Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
651 bytes
|
Line | |
---|
1 | #version 100 |
---|
2 | precision mediump int; |
---|
3 | precision mediump float; |
---|
4 | |
---|
5 | /* Cel shading fragment program for single-pass rendering */ |
---|
6 | uniform vec4 diffuse; |
---|
7 | uniform vec4 specular; |
---|
8 | uniform sampler2D diffuseRamp; |
---|
9 | uniform sampler2D specularRamp; |
---|
10 | uniform sampler2D edgeRamp; |
---|
11 | |
---|
12 | varying float diffuseIn; |
---|
13 | varying float specularIn; |
---|
14 | varying float edge; |
---|
15 | |
---|
16 | void main() |
---|
17 | { |
---|
18 | // Step functions from textures |
---|
19 | vec4 diffuseStep = texture2D(diffuseRamp, vec2(diffuseIn)); |
---|
20 | vec4 specularStep = texture2D(specularRamp, vec2(specularIn)); |
---|
21 | vec4 edgeStep = texture2D(edgeRamp, vec2(edge)); |
---|
22 | |
---|
23 | gl_FragColor = edgeStep.x * ((diffuse * diffuseStep.x) + |
---|
24 | (specular * specularStep.x)); |
---|
25 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.