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source: data/branches/Shader_HS18/programs/Example/GLSL400/TessellationFp.glsl @ 12091

Last change on this file since 12091 was 12091, checked in by wiesep, 5 years ago

Updated programs and adjusted Material to work with GLSL>150

File size: 120 bytes
Line 
1#version 400 core
2
3out vec4 fragColour;
4
5// Fragment shader section.
6void main()
7{
8    fragColour = vec4(1, 1, 1, 1);
9}
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