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source: data/branches/Shader_HS18/programs/Example/GLSL120/ShowUV.glsl @ 12091

Last change on this file since 12091 was 12091, checked in by wiesep, 5 years ago

Updated programs and adjusted Material to work with GLSL>150

File size: 195 bytes
Line 
1#version 120
2
3varying vec2 ambientUV;
4
5// Basic fragment program to display UV
6void main()
7{
8        // wrap values using fract
9        gl_FragColor = vec4(fract(ambientUV.x), fract(ambientUV.y), 0.0, 1.0);
10}
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