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source: data/branches/Shader_HS18/programs/Example/GLSLES/ASCIIFP.glsles @ 12091

Last change on this file since 12091 was 12091, checked in by wiesep, 5 years ago

Updated programs and adjusted Material to work with GLSL>150

File size: 796 bytes
Line 
1#version 300 es
2
3precision mediump int;
4precision mediump float;
5
6in vec4 pos;
7in vec2 oUv0;
8out vec4 fragColour;
9
10uniform sampler2D RT;
11uniform lowp sampler3D chars;
12uniform vec2 numTiles;
13uniform vec2 iNumTiles;
14uniform vec2 iNumTiles2;
15uniform vec4 lum;
16uniform float charBias;
17
18void main()
19{
20    vec3 local;
21
22        //sample RT
23        local.xy = mod(oUv0, iNumTiles);
24        vec2 middle = oUv0 - local.xy;
25        local.xy = local.xy * numTiles;
26       
27        //iNumTiles2 = iNumTiles / 2
28        middle = middle + iNumTiles2;
29        vec4 c = texture(RT, middle);
30       
31        //multiply luminance by charbias , beacause not all slices of the ascii
32        //volume texture are used
33        local.z = dot(c , lum)*charBias;
34       
35        //fix to brighten the dark pixels with small characters
36        //c *= lerp(2.0,1.0, local.z);
37       
38        c *= texture(chars, local);
39        fragColour = c;
40}
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