| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file  Sleep.h | 
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| 31 | @brief Macros for using sleep() and usleep() under windows | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "UtilPrereqs.h" | 
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| 35 |  | 
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| 36 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 | 
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| 37 | #  ifndef WIN32_LEAN_AND_MEAN | 
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| 38 | #    define WIN32_LEAN_AND_MEAN | 
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| 39 | #  endif | 
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| 40 | #  include <windows.h> | 
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| 41 | inline void usleep(DWORD dwMicroseconds) | 
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| 42 | { | 
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| 43 | Sleep(dwMicroseconds / 1000); | 
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| 44 | } | 
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| 45 | inline void msleep(DWORD dwMilliseconds) | 
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| 46 | { | 
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| 47 | Sleep(dwMilliseconds); | 
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| 48 | } | 
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| 49 | inline void sleep(DWORD dwSeconds) | 
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| 50 | { | 
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| 51 | Sleep(dwSeconds * 1000); | 
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| 52 | } | 
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| 53 | #else | 
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| 54 | #  include <unistd.h> | 
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| 55 | inline void msleep(unsigned long msec) | 
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| 56 | { | 
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| 57 | usleep(msec * 1000); | 
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| 58 | } | 
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| 59 | #endif | 
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