| [5181] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch> | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "AudioBuffer.h" | 
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 | 30 |  | 
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 | 31 | namespace audio | 
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 | 32 | { | 
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 | 33 |     AudioBuffer::AudioBuffer(std::string fileName) | 
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 | 34 |     { | 
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 | 35 |         // Load wav data into buffers. | 
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 | 36 |         alGenBuffers(1, &buffer); | 
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 | 37 |  | 
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 | 38 |         if (alGetError() != AL_NO_ERROR) | 
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 | 39 |             loaded=AL_FALSE; | 
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 | 40 |  | 
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 | 41 |         //FIXME deprecated; seems unneeded | 
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 | 42 | //        alutLoadWAVFile((ALbyte*)fileName.c_str(), &format, &data, &size, &freq, &loop); | 
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 | 43 |         alBufferData(buffer, format, data, size, freq); | 
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 | 44 |         //FIXME deprecated; seems unneeded | 
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 | 45 | //        alutUnloadWAV(format, data, size, freq); | 
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 | 46 |  | 
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 | 47 |         // Do another error check and return. | 
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 | 48 |         if (alGetError() != AL_NO_ERROR) | 
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 | 49 |             loaded=AL_FALSE; | 
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 | 50 |         else | 
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 | 51 |               loaded=AL_TRUE; | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |     AudioBuffer::~AudioBuffer() | 
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 | 55 |     { | 
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 | 56 |  | 
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 | 57 |     } | 
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 | 58 | } | 
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