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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
444 bytes
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| Line | |
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| 1 | #version 150 |
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| 2 | |
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| 3 | in vec4 vertex; |
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| 4 | in vec4 normal; |
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| 5 | in vec4 uv0; |
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| 6 | in vec4 uv1; // pose1 |
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| 7 | in vec4 uv2; // pose2 |
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| 8 | |
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| 9 | out vec2 oUv; |
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| 10 | out vec4 colour; |
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| 11 | |
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| 12 | uniform mat4 worldViewProj; |
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| 13 | uniform vec4 anim_t; |
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| 14 | |
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| 15 | // hardware pose animation (no normals) |
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| 16 | void main() |
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| 17 | { |
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| 18 | // interpolate |
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| 19 | vec4 interp = vec4(vertex.xyz + anim_t.x * uv1.xyz + anim_t.y * uv2.xyz, 1.0); |
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| 20 | |
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| 21 | gl_Position = worldViewProj * interp; |
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| 22 | oUv = uv0.xy; |
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| 23 | colour = vec4(1.0, 0.0, 0.0, 1.0); |
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| 24 | } |
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