| 1 | <!-- --> | 
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| 2 | <LevelInfo | 
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| 3 |  name = "Transporter" | 
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| 4 |  description = "Level with a Transporter. Demonstrates the docking system." | 
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| 5 |  tags = "showcase" | 
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| 6 |  screenshot = "transporter.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 |   include("HUDTemplates3.oxo") | 
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| 11 |   include("stats.oxo") | 
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| 12 |   include("templates/spaceshipAssff.oxt") | 
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| 13 |   include("templates/lodInformation.oxt") | 
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| 14 | ?> | 
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| 15 |  | 
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| 16 | <Level> | 
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| 17 |   <templates> | 
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| 18 |     <Template link="lodtemplate_default" /> | 
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| 19 |   </templates> | 
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| 20 |   <?lua include("includes/notifications.oxi") ?> | 
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| 21 |  | 
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| 22 |   <Scene | 
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| 23 |    ambientlight = "0.5, 0.5, 0.5" | 
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| 24 |    skybox       = "Orxonox/skyBoxBasic" | 
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| 25 |   > | 
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| 26 |  | 
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| 27 |     <Light type="directional" position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 28 |  | 
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| 29 |     <?lua for i = 1, 10, 1 do ?> | 
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| 30 |       <SpawnPoint position="<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" lookat="0,0,0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 31 |     <?lua end ?> | 
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| 32 |  | 
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| 33 |  | 
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| 34 |  | 
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| 35 |       <SpaceShip | 
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| 36 |    position               = "280, 150, 115" | 
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| 37 |    orientation            = "0.5, 0.5, 0.5, 0.5" | 
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| 38 |    hudtemplate            = "spaceshiphud" | 
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| 39 |    camerapositiontemplate = "spaceshipassffcameras" | 
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| 40 |    engine                 = "spaceshipassffengine" | 
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| 41 |    spawnparticlesource    = "Orxonox/fairytwirl" | 
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| 42 |    spawnparticleduration  = "3" | 
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| 43 |    explosionchunks        = "6" | 
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| 44 |  | 
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| 45 |    health            = "100" | 
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| 46 |    maxhealth         = "200" | 
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| 47 |    initialhealth     = "100" | 
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| 48 |  | 
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| 49 |    primaryThrust     = "100;" | 
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| 50 |    auxilaryThrust    = "30;" | 
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| 51 |    rotationThrust    = "25;" | 
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| 52 |  | 
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| 53 |    collisionType     = "dynamic" | 
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| 54 |    mass              = "100" | 
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| 55 |    linearDamping     = "0.7" | 
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| 56 |    angularDamping    = "0.9999999" | 
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| 57 |   > | 
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| 58 |     <attached> | 
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| 59 |         <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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| 60 |         <DockingTarget name="spaceShip" /> | 
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| 61 |  | 
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| 62 |       <Model position="0,0,0" yaw="90" pitch="-90" roll="0" scale="4" mesh="assff.mesh" /> | 
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| 63 |       <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude="0.1" frequency="0.5" quadratic="1" /> | 
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| 64 |       <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude="0.1" frequency="0.5" phase="180" quadratic="1" /> | 
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| 65 |       <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> | 
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| 66 |     </attached> | 
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| 67 |     <collisionShapes> | 
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| 68 |       <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" /> | 
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| 69 |       <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" /> | 
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| 70 |       <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> | 
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| 71 |       <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" /> | 
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| 72 |       <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" /> | 
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| 73 |       <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" /> | 
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| 74 |     </collisionShapes> | 
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| 75 | <?lua | 
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| 76 |   include("includes/weaponSettingsAssff.oxi") | 
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| 77 | ?> | 
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| 78 |   </SpaceShip> | 
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| 79 |  | 
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| 80 |      | 
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| 81 |  | 
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| 82 |  | 
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| 83 |     <Destroyer | 
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| 84 |       position          = "100,150,100" | 
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| 85 |       collisionType     = "dynamic" | 
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| 86 |       mass              = "100000" | 
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| 87 |       velocity          = "0,0,0" | 
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| 88 |       angularDamping    = "0.9999999" | 
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| 89 |       health            = "10000" | 
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| 90 |       maxhealth         = "10000" | 
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| 91 |       initialhealth     = "10000" | 
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| 92 |     > | 
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| 93 |  | 
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| 94 |       <attached> | 
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| 95 |  | 
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| 96 |         <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 97 |         <DockingTarget name="destroyer" /> | 
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| 98 |  | 
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| 99 |  | 
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| 100 |         <Dock orientation="0.5, 0.5, 0.5, 0.5"> | 
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| 101 |             <animations> | 
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| 102 |                 <MoveToDockingTarget target="destroyer" position="10,150,40" /> | 
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| 103 |             </animations> | 
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| 104 |             <effects> | 
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| 105 |                 <DockToShip target="spaceShip" /> | 
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| 106 |             </effects> | 
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| 107 |             <events> | 
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| 108 |                 <execute> | 
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| 109 |                     <EventListener event="dockMe" /> | 
