source:
data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl
@
  12091
        
        | Last change on this file since 12091 was 12083, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 242 bytes | |
| Rev | Line | |
|---|---|---|
| [12083] | 1 | #version 150 | 
| 2 | ||
| 3 | in vec4 ambientUV; | |
| 4 | in vec4 ambColour; | |
| 5 | ||
| 6 | out vec4 fragColour; | |
| 7 | ||
| 8 | // Basic fragment program to display UV | |
| 9 | void main() | |
| 10 | { | |
| 11 | // wrap values using fract | |
| 12 | fragColour = vec4(fract(ambientUV.x), fract(ambientUV.y), 0.0, 1.0); | |
| 13 | } | 
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