source:
data/branches/Shader_HS18/materials/Flares.material
@
12122
Last change on this file since 12122 was 12115, checked in by wiesep, 6 years ago | |
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File size: 4.0 KB |
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1 | material Examples/Flare |
2 | { |
3 | technique |
4 | { |
5 | pass |
6 | { |
7 | lighting off |
8 | scene_blend add |
9 | depth_write off |
10 | |
11 | texture_unit |
12 | { |
13 | texture flare.png |
14 | } |
15 | } |
16 | } |
17 | |
18 | technique |
19 | { |
20 | scheme glow |
21 | pass |
22 | { |
23 | lighting off |
24 | scene_blend add |
25 | depth_write off |
26 | |
27 | texture_unit |
28 | { |
29 | texture flare.png |
30 | } |
31 | } |
32 | } |
33 | } |
34 | material Flares/point_lensflare |
35 | { |
36 | technique |
37 | { |
38 | pass |
39 | { |
40 | lighting off |
41 | depth_write off |
42 | scene_blend add |
43 | |
44 | point_sprites on |
45 | point_size 0.1 |
46 | point_size_attenuation on |
47 | |
48 | texture_unit |
49 | { |
50 | texture flare.png |
51 | } |
52 | } |
53 | } |
54 | } |
55 | |
56 | material Flares/lensflare |
57 | { |
58 | technique |
59 | { |
60 | pass |
61 | { |
62 | lighting off |
63 | depth_write off |
64 | scene_blend add |
65 | |
66 | |
67 | texture_unit |
68 | { |
69 | texture flare.png |
70 | } |
71 | } |
72 | } |
73 | } |
74 | |
75 | material Flares/energyflare |
76 | { |
77 | technique |
78 | { |
79 | pass |
80 | { |
81 | lighting on |
82 | depth_write off |
83 | scene_blend add |
84 | |
85 | texture_unit |
86 | { |
87 | texture flare_energy.png |
88 | } |
89 | } |
90 | } |
91 | } |
92 | |
93 | material Flares/ringflare |
94 | { |
95 | technique |
96 | { |
97 | pass |
98 | { |
99 | lighting off |
100 | depth_write off |
101 | scene_blend add |
102 | |
103 | texture_unit |
104 | { |
105 | texture ring_flare.png |
106 | } |
107 | } |
108 | } |
109 | } |
110 | |
111 | material Flares/ringflare2 |
112 | { |
113 | technique |
114 | { |
115 | pass |
116 | { |
117 | lighting off |
118 | depth_write off |
119 | scene_blend add |
120 | |
121 | texture_unit |
122 | { |
123 | texture ring_flare2.png |
124 | } |
125 | } |
126 | } |
127 | } |
128 | |
129 | material Flares/Flare |
130 | { |
131 | technique |
132 | { |
133 | pass |
134 | { |
135 | lighting off |
136 | scene_blend add |
137 | depth_write off |
138 | |
139 | texture_unit |
140 | { |
141 | texture flaretrail.png |
142 | } |
143 | } |
144 | } |
145 | } |
146 | |
147 | material Flares/backlightflare |
148 | { |
149 | technique |
150 | { |
151 | pass |
152 | { |
153 | lighting off |
154 | scene_blend add |
155 | depth_write off |
156 | emissive 1 1 1 |
157 | |
158 | texture_unit |
159 | { |
160 | texture backlightflare.png |
161 | } |
162 | } |
163 | } |
164 | |
165 | technique |
166 | { |
167 | scheme glow |
168 | pass |
169 | { |
170 | lighting off |
171 | scene_blend add |
172 | depth_write off |
173 | emissive 1 1 1 |
174 | |
175 | texture_unit |
176 | { |
177 | texture backlightflare_glow.png |
178 | } |
179 | } |
180 | } |
181 | } |
182 | |
183 | material Flares/ThrusterFlare1 |
184 | { |
185 | technique |
186 | { |
187 | pass |
188 | { |
189 | lighting off |
190 | scene_blend add |
191 | depth_write off |
192 | emissive 1 1 1 |
193 | |
194 | texture_unit |
195 | { |
196 | texture bigflare1.png |
197 | } |
198 | } |
199 | } |
200 | |
201 | technique |
202 | { |
203 | scheme glow |
204 | pass |
205 | { |
206 | lighting off |
207 | scene_blend add |
208 | depth_write off |
209 | emissive 1 1 1 |
210 | |
211 | texture_unit |
212 | { |
213 | texture bigflare1_glow.png |
214 | } |
215 | } |
216 | } |
217 | } |
218 | |
219 | material Flares/LightningBall_1 |
220 | { |
221 | technique |
222 | { |
223 | pass |
224 | { |
225 | lighting off |
226 | scene_blend add |
227 | depth_write off |
228 | |
229 | texture_unit |
230 | { |
231 | texture LightningBall_1.png |
232 | } |
233 | } |
234 | } |
235 | } |
236 | |
237 | material Flares/LightningBall_2 |
238 | { |
239 | technique |
240 | { |
241 | pass |
242 | { |
243 | lighting off |
244 | scene_blend add |
245 | depth_write off |
246 | |
247 | texture_unit |
248 | { |
249 | texture LightningBall_2.png |
250 | } |
251 | } |
252 | } |
253 | } |
254 | |
255 | material Flares/LightningBall_3 |
256 | { |
257 | technique |
258 | { |
259 | pass |
260 | { |
261 | lighting off |
262 | scene_blend add |
263 | depth_write off |
264 | |
265 | texture_unit |
266 | { |
267 | texture LightningBall_3.png |
268 | } |
269 | } |
270 | } |
271 | } |
272 | |
273 | material Flares/LightningBall_4 |
274 | { |
275 | technique |
276 | { |
277 | pass |
278 | { |
279 | lighting off |
280 | scene_blend add |
281 | depth_write off |
282 | |
283 | texture_unit |
284 | { |
285 | texture LightningBall_4.png |
286 | } |
287 | } |
288 | } |
289 | } |
290 | |
291 | material Flares/LightningBall_5 |
292 | { |
293 | technique |
294 | { |
295 | pass |
296 | { |
297 | lighting off |
298 | scene_blend add |
299 | depth_write off |
300 | |
301 | texture_unit |
302 | { |
303 | texture LightningBall_5.png |
304 | } |
305 | } |
306 | } |
307 | } |
308 | |
309 | material Flares/LightningBall_6 |
310 | { |
311 | technique |
312 | { |
313 | pass |
314 | { |
315 | lighting off |
316 | scene_blend add |
317 | depth_write off |
318 | |
319 | texture_unit |
320 | { |
321 | texture LightningBall_6.png |
322 | } |
323 | } |
324 | } |
325 | } |
326 | |
327 | material Flares/LightningBall_7 |
328 | { |
329 | technique |
330 | { |
331 | pass |
332 | { |
333 | lighting off |
334 | scene_blend add |
335 | depth_write off |
336 | |
337 | texture_unit |
338 | { |
339 | texture LightningBall_7.png |
340 | } |
341 | } |
342 | } |
343 | } |
344 | |
345 | material Flares/LightningBall_8 |
346 | { |
347 | technique |
348 | { |
349 | pass |
350 | { |
351 | lighting off |
352 | scene_blend add |
353 | depth_write off |
354 | |
355 | texture_unit |
356 | { |
357 | texture LightningBall_8.png |
358 | } |
359 | } |
360 | } |
361 | } |
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