| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Math.cc | 
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| 31 |     @brief Implementation of several math-functions. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include <OgrePlane.h> | 
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| 35 |  | 
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| 36 | #include "Math.h" | 
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| 37 | #include "Convert.h" | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |     @brief Function for writing a Radian to a stream. | 
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| 41 | */ | 
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| 42 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) | 
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| 43 | { | 
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| 44 |     out << radian.valueRadians(); | 
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| 45 |     return out; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |     @brief Function for reading a Radian from a stream. | 
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| 50 | */ | 
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| 51 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) | 
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| 52 | { | 
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| 53 |     float temp; | 
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| 54 |     in >> temp; | 
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| 55 |     radian = temp; | 
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| 56 |     return in; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |     @brief Function for writing a Degree to a stream. | 
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| 61 | */ | 
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| 62 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) | 
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| 63 | { | 
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| 64 |     out << degree.valueDegrees(); | 
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| 65 |     return out; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 |     @brief Function for reading a Degree from a stream. | 
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| 70 | */ | 
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| 71 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) | 
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| 72 | { | 
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| 73 |     float temp; | 
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| 74 |     in >> temp; | 
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| 75 |     degree = temp; | 
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| 76 |     return in; | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |     @brief Gets the angle between my viewing direction and the direction to the position of the other object. | 
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| 82 |     @param myposition My position | 
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| 83 |     @param mydirection My viewing direction | 
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| 84 |     @param otherposition The position of the other object | 
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| 85 |     @return The angle | 
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| 86 |  | 
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| 87 |     @example | 
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| 88 |     If the other object is exactly in front of me, the function returns 0. | 
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| 89 |     If the other object is exactly behind me, the function returns pi. | 
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| 90 |     If the other object is exactly right/left to me (or above/below), the function returns pi/2. | 
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| 91 | */ | 
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| 92 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) | 
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| 93 | { | 
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| 94 |     orxonox::Vector3 distance = otherposition - myposition; | 
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| 95 |     float distancelength = distance.length(); | 
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| 96 |     if (distancelength == 0) | 
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| 97 |         return 0; | 
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| 98 |     else | 
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| 99 |         return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 |     @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. | 
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| 104 |     @param myposition My position | 
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| 105 |     @param mydirection My viewing direction | 
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| 106 |     @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 107 |     @param otherposition The position of the other object | 
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| 108 |     @return The viewing direction | 
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| 109 |  | 
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| 110 |     @example | 
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| 111 |     If the other object is exactly in front of me, the function returns Vector2(0, 0). | 
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| 112 |     If the other object is exactly at my left, the function returns Vector2(-1, 0). | 
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| 113 |     If the other object is exactly at my right, the function returns Vector2(1, 0). | 
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| 114 |     If the other object is only a bit at my right, the function still returns Vector2(1, 0). | 
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| 115 |     If the other object is exactly above me, the function returns Vector2(0, 1). | 
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| 116 | */ | 
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| 117 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| 118 | { | 
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| 119 |     orxonox::Vector3 distance = otherposition - myposition; | 
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| 120 |  | 
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| 121 |     // project difference vector on our plane | 
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| 122 |     orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| 123 |  | 
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| 124 |     float projectionlength = projection.length(); | 
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| 125 |     if (projectionlength == 0) return orxonox::Vector2(0, 0); | 
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| 126 |     float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
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| 127 |  | 
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| 128 |     if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| 129 |         return orxonox::Vector2(sin(angle), cos(angle)); | 
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| 130 |     else | 
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| 131 |         return orxonox::Vector2(-sin(angle), cos(angle)); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |     @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). | 
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| 136 |     @param myposition My position | 
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| 137 |     @param mydirection My viewing direction | 
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| 138 |     @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 139 |     @param otherposition The position of the other object | 
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| 140 |     @return The viewing direction | 
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| 141 |  | 
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| 142 |     @example | 
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| 143 |     If the other object is exactly in front of me, the function returns Vector2(0, 0). | 
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| 144 |     If the other object is exactly at my left, the function returns Vector2(-0.5, 0). | 
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| 145 |     If the other object is exactly at my right, the function returns Vector2(0.5, 0). | 
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| 146 |     If the other object is only a bit at my right, the function still returns Vector2(0.01, 0). | 
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| 147 |     If the other object is exactly above me, the function returns Vector2(0, 0.5). | 
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| 148 | */ | 
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| 149 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| 150 | { | 
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| 151 |     orxonox::Vector3 distance = otherposition - myposition; | 
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| 152 |  | 
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| 153 |     // project difference vector on our plane | 
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| 154 |     orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| 155 |  | 
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| 156 |     float projectionlength = projection.length(); | 
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| 157 |     if (projectionlength == 0) return orxonox::Vector2(0, 0); | 
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| 158 |     float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
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| 159 |  | 
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| 160 |     float distancelength = distance.length(); | 
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| 161 |     if (distancelength == 0) return orxonox::Vector2(0, 0); | 
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| 162 |     float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / Ogre::Math::PI; | 
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| 163 |  | 
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| 164 |     if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| 165 |         return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); | 
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| 166 |     else | 
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| 167 |         return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); | 
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| 168 | } | 
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| 169 |  | 
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| 170 | /** | 
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| 171 |     @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. | 
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| 172 |     @param myposition My position | 
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| 173 |     @param projectilespeed The speed of my projectile | 
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| 174 |     @param targetposition The position of my target | 
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| 175 |     @param targetvelocity The velocity of my target | 
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| 176 |     @return The predicted position | 
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| 177 |  | 
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| 178 |     The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. | 
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| 179 | */ | 
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| 180 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) | 
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| 181 | { | 
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| 182 |     float squaredProjectilespeed = projectilespeed * projectilespeed; | 
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| 183 |     orxonox::Vector3 distance = targetposition - myposition; | 
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| 184 |     float a = distance.squaredLength(); | 
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| 185 |     float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); | 
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| 186 |     float c = targetvelocity.squaredLength(); | 
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| 187 |  | 
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| 188 |     float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; | 
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| 189 |     if (temp < 0) | 
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| 190 |         return orxonox::Vector3::ZERO; | 
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| 191 |  | 
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| 192 |     temp = sqrt(temp); | 
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| 193 |     float time = (temp + a) / (2 * (squaredProjectilespeed - b)); | 
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| 194 |     return (targetposition + targetvelocity * time); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | unsigned long getUniqueNumber() | 
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| 198 | { | 
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| 199 |     static unsigned long aNumber = 135; | 
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| 200 |     return aNumber++; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | std::string getUniqueNumberStr() | 
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| 204 | { | 
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| 205 |     return convertToString(getUniqueNumber()); | 
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| 206 | } | 
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