| Last change
                  on this file since 12091 was
                  12091,
                  checked in by wiesep, 7 years ago | 
        
          | 
Updated programs and adjusted Material to work with GLSL>150
 | 
        | File size:
            378 bytes | 
      
      
        
  | Line |  | 
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| 1 | #version 120 | 
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| 2 | #extension GL_EXT_texture_array : enable | 
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| 3 |  | 
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| 4 | uniform sampler2DArray TextureArrayTex; | 
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| 5 | varying vec3 oUv; | 
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| 6 |  | 
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| 7 | void main(void) | 
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| 8 | { | 
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| 9 | vec3 texcoord; | 
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| 10 | texcoord = oUv; | 
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| 11 | texcoord.z = floor(texcoord.z); | 
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| 12 | vec4 c0 = texture2DArray(TextureArrayTex, texcoord); | 
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| 13 | texcoord.z += 1.0; | 
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| 14 | vec4 c1 = texture2DArray(TextureArrayTex, texcoord); | 
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| 15 |  | 
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| 16 | gl_FragColor = mix(c0, c1, fract(oUv.z)); | 
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| 17 | } | 
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