| [5181] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 30 | #include "ParticleSpawner.h" | 
|---|
 | 31 |  | 
|---|
 | 32 | #include <OgreSceneManager.h> | 
|---|
 | 33 | #include "core/CoreIncludes.h" | 
|---|
 | 34 | #include "core/Executor.h" | 
|---|
 | 35 | #include "tools/ParticleInterface.h" | 
|---|
 | 36 | #include "GraphicsEngine.h" | 
|---|
 | 37 |  | 
|---|
 | 38 | namespace orxonox | 
|---|
 | 39 | { | 
|---|
 | 40 |     CreateFactory(ParticleSpawner); | 
|---|
 | 41 |  | 
|---|
 | 42 |     ParticleSpawner::ParticleSpawner() | 
|---|
 | 43 |     { | 
|---|
 | 44 |         RegisterObject(ParticleSpawner); | 
|---|
 | 45 |         this->particle_ = 0; | 
|---|
 | 46 |     } | 
|---|
 | 47 |  | 
|---|
 | 48 |     ParticleSpawner::ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) | 
|---|
 | 49 |     { | 
|---|
 | 50 |         RegisterObject(ParticleSpawner); | 
|---|
 | 51 |         this->setParticle(templateName, detaillevel, lifetime, startdelay, destroydelay, direction); | 
|---|
 | 52 |     } | 
|---|
 | 53 |  | 
|---|
 | 54 |     void ParticleSpawner::setParticle(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) | 
|---|
 | 55 |     { | 
|---|
 | 56 |         ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); | 
|---|
 | 57 |         this->destroydelay_ = destroydelay; | 
|---|
 | 58 |         executor->setDefaultValues(lifetime); | 
|---|
 | 59 |         this->timer_.setTimer(startdelay, false, this, executor); | 
|---|
 | 60 |         this->particle_ = new ParticleInterface(templateName, detaillevel); | 
|---|
 | 61 |         this->particle_->addToSceneNode(this->getNode()); | 
|---|
 | 62 |         this->particle_->setEnabled(false); | 
|---|
 | 63 |         if (direction != Vector3::ZERO) | 
|---|
 | 64 |         { | 
|---|
 | 65 |             this->particle_->getAllEmitters()->setDirection(direction); | 
|---|
 | 66 |         } | 
|---|
 | 67 |     } | 
|---|
 | 68 |  | 
|---|
 | 69 |     ParticleSpawner::~ParticleSpawner() | 
|---|
 | 70 |     { | 
|---|
 | 71 |         if (this->isInitialized() && this->particle_) | 
|---|
 | 72 |         { | 
|---|
 | 73 |             this->particle_->detachFromSceneNode(); | 
|---|
 | 74 |             delete this->particle_; | 
|---|
 | 75 |         } | 
|---|
 | 76 |     }; | 
|---|
 | 77 |  | 
|---|
 | 78 |     void ParticleSpawner::destroy() | 
|---|
 | 79 |     { | 
|---|
 | 80 |         this->setPosition(this->getNode()->getParent()->getPosition()); | 
|---|
 | 81 |         this->getNode()->getParent()->removeChild(this->getNode()); | 
|---|
 | 82 |         GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->addChild(this->getNode()); | 
|---|
 | 83 |         if (this->particle_) | 
|---|
 | 84 |             this->particle_->setEnabled(false); | 
|---|
 | 85 |         if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) | 
|---|
 | 86 |             this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
|---|
 | 87 |     } | 
|---|
 | 88 |  | 
|---|
 | 89 |     void ParticleSpawner::createParticleSpawner(float lifetime) | 
|---|
 | 90 |     { | 
|---|
 | 91 |         this->particle_->setEnabled(true); | 
|---|
 | 92 |         if (lifetime != 0) | 
|---|
 | 93 |             this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
|---|
 | 94 |     } | 
|---|
 | 95 |  | 
|---|
 | 96 |     void ParticleSpawner::destroyParticleSpawner() | 
|---|
 | 97 |     { | 
|---|
 | 98 |         delete this; | 
|---|
 | 99 |     } | 
|---|
 | 100 |  | 
|---|
 | 101 |     void ParticleSpawner::setVisible(bool visible) | 
|---|
 | 102 |     { | 
|---|
 | 103 |         if (this->particle_) | 
|---|
 | 104 |             this->particle_->setEnabled(visible); | 
|---|
 | 105 |     } | 
|---|
 | 106 | } | 
|---|