source:
data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTextureWithUV.glsl
@
12083
Last change on this file since 12083 was 12083, checked in by wiesep, 5 years ago | |
---|---|
File size: 310 bytes |
Line | |
---|---|
1 | #version 150 |
2 | |
3 | uniform vec4 ambient; |
4 | uniform mat4 worldViewProj; |
5 | |
6 | in vec4 position; |
7 | in vec4 uv0; |
8 | |
9 | out vec4 ambColour; |
10 | out vec4 ambientUV; |
11 | |
12 | /* |
13 | Basic ambient lighting vertex program for GLSL |
14 | */ |
15 | void main() |
16 | { |
17 | gl_Position = worldViewProj * position; |
18 | ambColour = ambient; |
19 | ambientUV = uv0; |
20 | } |
Note: See TracBrowser
for help on using the repository browser.