| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Spectator.h" |
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| 30 | |
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| 31 | #include "util/Convert.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/config/ConfigValueIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/command/CommandExecutor.h" |
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| 36 | #include "core/command/ConsoleCommandIncludes.h" |
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| 37 | |
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| 38 | #include "tools/BillboardSet.h" |
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| 39 | #include "Scene.h" |
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| 40 | #include "infos/PlayerInfo.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | extern const std::string __CC_fire_name; |
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| 45 | extern const std::string __CC_suicide_name; |
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| 46 | |
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| 47 | RegisterClass(Spectator); |
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| 48 | |
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| 49 | Spectator::Spectator(Context* context) : ControllableEntity(context) |
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| 50 | { |
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| 51 | RegisterObject(Spectator); |
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| 52 | |
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| 53 | this->speed_ = 200; |
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| 54 | |
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| 55 | this->yaw_ = 0; |
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| 56 | this->pitch_ = 0; |
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| 57 | this->roll_ = 0; |
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| 58 | this->localVelocity_ = Vector3::ZERO; |
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| 59 | this->setHudTemplate("spectatorhud"); |
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| 60 | this->greetingFlare_ = nullptr; |
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| 61 | |
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| 62 | this->setDestroyWhenPlayerLeft(true); |
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| 63 | |
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| 64 | if (GameMode::showsGraphics()) |
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| 65 | { |
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| 66 | this->greetingFlare_ = new BillboardSet(); |
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| 67 | this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0f, 1.0f, 0.8f), Vector3(0, 20, 0), 1); |
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| 68 | if (this->greetingFlare_->getBillboardSet()) |
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| 69 | this->attachOgreObject(this->greetingFlare_->getBillboardSet()); |
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| 70 | this->greetingFlare_->setVisible(false); |
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| 71 | } |
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| 72 | |
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| 73 | this->bGreetingFlareVisible_ = false; |
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| 74 | this->bGreeting_ = false; |
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| 75 | |
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| 76 | this->setConfigValues(); |
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| 77 | this->registerVariables(); |
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| 78 | } |
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| 79 | |
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| 80 | Spectator::~Spectator() |
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| 81 | { |
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| 82 | if (this->isInitialized()) |
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| 83 | { |
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| 84 | if (this->greetingFlare_) |
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| 85 | { |
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| 86 | if (this->greetingFlare_->getBillboardSet()) |
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| 87 | this->detachOgreObject(this->greetingFlare_->getBillboardSet()); |
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| 88 | |
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| 89 | delete this->greetingFlare_; |
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| 90 | } |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | void Spectator::setConfigValues() |
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| 95 | { |
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| 96 | SetConfigValue(speed_, 200.0f); |
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| 97 | } |
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| 98 | |
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| 99 | void Spectator::registerVariables() |
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| 100 | { |
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| 101 | registerVariable(this->bGreetingFlareVisible_, VariableDirection::ToClient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); |
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| 102 | registerVariable(this->bGreeting_, VariableDirection::ToServer, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); |
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| 103 | } |
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| 104 | |
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| 105 | void Spectator::changedGreeting() |
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| 106 | { |
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| 107 | this->bGreetingFlareVisible_ = this->bGreeting_; |
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| 108 | this->changedFlareVisibility(); |
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| 109 | } |
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| 110 | |
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| 111 | void Spectator::changedFlareVisibility() |
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| 112 | { |
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| 113 | if (this->greetingFlare_) |
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| 114 | this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); |
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| 115 | } |
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| 116 | |
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| 117 | void Spectator::tick(float dt) |
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| 118 | { |
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| 119 | if (this->hasLocalController()) |
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| 120 | { |
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| 121 | float localSpeedSquared = this->localVelocity_.squaredLength(); |
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| 122 | float localSpeed; |
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| 123 | if (localSpeedSquared > 1.0) |
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| 124 | localSpeed = this->speed_ / sqrtf(localSpeedSquared); |
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| 125 | else |
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| 126 | localSpeed = this->speed_; |
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| 127 | |
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| 128 | this->localVelocity_.x *= localSpeed; |
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| 129 | this->localVelocity_.y *= localSpeed; |
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| 130 | this->localVelocity_.z *= localSpeed; |
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| 131 | this->setVelocity(this->getOrientation() * this->localVelocity_); |
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| 132 | this->localVelocity_.x = 0; |
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| 133 | this->localVelocity_.y = 0; |
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| 134 | this->localVelocity_.z = 0; |
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| 135 | |
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| 136 | if (!this->isInMouseLook()) |
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| 137 | { |
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| 138 | this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed())); |
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| 139 | this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
