Last change
on this file since 12091 was
12091,
checked in by wiesep, 6 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
278 bytes
|
Line | |
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1 | #version 100 |
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2 | precision mediump int; |
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3 | precision mediump float; |
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4 | |
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5 | uniform sampler2D RT; |
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6 | uniform sampler2D Sum; |
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7 | uniform float blur; |
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8 | |
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9 | varying vec2 uv0; |
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10 | |
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11 | void main() |
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12 | { |
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13 | vec4 render = texture2D(RT, uv0); |
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14 | vec4 sum = texture2D(Sum, uv0); |
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15 | |
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16 | gl_FragColor = mix(render, sum, blur); |
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17 | } |
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