| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      remartin | 
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| 24 |  *   Co-authors: | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | /** | 
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| 29 |  | 
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| 30 |     @file  | 
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| 31 |     @author remartin | 
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| 32 |     @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua | 
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| 33 |  | 
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| 34 |     Generates a ring of asteroids by calling SpicedAsteroidField multiple times.  | 
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| 35 |     It's in the xy-plane at default, orientation can be changed with tiltAt  | 
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| 36 |     (angle where it gets elevated/lowered the most) and TiltBy (angle at z-axis).  | 
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| 37 |     This doesn't work very well and could probably implemented differently with  | 
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| 38 |     relative coordinates (attach etc, stuff in WorldEntity).  | 
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| 39 |  | 
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| 40 |     It is required to wait until all XML-arguments are set. That's why the actual  | 
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| 41 |     generation happens when tick() gets called for the first time.  | 
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| 42 |      | 
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| 43 | */ | 
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| 44 |  | 
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| 45 |  | 
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| 46 | #ifndef _SpicedAsteroidBelt_H__ | 
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| 47 | #define _SpicedAsteroidBelt_H__ | 
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| 48 |  | 
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| 49 | #include "AsteroidMiningPrereqs.h" | 
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| 50 |  | 
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| 51 | #include "core/BaseObject.h" | 
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| 52 | #include "tools/interfaces/Tickable.h" | 
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| 53 |  | 
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| 54 | namespace orxonox // tolua_export | 
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| 55 | { | 
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| 56 |  | 
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| 57 |     // tolua_export | 
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| 58 |     class _AsteroidMiningExport SpicedAsteroidBelt : public BaseObject, public Tickable | 
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| 59 |     { // tolua_export | 
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| 60 |  | 
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| 61 |         public: | 
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| 62 |             SpicedAsteroidBelt(Context* context);// This constructor is for XML access only! | 
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| 63 |             virtual ~SpicedAsteroidBelt(); | 
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| 64 |  | 
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| 65 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 66 |             virtual void tick(float dt) override; | 
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| 67 |  | 
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| 68 |             inline void setCount(float s){this->count = s;} | 
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| 69 |             inline float getCount(){return this->count;} | 
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| 70 |  | 
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| 71 |             inline void setMineralDensity(float d){this->mDensity = d;} | 
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| 72 |             inline float getMineralDensity(){return this->mDensity;} | 
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| 73 |  | 
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| 74 |             inline void setPosition(const Vector3& v){this->position = v;} | 
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| 75 |             inline const Vector3& getPosition(){return this->position;} | 
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| 76 |  | 
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| 77 |             inline void setSegments(int s){this->segments = s;} | 
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| 78 |             inline int getSegments(){return this->segments;} | 
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| 79 |  | 
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| 80 |             inline void setMaxSize(float i){this->maxSize = i;} | 
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| 81 |             inline float getMaxSize(){return this->maxSize;} | 
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| 82 |  | 
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| 83 |             inline void setMinSize(float i){this->minSize = i;} | 
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| 84 |             inline float getMinSize(){return this->minSize;} | 
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| 85 |  | 
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| 86 |             inline void setRadius0(float r0){this->radius0 = r0;} | 
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| 87 |             inline float getRadius0(){return this->radius0;} | 
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| 88 |  | 
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| 89 |             inline void setRadius1(float r1){this->radius1 = r1;} | 
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| 90 |             inline float getRadius1(){return this->radius1;} | 
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| 91 |  | 
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| 92 |             inline void setFog(bool f){this->foggy = f;} | 
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| 93 |             inline bool isFoggy(){return this->foggy;} | 
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| 94 |  | 
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| 95 |             inline void setFogDensity(float fd){this->fogDensity = fd;} | 
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| 96 |             inline float getFogDensity(){return this->fogDensity;} | 
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| 97 |  | 
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| 98 |             inline void setTiltAt(float ta){this->tiltAt = ta;} | 
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| 99 |             inline void setTiltBy(float tb){this->tiltBy = tb;} | 
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| 100 |             inline float getTiltAt(){return this->tiltAt;} | 
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| 101 |             inline float getTiltBy(){return this->tiltBy;} | 
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| 102 |  | 
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| 103 |  | 
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| 104 |         protected: | 
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| 105 |  | 
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| 106 |             float count; //!< Approximate number of asteroids | 
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| 107 |             float mDensity; //!< Approximate commonness of asteroids that yield stuff, value between 0 and 1; | 
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| 108 |  | 
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| 109 |             Vector3 position; | 
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| 110 |  | 
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| 111 |             int segments; //!< Number of asteroidFields that get generated.  | 
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| 112 |              | 
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| 113 |             float maxSize; //!< Most obese asteroid possible | 
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| 114 |             float minSize; //!< Most meagre asteroid possible | 
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| 115 |  | 
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| 116 |             float radius0; //!< Inner radius | 
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| 117 |             float radius1; //!< Outer radius | 
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| 118 |  | 
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| 119 |             bool foggy; //!< Whether there's fog arount the asteroids | 
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| 120 |             float fogDensity;  | 
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| 121 |  | 
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| 122 |             float tiltAt; //!< Orientation: Angle where it gets elevated/lowered the most | 
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| 123 |             float tiltBy; //!< angle at z-axis | 
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| 124 |  | 
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| 125 |         private: | 
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| 126 |             virtual void create(); | 
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| 127 |  | 
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| 128 |     }; // tolua_export | 
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| 129 | } // tolua_export | 
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| 130 |  | 
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| 131 | #endif /* _SpicedAsteroidBelt_H__ */ | 
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