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source: data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 5 years ago

Reorganised shader programs

File size: 403 bytes
Line 
1#version 150
2
3in vec4 vertex;
4uniform float inTimer;
5uniform float inType;
6uniform vec3 inVelocity;
7
8out block {
9        vec4    Pos;
10        float   Timer;
11    float       Type;
12        vec3    Vel;
13} FireworkData;
14
15//The vertex shader that prepares the fireworks for display
16void main()
17{
18        FireworkData.Pos = vertex;
19        FireworkData.Timer = inTimer;
20        FireworkData.Type = inType;
21        FireworkData.Vel = inVelocity;
22}
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