| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _SpaceShip_H__ | 
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 | 30 | #define _SpaceShip_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [3196] | 34 | #include <string> | 
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 | 35 | #include <LinearMath/btVector3.h> | 
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| [8727] | 36 |  | 
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| [7801] | 37 | #include "tools/Timer.h" | 
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| [3196] | 38 | #include "util/Math.h" | 
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| [8727] | 39 | #include "util/OrxAssert.h" | 
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 | 40 |  | 
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| [2072] | 41 | #include "Pawn.h" | 
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 | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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| [8727] | 45 |  | 
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 | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         The SpaceShip is the principal entity through which the player interacts with the game. Its main function is to fly, however many things, such as @ref orxonox::Engine Engines or @ref orxonox::Weapon Weapons, can be attached to it. | 
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| [10437] | 49 |         The feature that you can add @ref orxonox::Engine Engines is new in this class. However adding @ref orxonox::Weapon Weapons is possible because every Spaceship is a Pawn (due to inheritance) and every Pawn can carry @ref orxonox::Weapon Weapons. | 
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| [8727] | 50 |  | 
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 | 51 |         There are several parameters that define the behavior of the SpaceShip> | 
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 | 52 |         - The <b>rotationThrust</b>, specifies the force with which the SpaceShip rotates. | 
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 | 53 |         - The <b>boost</b>, there are quite some parameters pertaining to boosting. The boost is a special move of the SpaceShip, where, for a limited amount of time, it can fly considerably faster than usual. The <b>boostPower</b> is the amount of power available for boosting. The <b>boostPowerRate</b> is the rate at which the boost power is replenished. The <b>boostRate</b> is the rate at which boosting uses power. And the <b>boostCooldownDuration</b> is the time the SpaceShip cannot boost, once all the boost power has been used up. Naturally all of these parameters must be non-negative. | 
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 | 54 |         - The <b>boost shaking</b>, when the SpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. | 
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| [11052] | 55 |         - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again two parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. | 
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| [8727] | 56 |  | 
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| [11052] | 57 |         A spaceship always needs to have the collision type "dynamic". Other collision types are illegal. | 
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 | 58 |  | 
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| [8727] | 59 |         As mentioned @ref orxonox::Engine Engines can be mounted on the SpaceShip. Here is a (primitive) example of a SpaceShip defined in XML: | 
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 | 60 |         @code | 
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 | 61 |         <SpaceShip | 
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 | 62 |             rotationThrust    = 50 | 
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 | 63 |  | 
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 | 64 |             lift = 1; | 
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 | 65 |             stallSpeed = 220; | 
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 | 66 |  | 
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 | 67 |             boostPower            = 15 | 
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 | 68 |             boostPowerRate        = 1 | 
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 | 69 |             boostRate             = 5 | 
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 | 70 |             boostCooldownDuration = 10 | 
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 | 71 |  | 
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 | 72 |             shakeFrequency = 15 | 
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 | 73 |             shakeAmplitude = 9 | 
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 | 74 |  | 
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 | 75 |             collisionType     = "dynamic" | 
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 | 76 |             mass              = 100 | 
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 | 77 |             linearDamping     = 0.7 | 
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 | 78 |             angularDamping    = 0.9999999 | 
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 | 79 |             > | 
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 | 80 |                 <engines> | 
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 | 81 |                     <Engine /> | 
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 | 82 |                     <Engine /> | 
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 | 83 |                 </engines> | 
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 | 84 |             </SpaceShip> | 
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 | 85 |         @endcode | 
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 | 86 |  | 
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 | 87 |     @author | 
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 | 88 |         Fabian 'x3n' Landau | 
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 | 89 |     */ | 
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| [2072] | 90 |     class _OrxonoxExport SpaceShip : public Pawn | 
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 | 91 |     { | 
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 | 92 |         public: | 
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| [9667] | 93 |             SpaceShip(Context* context); | 
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| [2072] | 94 |             virtual ~SpaceShip(); | 
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 | 95 |  | 
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 | 96 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 97 |             virtual void tick(float dt); | 
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 | 98 |             void setConfigValues(); | 
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 | 99 |  | 
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| [8727] | 100 |             /** | 
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 | 101 |             @brief Move forward or backward, | 
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 | 102 |             @param value A vector whose first component specifies the amount of movement. Positive means forward, negative means backward. | 
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 | 103 |             */ | 
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 | 104 |             virtual void moveFrontBack(const Vector2& value) | 
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 | 105 |                 { this->steering_.z -= value.x; } | 
