source:
data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl
@
12083
Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago | |
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File size: 318 bytes |
Rev | Line | |
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[12083] | 1 | uniform sampler2D rt0; |
2 | uniform sampler2D rt1; | |
3 | uniform sampler2D rt2; | |
4 | uniform sampler2D rt3; | |
5 | ||
6 | varying vec2 uv; | |
7 | ||
8 | void main(void) | |
9 | { | |
10 | ||
11 | //gl_FragColor = texture2D(rt0, uv); | |
12 | gl_FragColor = texture2D(rt1, uv); | |
13 | //gl_FragColor = texture2D(rt2, uv); | |
14 | //gl_FragColor = texture2D(rt3, uv); | |
15 | ||
16 | } | |
17 |
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