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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
773 bytes
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| 1 | #version 150 |
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| 2 | |
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| 3 | // Ogre port of Nvidia's IsoSurf.cg file |
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| 4 | // Modified code follows. See http://developer.download.nvidia.com/SDK/10/opengl/samples.html for original |
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| 5 | // |
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| 6 | // Cg port of Yury Uralsky's metaball FX shader |
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| 7 | // |
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| 8 | // Authors: Simon Green and Yury Urlasky |
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| 9 | // Email: sdkfeedback@nvidia.com |
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| 10 | // |
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| 11 | // Copyright (c) NVIDIA Corporation. All rights reserved. |
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| 12 | //////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 13 | |
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| 14 | in vec3 oNormal; |
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| 15 | |
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| 16 | out vec4 fragColour; |
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| 17 | |
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| 18 | // Pixel shader |
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| 19 | void main() |
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| 20 | { |
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| 21 | // Sanitize input |
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| 22 | vec3 N = normalize(oNormal); |
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| 23 | vec3 L = vec3(0, 0, 1); |
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| 24 | float nDotL = dot(N, L); |
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| 25 | |
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| 26 | vec3 materials[2] = vec3[](vec3(1, 1, 1), vec3(0, 0, 0.5)); |
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| 27 | |
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| 28 | fragColour = vec4(abs(nDotL) * materials[int(nDotL < 0.0)], 0.1); |
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| 29 | } |
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