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 | 106 |             /** | 
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 | 107 |             @brief Move right or left. | 
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 | 108 |             @param value A vector whose first component specifies the amount of movement. Positive means right, negative means left. | 
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 | 109 |             */ | 
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 | 110 |             virtual void moveRightLeft(const Vector2& value) | 
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 | 111 |                 { this->steering_.x += value.x; } | 
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 | 112 |             /** | 
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 | 113 |             @brief Move up or down. | 
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 | 114 |             @param value A vector whose first component specifies the amount of movement. Positive means up, negative means down. | 
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 | 115 |             */ | 
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 | 116 |             virtual void moveUpDown(const Vector2& value) | 
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 | 117 |                 { this->steering_.y += value.x; } | 
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| [2072] | 118 |  | 
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| [8727] | 119 |             virtual void rotateYaw(const Vector2& value); // Rotate in yaw direction. | 
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 | 120 |             virtual void rotatePitch(const Vector2& value); // Rotate in pitch direction. | 
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 | 121 |             virtual void rotateRoll(const Vector2& value); // Rotate in roll direction. | 
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| [2072] | 122 |  | 
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 | 123 |             virtual void fire(); | 
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| [8706] | 124 |             virtual void boost(bool bBoost); // Starts or stops boosting. | 
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| [2072] | 125 |  | 
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| [8727] | 126 |             void addEngine(Engine* engine); // Add an Engine to the SpaceShip. | 
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 | 127 |             bool hasEngine(Engine* engine) const; // Check whether the SpaceShip has a particular Engine. | 
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 | 128 |             Engine* getEngine(unsigned int i); // Get the i-th Engine of the SpaceShip. | 
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| [10216] | 129 |             Engine* getEngineByName(const std::string& name); | 
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| [8727] | 130 |             /** | 
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 | 131 |             @brief Get the list of all Engines that are mounted on the SpaceShip. | 
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 | 132 |             @return Returns a vector of all Engines of the SpaceShip. | 
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 | 133 |             */ | 
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 | 134 |             inline const std::vector<Engine*>& getEngineList() const | 
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| [8706] | 135 |                 { return this->engineList_; } | 
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| [8727] | 136 |             void removeEngine(Engine* engine); // Remove and destroy all Engines of the SpaceShip. | 
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 | 137 |             void removeAllEngines(); // Remove a particular Engine from the SpaceShip. | 
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| [2072] | 138 |  | 
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| [8727] | 139 |             void addSpeedFactor(float factor); // Add to the speed factor for all engines of the SpaceShip. | 
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 | 140 |             void addSpeed(float speed); // Add to the speed of all engines of the SpaceShip. | 
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 | 141 |             float getSpeedFactor() const; // Get the mean speed factor over all engines of the SpaceShip. | 
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 | 142 |      | 
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 | 143 |             float getMaxSpeedFront() const; // Get the largest maximal forward speed over all engines of the SpaceShip. | 
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 | 144 |             float getBoostFactor() const; // Get the mean boost factor over all engines of the SpaceShip. | 
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| [8706] | 145 |  | 
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| [8727] | 146 |             /** | 
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 | 147 |             @brief Set the steering direction of the SpaceShip. | 
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 | 148 |                    This is set through the user input. | 
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 | 149 |             @param direction The direction the SpaceShip should steer in. | 
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 | 150 |             */ | 
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| [2662] | 151 |             inline void setSteeringDirection(const Vector3& direction) | 
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 | 152 |                 { this->steering_ = direction; } | 
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| [8727] | 153 |             /** | 
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 | 154 |             @brief Get the steering direction of the SpaceShip. | 
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 | 155 |             @return Returns the steering direction of the SpaceShip. The length of the vector is the amount of steering needed. | 
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 | 156 |             */ | 
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| [2662] | 157 |             inline const Vector3& getSteeringDirection() const | 
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 | 158 |                 { return this->steering_; } | 
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| [2072] | 159 |  | 
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| [8727] | 160 |             /** | 
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 | 161 |             @brief Check whether the SpaceShip is currently boosting. | 
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 | 162 |             @return Returns true if the SpaceShip is boosting, false if not. | 
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 | 163 |             */ | 
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 | 164 |             inline bool isBoosting() const | 
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| [2662] | 165 |                 { return this->bBoost_; } | 
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| [8727] | 166 |             /** | 
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 | 167 |             @brief Check whether the SpaceShip boost is cooling down. | 
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 | 168 |             @return Returns true if the SpaceShip is cooling down from boosting. | 
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 | 169 |             */ | 