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| 140 | this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); |
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| 141 | } |
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| 142 | |
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| 143 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
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| 144 | } |
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| 145 | |
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| 146 | SUPER(Spectator, tick, dt); |
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| 147 | } |
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| 148 | |
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| 149 | void Spectator::setPlayer(PlayerInfo* player) |
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| 150 | { |
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| 151 | ControllableEntity::setPlayer(player); |
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| 152 | |
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| 153 | // this->setSyncMode(ObjectDirection::ToClient); |
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| 154 | } |
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| 155 | |
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| 156 | /** |
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| 157 | @brief Changes the behavior of some console commands. |
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| 158 | */ |
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| 159 | void Spectator::startLocalHumanControl() |
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| 160 | { |
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| 161 | ControllableEntity::startLocalHumanControl(); |
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| 162 | |
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| 163 | // change keybind mode of fire command to OnPress to avoid firing after respawn |
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| 164 | ModifyConsoleCommand(__CC_fire_name).keybindMode(KeybindMode::OnPress); |
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| 165 | |
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| 166 | // disable suicide |
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| 167 | ModifyConsoleCommand(__CC_suicide_name).pushFunction(&prototype::void__void); |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | @brief Changes the behavior of some console commands back to the original state. |
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| 172 | */ |
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| 173 | void Spectator::stopLocalHumanControl() |
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| 174 | { |
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| 175 | ControllableEntity::stopLocalHumanControl(); |
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| 176 | |
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| 177 | // change fire command to a helper function and change keybind mode to OnPress |
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| 178 | // as soon as the player releases and presses the button again, the helper function will be called which changes the keybind mode back to OnHold |
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| 179 | ModifyConsoleCommand(__CC_fire_name).pushFunction(&Spectator::resetFireCommand).keybindMode(KeybindMode::OnPress); |
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| 180 | |
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| 181 | // enable suicide |
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| 182 | ModifyConsoleCommand(__CC_suicide_name).popFunction(); |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | @brief Helper function which changes the fire command back to the original function and keybind mode to OnHold. |
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| 187 | */ |
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| 188 | void Spectator::resetFireCommand(unsigned int firemode) |
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| 189 | { |
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| 190 | ModifyConsoleCommand(__CC_fire_name).popFunction().keybindMode(KeybindMode::OnHold); // pop this helper function and change keybind mode |
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| 191 | |
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| 192 | CommandExecutor::execute(__CC_fire_name + " " + multi_cast<std::string>(firemode)); // call the fire command again, this time with the real function |
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| 193 | } |
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| 194 | |
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| 195 | void Spectator::moveFrontBack(const Vector2& value) |
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| 196 | { |
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| 197 | this->localVelocity_.z -= value.x; |
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| 198 | } |
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| 199 | |
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| 200 | void Spectator::moveRightLeft(const Vector2& value) |
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| 201 | { |
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| 202 | this->localVelocity_.x += value.x; |
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| 203 | } |
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| 204 | |
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| 205 | void Spectator::moveUpDown(const Vector2& value) |
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| 206 | { |
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| 207 | this->localVelocity_.y += value.x; |
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| 208 | } |
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| 209 | |
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| 210 | void Spectator::rotateYaw(const Vector2& value) |
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| 211 | { |
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| 212 | this->yaw_ += value.y; |
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| 213 | |
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| 214 | ControllableEntity::rotateYaw(value); |
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| 215 | } |
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| 216 | |
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| 217 | void Spectator::rotatePitch(const Vector2& value) |
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| 218 | { |
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| 219 | this->pitch_ += value.y; |
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| 220 | |
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| 221 | ControllableEntity::rotatePitch(value); |
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| 222 | } |
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| 223 | |
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| 224 | void Spectator::rotateRoll(const Vector2& value) |
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| 225 | { |
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| 226 | this->roll_ += value.y; |
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| 227 | |
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| 228 | ControllableEntity::rotateRoll(value); |
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| 229 | } |
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| 230 | |
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| 231 | void Spectator::fired(unsigned int firemode) |
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| 232 | { |
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| 233 | if (this->getPlayer()) |
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| 234 | this->getPlayer()->setReadyToSpawn(true); |
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| 235 | } |
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| 236 | |
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| 237 | void Spectator::greet() |
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| 238 | { |
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| 239 | this->bGreeting_ = !this->bGreeting_; |
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| 240 | |
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| 241 | if (GameMode::isMaster()) |
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| 242 | { |
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| 243 | this->bGreetingFlareVisible_ = this->bGreeting_; |
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| 244 | this->changedFlareVisibility(); |
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| 245 | } |
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| 246 | } |
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| 247 | } |
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