source:
data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl
@
12091
| Last change on this file since 12091 was 12083, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 194 bytes | |
| Rev | Line | |
|---|---|---|
| [12083] | 1 | #version 150 |
| 2 | ||
| 3 | in vec4 position; | |
| 4 | in vec3 tangent; | |
| 5 | ||
| 6 | out vec4 oUv0; | |
| 7 | ||
| 8 | uniform mat4 worldViewProj; | |
| 9 | ||
| 10 | void main() | |
| 11 | { | |
| 12 | gl_Position = worldViewProj * position; | |
| 13 | oUv0 = vec4(tangent, 1.0); | |
| 14 | } |
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