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[12083] | 1 | //------------------------------- |
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| 2 | //Bloom_ps20.glsl |
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| 3 | // Blends using weights the blurred image with the sharp one |
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| 4 | // Params: |
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| 5 | // OriginalImageWeight |
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| 6 | // BlurWeight |
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| 7 | //------------------------------- |
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| 8 | |
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| 9 | uniform sampler2D RT; |
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| 10 | uniform sampler2D Blur1; |
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| 11 | |
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| 12 | uniform float OriginalImageWeight; |
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| 13 | uniform float BlurWeight; |
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| 14 | |
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| 15 | void main() |
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| 16 | { |
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| 17 | vec4 sharp; |
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| 18 | vec4 blur; |
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| 19 | |
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| 20 | vec2 texCoord = vec2( gl_TexCoord[0] ); |
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| 21 | |
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| 22 | sharp = texture2D( RT, texCoord); |
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| 23 | blur = texture2D( Blur1, texCoord); |
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| 24 | |
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| 25 | gl_FragColor = ( (blur * BlurWeight) + (sharp * OriginalImageWeight) ); |
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| 26 | //gl_FragColor = vec4(0); |
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| 27 | } |
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