Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
379 bytes
|
Line | |
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1 | #version 100 |
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2 | |
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3 | precision highp int; |
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4 | precision highp float; |
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5 | |
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6 | varying vec2 depth; |
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7 | |
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8 | void main() |
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9 | { |
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10 | #if LINEAR_RANGE |
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11 | float finalDepth = depth.x; |
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12 | #else |
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13 | float finalDepth = depth.x / depth.y; |
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14 | #endif |
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15 | // just smear across all components |
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16 | // therefore this one needs high individual channel precision |
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17 | gl_FragColor.r = finalDepth;// = vec4(finalDepth, finalDepth, finalDepth, 1.0); |
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18 | } |
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