| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Spectator.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/ConfigValueIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 |  | 
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| 35 | #include "tools/BillboardSet.h" | 
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| 36 | #include "Scene.h" | 
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| 37 | #include "infos/PlayerInfo.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     CreateFactory(Spectator); | 
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| 42 |  | 
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| 43 |     Spectator::Spectator(BaseObject* creator) : ControllableEntity(creator) | 
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| 44 |     { | 
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| 45 |         RegisterObject(Spectator); | 
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| 46 |  | 
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| 47 |         this->speed_ = 200; | 
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| 48 |  | 
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| 49 |         this->yaw_ = 0; | 
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| 50 |         this->pitch_ = 0; | 
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| 51 |         this->roll_ = 0; | 
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| 52 |         this->localVelocity_ = Vector3::ZERO; | 
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| 53 |         this->setHudTemplate("spectatorhud"); | 
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| 54 |         this->greetingFlare_ = 0; | 
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| 55 |  | 
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| 56 |         this->setDestroyWhenPlayerLeft(true); | 
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| 57 |  | 
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| 58 |         if (GameMode::showsGraphics()) | 
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| 59 |         { | 
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| 60 |             this->greetingFlare_ = new BillboardSet(); | 
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| 61 |             this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0f, 1.0f, 0.8f), Vector3(0, 20, 0), 1); | 
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| 62 |             if (this->greetingFlare_->getBillboardSet()) | 
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| 63 |                 this->attachOgreObject(this->greetingFlare_->getBillboardSet()); | 
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| 64 |             this->greetingFlare_->setVisible(false); | 
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| 65 |         } | 
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| 66 |  | 
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| 67 |         this->bGreetingFlareVisible_ = false; | 
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| 68 |         this->bGreeting_ = false; | 
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| 69 |  | 
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| 70 |         this->setConfigValues(); | 
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| 71 |         this->registerVariables(); | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     Spectator::~Spectator() | 
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| 75 |     { | 
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| 76 |         if (this->isInitialized()) | 
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| 77 |         { | 
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| 78 |             if (this->greetingFlare_) | 
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| 79 |             { | 
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| 80 |                 if (this->greetingFlare_->getBillboardSet()) | 
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| 81 |                     this->detachOgreObject(this->greetingFlare_->getBillboardSet()); | 
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| 82 |  | 
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| 83 |                 delete this->greetingFlare_; | 
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| 84 |             } | 
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| 85 |         } | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void Spectator::setConfigValues() | 
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| 89 |     { | 
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| 90 |         SetConfigValue(speed_, 200.0f); | 
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| 91 |     } | 
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| 92 |  | 
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| 93 |     void Spectator::registerVariables() | 
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| 94 |     { | 
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| 95 |         registerVariable(this->bGreetingFlareVisible_, VariableDirection::ToClient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); | 
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| 96 |         registerVariable(this->bGreeting_,             VariableDirection::ToServer, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); | 
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| 97 |     } | 
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| 98 |  | 
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| 99 |     void Spectator::changedGreeting() | 
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| 100 |     { | 
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| 101 |         this->bGreetingFlareVisible_ = this->bGreeting_; | 
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| 102 |         this->changedFlareVisibility(); | 
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| 103 |     } | 
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| 104 |  | 
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| 105 |     void Spectator::changedFlareVisibility() | 
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| 106 |     { | 
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| 107 |         if (this->greetingFlare_) | 
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| 108 |             this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); | 
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| 109 |     } | 
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| 110 |  | 
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| 111 |     void Spectator::tick(float dt) | 
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| 112 |     { | 
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| 113 |         if (this->hasLocalController()) | 
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| 114 |         { | 
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| 115 |             float localSpeedSquared = this->localVelocity_.squaredLength(); | 
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| 116 |             float localSpeed; | 
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| 117 |             if (localSpeedSquared > 1.0) | 
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| 118 |                 localSpeed = this->speed_ / sqrtf(localSpeedSquared); | 
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| 119 |             else | 
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| 120 |                 localSpeed = this->speed_; | 
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| 121 |  | 
