source:
data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl
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12083
Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago | |
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File size: 420 bytes |
Rev | Line | |
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[12083] | 1 | #version 150 |
2 | ||
3 | in vec4 vertex; | |
4 | in vec4 normal; | |
5 | in vec4 uv0; | |
6 | in vec4 uv1; // pos2 | |
7 | ||
8 | out vec2 oUv; | |
9 | out vec4 colour; | |
10 | ||
11 | uniform mat4 worldViewProj; | |
12 | uniform vec4 anim_t; | |
13 | ||
14 | // hardware morph animation (no normals) | |
15 | void main() | |
16 | { | |
17 | // interpolate | |
18 | vec4 interp = vec4(vertex.xyz + anim_t.x*(uv1.xyz - vertex.xyz), 1.0); | |
19 | ||
20 | gl_Position = worldViewProj * interp; | |
21 | oUv = uv0.xy; | |
22 | colour = vec4(1.0,0.0,0.0,1.0); | |
23 | } |
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