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source: data/Media/levels/sample2.oxw @ 5236

Last change on this file since 5236 was 5236, checked in by landauf, 16 years ago
  • put hudtemplates into a separate file
  • added dedicated button to loadGUI
  • changed some parameters in some material files
File size: 1.9 KB
Line 
1<?lua
2  include("../../media/levels/hudtemplates.oxw")
3?>
4
5<LevelInfo
6 name         = "Sample"
7 description  = "Just a few tests"
8 ambientlight = "0.4, 0.4, 0.4"
9 skybox       = "Orxonox/Starbox"
10/>
11
12<MovableEntity position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
13  <attached>
14    <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
15    <PositionableEntity position="0,0,100">
16      <attached>
17        <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
18        <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
19          <attached>
20            <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
21            <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
22            <Model position="35,0,0" scale=2 mesh="ast1.mesh" />
23            <Model position="-35,0,0" scale=2 mesh="ast1.mesh" />
24          </attached>
25        </MovableEntity>
26      </attached>
27    </PositionableEntity>
28    <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
29      <attached>
30        <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
31        <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
32        <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
33      </attached>
34    </MovableEntity>
35  </attached>
36</MovableEntity>
37
38<Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
39<!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
40<Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
41<Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
42<Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
43<Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
44
45<Model position="0,0,-100" pitch=-90 roll=-90 scale=7 mesh="assff.mesh" />
46
47<Model position="1000,-200,200" scale3D="1,1000,1000" mesh="ast1.mesh" />
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