| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Fabian 'x3n' Landau | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #include <OgrePlane.h> | 
|---|
| 30 |  | 
|---|
| 31 | #include "Math.h" | 
|---|
| 32 | #include "Convert.h" | 
|---|
| 33 |  | 
|---|
| 34 | /** | 
|---|
| 35 |     @brief Function for writing to a stream. | 
|---|
| 36 | */ | 
|---|
| 37 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) | 
|---|
| 38 | { | 
|---|
| 39 |     out << radian.valueRadians(); | 
|---|
| 40 |     return out; | 
|---|
| 41 | } | 
|---|
| 42 |  | 
|---|
| 43 | /** | 
|---|
| 44 |     @brief Function for reading from a stream. | 
|---|
| 45 | */ | 
|---|
| 46 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) | 
|---|
| 47 | { | 
|---|
| 48 |     float temp; | 
|---|
| 49 |     in >> temp; | 
|---|
| 50 |     radian = temp; | 
|---|
| 51 |     return in; | 
|---|
| 52 | } | 
|---|
| 53 |  | 
|---|
| 54 | /** | 
|---|
| 55 |     @brief Function for writing to a stream. | 
|---|
| 56 | */ | 
|---|
| 57 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) | 
|---|
| 58 | { | 
|---|
| 59 |     out << degree.valueDegrees(); | 
|---|
| 60 |     return out; | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | /** | 
|---|
| 64 |     @brief Function for reading from a stream. | 
|---|
| 65 | */ | 
|---|
| 66 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) | 
|---|
| 67 | { | 
|---|
| 68 |     float temp; | 
|---|
| 69 |     in >> temp; | 
|---|
| 70 |     degree = temp; | 
|---|
| 71 |     return in; | 
|---|
| 72 | } | 
|---|
| 73 |  | 
|---|
| 74 |  | 
|---|
| 75 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) | 
|---|
| 76 | { | 
|---|
| 77 |     orxonox::Vector3 distance = otherposition - myposition; | 
|---|
| 78 |     float distancelength = distance.length(); | 
|---|
| 79 |     if (distancelength == 0) | 
|---|
| 80 |         return 0; | 
|---|
| 81 |     else | 
|---|
| 82 |         return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); | 
|---|
| 83 | } | 
|---|
| 84 |  | 
|---|
| 85 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
|---|
| 86 | { | 
|---|
| 87 |     orxonox::Vector3 distance = otherposition - myposition; | 
|---|
| 88 |  | 
|---|
| 89 |     // project difference vector on our plane | 
|---|
| 90 |     orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
|---|
| 91 |  | 
|---|
| 92 |     float projectionlength = projection.length(); | 
|---|
| 93 |     if (projectionlength == 0) return orxonox::Vector2(0, 0); | 
|---|
| 94 |     float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
|---|
| 95 |  | 
|---|
| 96 |     if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
|---|
| 97 |         return orxonox::Vector2(sin(angle), cos(angle)); | 
|---|
| 98 |     else | 
|---|
| 99 |         return orxonox::Vector2(-sin(angle), cos(angle)); | 
|---|
| 100 | } | 
|---|
| 101 |  | 
|---|
| 102 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
|---|
| 103 | { | 
|---|
| 104 |     orxonox::Vector3 distance = otherposition - myposition; | 
|---|
| 105 |  | 
|---|
| 106 |     // project difference vector on our plane | 
|---|
| 107 |     orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
|---|
| 108 |  | 
|---|
| 109 |     float projectionlength = projection.length(); | 
|---|
| 110 |     if (projectionlength == 0) return orxonox::Vector2(0, 0); | 
|---|
| 111 |     float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
|---|
| 112 |  | 
|---|
| 113 |     float distancelength = distance.length(); | 
|---|
| 114 |     if (distancelength == 0) return orxonox::Vector2(0, 0); | 
|---|
| 115 |     float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / Ogre::Math::PI; | 
|---|
| 116 |  | 
|---|
| 117 |     if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
|---|
| 118 |         return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); | 
|---|
| 119 |     else | 
|---|
| 120 |         return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); | 
|---|
| 121 | } | 
|---|
| 122 |  | 
|---|
| 123 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) | 
|---|
| 124 | { | 
|---|
| 125 |     float squaredProjectilespeed = projectilespeed * projectilespeed; | 
|---|
| 126 |     orxonox::Vector3 distance = targetposition - myposition; | 
|---|
| 127 |     float a = distance.squaredLength(); | 
|---|
| 128 |     float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); | 
|---|
| 129 |     float c = targetvelocity.squaredLength(); | 
|---|
| 130 |  | 
|---|
| 131 |     float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; | 
|---|
| 132 |     if (temp < 0) | 
|---|
| 133 |         return orxonox::Vector3::ZERO; | 
|---|
| 134 |  | 
|---|
| 135 |     temp = sqrt(temp); | 
|---|
| 136 |     float time = (temp + a) / (2 * (squaredProjectilespeed - b)); | 
|---|
| 137 |     return (targetposition + targetvelocity * time); | 
|---|
| 138 | } | 
|---|
| 139 |  | 
|---|
| 140 | unsigned long getUniqueNumber() | 
|---|
| 141 | { | 
|---|
| 142 |     static unsigned long aNumber = 135; | 
|---|
| 143 |     return aNumber++; | 
|---|
| 144 | } | 
|---|
| 145 |  | 
|---|
| 146 | std::string getUniqueNumberStr() | 
|---|
| 147 | { | 
|---|
| 148 |     return convertToString(getUniqueNumber()); | 
|---|
| 149 | } | 
|---|