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1 | // CheckpointLight genrated by blender2ogre 0.6.0 |
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2 | |
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3 | material CheckpointLight |
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4 | { |
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5 | receive_shadows on |
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6 | |
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7 | technique |
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8 | { |
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9 | pass CheckpointLight |
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10 | { |
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11 | ambient 0.5404688119888306 0.800000011920929 0.7590705752372742 1.0 |
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12 | diffuse 0.43237505603395476 0.6400000190734865 0.6072564692386457 1.0 |
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13 | specular 0.10000000149011612 0.10000000149011612 0.10000000149011612 1.0 12.5 |
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14 | emissive 0.5404688119888306 0.800000011920929 0.7590705752372742 1.0 |
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15 | |
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16 | alpha_to_coverage off |
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17 | colour_write on |
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18 | cull_hardware clockwise |
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19 | depth_check on |
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20 | depth_func less_equal |
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21 | depth_write on |
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22 | illumination_stage |
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23 | light_clip_planes off |
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24 | light_scissor off |
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25 | lighting on |
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26 | normalise_normals off |
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27 | polygon_mode solid |
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28 | scene_blend one zero |
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29 | scene_blend_op add |
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30 | shading gouraud |
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31 | transparent_sorting on |
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32 | |
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33 | } |
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34 | } |
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35 | } |
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