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| 122 |             this->localVelocity_.x *= localSpeed; | 
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| 123 |             this->localVelocity_.y *= localSpeed; | 
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| 124 |             this->localVelocity_.z *= localSpeed; | 
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| 125 |             this->setVelocity(this->getOrientation() * this->localVelocity_); | 
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| 126 |             this->localVelocity_.x = 0; | 
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| 127 |             this->localVelocity_.y = 0; | 
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| 128 |             this->localVelocity_.z = 0; | 
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| 129 |  | 
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| 130 |             if (!this->isInMouseLook()) | 
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| 131 |             { | 
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| 132 |                 this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed())); | 
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| 133 |                 this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); | 
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| 134 |                 this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); | 
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| 135 |             } | 
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| 136 |  | 
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| 137 |             this->yaw_ = this->pitch_ = this->roll_ = 0; | 
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| 138 |         } | 
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| 139 |  | 
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| 140 |         SUPER(Spectator, tick, dt); | 
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| 141 |     } | 
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| 142 |  | 
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| 143 |     void Spectator::setPlayer(PlayerInfo* player) | 
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| 144 |     { | 
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| 145 |         ControllableEntity::setPlayer(player); | 
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| 146 |  | 
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| 147 | //        this->setSyncMode(ObjectDirection::ToClient); | 
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| 148 |     } | 
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| 149 |  | 
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| 150 |     void Spectator::startLocalHumanControl() | 
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| 151 |     { | 
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| 152 |         ControllableEntity::startLocalHumanControl(); | 
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| 153 |     } | 
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| 154 |  | 
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| 155 |     void Spectator::moveFrontBack(const Vector2& value) | 
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| 156 |     { | 
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| 157 |         this->localVelocity_.z -= value.x; | 
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| 158 |     } | 
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| 159 |  | 
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| 160 |     void Spectator::moveRightLeft(const Vector2& value) | 
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| 161 |     { | 
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| 162 |         this->localVelocity_.x += value.x; | 
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| 163 |     } | 
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| 164 |  | 
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| 165 |     void Spectator::moveUpDown(const Vector2& value) | 
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| 166 |     { | 
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| 167 |         this->localVelocity_.y += value.x; | 
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| 168 |     } | 
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| 169 |  | 
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| 170 |     void Spectator::rotateYaw(const Vector2& value) | 
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| 171 |     { | 
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| 172 |         this->yaw_ += value.y; | 
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| 173 |  | 
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| 174 |         ControllableEntity::rotateYaw(value); | 
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| 175 |     } | 
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| 176 |  | 
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| 177 |     void Spectator::rotatePitch(const Vector2& value) | 
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| 178 |     { | 
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| 179 |         this->pitch_ += value.y; | 
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| 180 |  | 
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| 181 |         ControllableEntity::rotatePitch(value); | 
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| 182 |     } | 
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| 183 |  | 
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| 184 |     void Spectator::rotateRoll(const Vector2& value) | 
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| 185 |     { | 
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| 186 |         this->roll_ += value.y; | 
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| 187 |  | 
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| 188 |         ControllableEntity::rotateRoll(value); | 
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| 189 |     } | 
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| 190 |  | 
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| 191 |     void Spectator::fire(unsigned int firemode) | 
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| 192 |     { | 
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| 193 |         if (this->getPlayer()) | 
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| 194 |             this->getPlayer()->setReadyToSpawn(true); | 
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| 195 |     } | 
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| 196 |  | 
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| 197 |     void Spectator::greet() | 
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| 198 |     { | 
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| 199 |         this->bGreeting_ = !this->bGreeting_; | 
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| 200 |  | 
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| 201 |         if (GameMode::isMaster()) | 
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| 202 |         { | 
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| 203 |             this->bGreetingFlareVisible_ = this->bGreeting_; | 
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| 204 |             this->changedFlareVisibility(); | 
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| 205 |         } | 
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| 206 |     } | 
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| 207 | } | 
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