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source: data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 5 years ago

Reorganised shader programs

File size: 259 bytes
Line 
1#version 150
2
3uniform sampler2D RT;
4uniform sampler2D Sum;
5uniform float blur;
6
7in vec2 oUv0;
8out vec4 fragColour;
9
10void main()
11{
12   vec4 render = texture(RT, oUv0);
13   vec4 sum = texture(Sum, oUv0);
14
15   fragColour = mix(render, sum, blur);
16}
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