source:
data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl
@
12091
| Last change on this file since 12091 was 12083, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 242 bytes | |
| Line | |
|---|---|
| 1 | #version 150 |
| 2 | |
| 3 | in vec4 ambientUV; |
| 4 | in vec4 ambColour; |
| 5 | |
| 6 | out vec4 fragColour; |
| 7 | |
| 8 | // Basic fragment program to display UV |
| 9 | void main() |
| 10 | { |
| 11 | // wrap values using fract |
| 12 | fragColour = vec4(fract(ambientUV.x), fract(ambientUV.y), 0.0, 1.0); |
| 13 | } |
Note: See TracBrowser
for help on using the repository browser.










