| [5181] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "WorldEntity.h" | 
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 | 31 |  | 
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 | 32 | #include <string> | 
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 | 33 | #include <sstream> | 
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 | 34 | #include <OgreSceneManager.h> | 
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 | 35 |  | 
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 | 36 | #include "tinyxml/tinyxml.h" | 
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 | 37 | #include "util/SubString.h" | 
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 | 38 | #include "core/CoreIncludes.h" | 
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 | 39 | #include "GraphicsEngine.h" | 
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 | 40 | #include "core/XMLPort.h" | 
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 | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     CreateFactory(WorldEntity); | 
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 | 45 |  | 
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 | 46 |     unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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 | 47 |  | 
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 | 48 |     WorldEntity::WorldEntity() | 
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 | 49 |     { | 
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 | 50 |         RegisterObject(WorldEntity); | 
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 | 51 |  | 
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 | 52 |         if (GraphicsEngine::getInstance().getLevelSceneManager()) | 
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 | 53 |         { | 
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 | 54 |             std::ostringstream name; | 
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 | 55 |             name << (WorldEntity::worldEntityCounter_s++); | 
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 | 56 |             this->setName("WorldEntity" + name.str()); | 
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 | 57 |             this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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 | 58 |  | 
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 | 59 |             registerAllVariables(); | 
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 | 60 |         } | 
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 | 61 |         else | 
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 | 62 |         { | 
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 | 63 |             this->node_ = 0; | 
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 | 64 |         } | 
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 | 65 |  | 
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 | 66 |         this->bStatic_ = true; | 
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 | 67 |         this->velocity_ = Vector3(0, 0, 0); | 
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 | 68 |         this->acceleration_ = Vector3(0, 0, 0); | 
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 | 69 |         this->rotationAxis_ = Vector3(0, 1, 0); | 
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 | 70 |         this->rotationRate_ = 0; | 
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 | 71 |         this->momentum_ = 0; | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |  | 
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 | 75 |     WorldEntity::~WorldEntity() | 
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 | 76 |     { | 
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 | 77 |         if (this->isInitialized()) | 
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 | 78 |         { | 
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 | 79 |             this->getNode()->removeAndDestroyAllChildren(); | 
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 | 80 |             GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->getName()); | 
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 | 81 |         } | 
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 | 82 |     } | 
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 | 83 |  | 
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 | 84 |     void WorldEntity::tick(float dt) | 
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 | 85 |     { | 
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 | 86 |         if (!this->bStatic_ && this->isActive()) | 
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 | 87 |         { | 
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 | 88 | //             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; | 
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 | 89 |             this->velocity_ += (dt * this->acceleration_); | 
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 | 90 |             this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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 | 91 |  | 
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 | 92 |             this->rotationRate_ += (dt * this->momentum_); | 
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 | 93 |             this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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 | 94 |             //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl; | 
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 | 95 |         } | 
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 | 96 |     } | 
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 | 97 |  | 
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 | 98 |     void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) | 
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 | 99 |     { | 
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 | 100 |         this->yaw(yaw); | 
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 | 101 |         this->pitch(pitch); | 
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 | 102 |         this->roll(roll); | 
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 | 103 |     } | 
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 | 104 |  | 
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 | 105 |     /** | 
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 | 106 |         @brief XML loading and saving. | 
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 | 107 |         @param xmlelement The XML-element | 
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 | 108 |         @param loading Loading (true) or saving (false) | 
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 | 109 |         @return The XML-element | 
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 | 110 |     */ | 
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 | 111 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 112 |     { | 
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 | 113 |         SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
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 | 114 |  | 
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 | 115 |         XMLPortParamExternTemplate(WorldEntity, Ogre::Node, this->node_, "position", setPosition, getPosition, xmlelement, mode, Ogre::Node, const Vector3&); | 
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 | 116 |         XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionSimple, xmlelement, mode); | 
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 | 117 |         XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); | 
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 | 118 |         XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); | 
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 | 119 |         XMLPortParamTemplate(WorldEntity, "rotationAxis", setRotationAxis, getRotationAxis, xmlelement, mode, WorldEntity, const Vector3&); | 
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 | 120 |         XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); | 
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 | 121 |  | 
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 | 122 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode); | 
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 | 123 |  | 
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 | 124 |         WorldEntity::create(); | 
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 | 125 |     } | 
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 | 126 |  | 
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 | 127 |  | 
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 | 128 |     void WorldEntity::registerAllVariables() | 
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 | 129 |     { | 
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 | 130 |       // register inheritec variables from BaseObject | 
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 | 131 |       registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3); | 
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 | 132 |       registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3); | 
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 | 133 |       // register coordinates | 
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 | 134 |       registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); | 
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 | 135 |       registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); | 
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 | 136 |       registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); | 
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 | 137 |       // register orientation | 
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 | 138 |       registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); | 
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 | 139 |       registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); | 
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 | 140 |       registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); | 
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 | 141 |       registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); | 
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 | 142 |       // register velocity_ | 
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 | 143 |       registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); | 
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 | 144 |       registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); | 
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 | 145 |       registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); | 
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 | 146 |       // register rotationAxis/rate | 
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 | 147 |       registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); | 
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 | 148 |       registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); | 
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 | 149 |       registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); | 
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 | 150 |       registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); | 
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 | 151 |       // register scale of node | 
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 | 152 |       registerVar( (void*) &(this->getScale3D().x), sizeof(this->getScale3D().x), network::DATA, 0x3); | 
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 | 153 |       registerVar( (void*) &(this->getScale3D().y), sizeof(this->getScale3D().y), network::DATA, 0x3); | 
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 | 154 |       registerVar( (void*) &(this->getScale3D().z), sizeof(this->getScale3D().z), network::DATA, 0x3); | 
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 | 155 |       //register staticity | 
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 | 156 |       registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); | 
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 | 157 |       //register acceleration & momentum | 
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 | 158 | //       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2); | 
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 | 159 | //       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2); | 
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 | 160 | //       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2); | 
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 | 161 | //       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync | 
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 | 162 |     } | 
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 | 163 |  | 
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 | 164 |     void WorldEntity::attachWorldEntity(WorldEntity* entity) | 
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 | 165 |     { | 
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 | 166 |         this->attachedWorldEntities_.push_back(entity); | 
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 | 167 |         this->attachObject(entity); | 
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 | 168 |     } | 
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 | 169 |  | 
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 | 170 |     const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const | 
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 | 171 |     { | 
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 | 172 |         if (index < this->attachedWorldEntities_.size()) | 
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 | 173 |             return this->attachedWorldEntities_[index]; | 
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 | 174 |         else | 
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 | 175 |             return 0; | 
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 | 176 |     } | 
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 | 177 |  | 
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 | 178 |     void WorldEntity::attachObject(const WorldEntity& obj) const | 
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 | 179 |     { | 
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 | 180 |         GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode()); | 
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 | 181 |         this->getNode()->addChild(obj.getNode()); | 
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 | 182 |     } | 
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 | 183 |  | 
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 | 184 |     void WorldEntity::attachObject(WorldEntity* obj) const | 
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 | 185 |     { | 
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 | 186 |         GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode()); | 
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 | 187 |         this->getNode()->addChild(obj->getNode()); | 
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 | 188 |     } | 
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 | 189 | } | 
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