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| 110 |                 </execute> | 
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| 111 |             </events> | 
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| 112 |             <attached> | 
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| 113 |                 <DistanceTrigger position="0,0,-200" distance="30" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" /> | 
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| 114 |                 <Billboard position="0,0,-200" material="Examples/Flare" colour="1.0, 0, 0" /> | 
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| 115 |             </attached> | 
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| 116 |         </Dock> | 
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| 117 |  | 
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| 118 |  | 
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| 119 |         <TeamSpawnPoint team="1" position="150,0,7" direction="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 120 |         <TeamSpawnPoint team="1" position="0,0,7" lookat="-1,0,0" roll="90"  yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 121 |         <TeamSpawnPoint team="1" position="-50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 122 |         <TeamSpawnPoint team="1" position="100,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 123 |         <TeamSpawnPoint team="1" position="50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 124 |         <?lua for i = 1, 100, 1 do ?> | 
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| 125 |           <TeamSpawnPoint | 
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| 126 |             team="0" | 
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| 127 |             position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" | 
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| 128 |             lookat="0,0,0" | 
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| 129 |             spawnclass="SpaceShip" | 
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| 130 |             pawndesign="spaceshipassff" | 
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| 131 |           /> | 
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| 132 |         <?lua end ?> | 
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| 133 |  | 
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| 134 |         <Model mesh="Carrier.mesh" scale="5" /> | 
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| 135 |         <Backlight | 
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| 136 |           mainstate="activity" | 
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| 137 |           active="false" | 
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| 138 |           scale="0.4" | 
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| 139 |           name="bltest" | 
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| 140 |           position=" 7.6, 0, 6" | 
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| 141 |           colour="0.2, 0.65, 1.0, 1.0" | 
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| 142 |           width="15" | 
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| 143 |           length="1500" | 
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| 144 |           lifetime="2" | 
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| 145 |           elements="50" | 
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| 146 |           trailmaterial="Trail/backlighttrail" | 
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| 147 |           turnontime="1" | 
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| 148 |           turnofftime="1" | 
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| 149 |           material="Flares/ThrusterFlare1" | 
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| 150 |         /> | 
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| 151 |         <Backlight | 
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| 152 |                   scale="1" | 
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| 153 |                   position=" 169, 75, -15" | 
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| 154 |                   colour="1, 0.85, 0.5, 0.5" | 
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| 155 |                   width="40" | 
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| 156 |                   length="1000" | 
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| 157 |                   lifetime="5" | 
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| 158 |                   elements="15" | 
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| 159 |                   trailmaterial="Trail/backlighttrail" | 
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| 160 |                   material="Examples/Flare" | 
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| 161 |                   /> | 
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| 162 |         <Backlight | 
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| 163 |                   scale="1" | 
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| 164 |                   position=" 169, -75, -15" | 
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| 165 |                   colour="1, 0.85, 0.5, 0.5" | 
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| 166 |                   width="40" | 
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| 167 |                   length="1000" | 
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| 168 |                   lifetime="5" | 
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| 169 |                   elements="15" | 
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| 170 |                   trailmaterial="Trail/backlighttrail" | 
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| 171 |                   material="Examples/Flare" | 
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| 172 |          /> | 
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| 173 |         <?lua for i=0,8,1 do ?> | 
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| 174 |           <BlinkingBillboard | 
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| 175 |             position="<?lua print(200-270/8*i)?> ,15,2" | 
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| 176 |             material="Examples/Flare" | 
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| 177 |             colour="1.0, 0.5, 0.3" | 
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| 178 |             phase="<?lua print(-360/8*i)?>" | 
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| 179 |             amplitude="0.1" | 
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| 180 |             frequency="0.5" | 
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| 181 |             quadratic="1" | 
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| 182 |           /> | 
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| 183 |  | 
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| 184 |           <BlinkingBillboard | 
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| 185 |             position="<?lua print(200-270/8*i)?>,-15,2" | 
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| 186 |             material="Examples/Flare" | 
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| 187 |             colour="1.0, 0.5, 0.3" | 
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| 188 |             phase="<?lua print(-360/8*i)?>" | 
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| 189 |             amplitude="0.1" | 
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| 190 |             frequency="0.5" | 
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| 191 |             quadratic="1" | 
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| 192 |           /> | 
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| 193 |         <?lua end ?> | 
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| 194 |  | 
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| 195 |       </attached> | 
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| 196 |       <collisionShapes> | 
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| 197 |         <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" /> | 
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| 198 |         <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" /> | 
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| 199 |         <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" /> | 
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| 200 |         <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" /> | 
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| 201 |         <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" /> | 
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| 202 |         <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" /> | 
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| 203 |         <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" /> | 
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| 204 |       </collisionShapes> | 
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| 205 |  | 
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| 206 |     </Destroyer> | 
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| 207 |  | 
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| 208 |   </Scene> | 
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| 209 | </Level> | 
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