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 | 170 |             inline bool isBoostCoolingDown() const | 
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 | 171 |                 { return bBoostCooldown_; } | 
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| [2662] | 172 |  | 
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| [8727] | 173 |             /** | 
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 | 174 |             @brief Set the initial power available for boosting to the input value. | 
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 | 175 |                    The current boost power is set to the input value as well. | 
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 | 176 |             @param power The initial boost power. Must be non-negative. | 
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 | 177 |             */ | 
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 | 178 |             inline void setInitialBoostPower(float power) | 
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 | 179 |                 { OrxAssert(power >= 0.0f, "The boost power must be non-negative."); this->initialBoostPower_ = power; this->boostPower_ = power; } | 
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 | 180 |             /** | 
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 | 181 |             @brief Set the rate, at which boost power is recharged, to the input value. | 
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 | 182 |             @param rate The boost power rate in units per second. Must be non-negative. | 
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 | 183 |             */ | 
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 | 184 |             inline void setBoostPowerRate(float rate) | 
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 | 185 |                 { OrxAssert(rate >= 0.0f, "The boost power rate must be non-negative."); this->boostPowerRate_ = rate; } | 
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 | 186 |             /** | 
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 | 187 |             @brief Set the rate, at which boost power us used up, to the input value. | 
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 | 188 |             @param rate The boost rate in units per second. Must be non-negative. | 
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 | 189 |             */ | 
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 | 190 |             inline void setBoostRate(float rate) | 
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 | 191 |                 { OrxAssert(rate >= 0.0f, "The boost rate must be non-negative."); this->boostRate_ = rate; } | 
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 | 192 |             /** | 
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 | 193 |             @brief Set the duration for which boosting, if in cooldown, is not possible. | 
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 | 194 |                    Cooldown is reached if all boost power is depleted. | 
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 | 195 |             @param duration The cooldown duration in seconds. Must be non-negative. | 
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 | 196 |             */ | 
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 | 197 |             inline void setBoostCooldownDuration(float duration) | 
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 | 198 |                 { OrxAssert(duration >= 0.0f, "The boost cooldown duration must be non-negative."); this->boostCooldownDuration_ = duration; } | 
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 | 199 |             /** | 
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 | 200 |             @brief Set the frequency with which the camera shakes during boosting. | 
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 | 201 |             @param frequency The frequency in times per second. Must be non-negative. | 
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 | 202 |             */ | 
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 | 203 |             inline void setShakeFrequency(float frequency) | 
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 | 204 |                 { OrxAssert(frequency >= 0.0f, "The shake frequency must be non-negative."); this->shakeFrequency_ = frequency; } | 
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 | 205 |             /** | 
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 | 206 |             @brief Set the amplitude with which the camera shakes during boosting. | 
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 | 207 |             @param amplitude The amplitude. Must be non-negative. | 
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 | 208 |             */ | 
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 | 209 |             inline void setShakeAmplitude(float amplitude) | 
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 | 210 |                 { OrxAssert(amplitude >= 0.0f, "The shake amplitude must be non-negative."); this->shakeAmplitude_ = amplitude; } | 
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 | 211 |  | 
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 | 212 |             /** | 
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 | 213 |             @brief Get the initial boost power. Is non-negative. | 
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 | 214 |             @return Returns the initial boost power. | 
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 | 215 |             */ | 
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 | 216 |             inline float getInitialBoostPower() const | 
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 | 217 |                 { return this->initialBoostPower_; } | 
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 | 218 |             /** | 
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 | 219 |             @brief Get the current boost power. Is non-negative. | 
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 | 220 |             @return Returns the current boost power. | 
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 | 221 |             */ | 
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| [8706] | 222 |             inline float getBoostPower() const | 
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 | 223 |                 { return this->boostPower_; } | 
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| [8727] | 224 |             /** | 
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 | 225 |             @brief Get the boost power rate. | 
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 | 226 |             @return Returns the boost power rate in units per second. Is non-negative. | 
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 | 227 |             */ | 
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 | 228 |             inline float getBoostPowerRate() const | 
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 | 229 |                 { return this->boostPowerRate_; } | 
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 | 230 |             /** | 
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 | 231 |             @brief Get the boost rate. | 
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 | 232 |             @return Returns the boost rate in units per second. Is non-negative. | 
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 | 233 |             */ | 
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 | 234 |             inline float getBoostRate() const | 
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 | 235 |                 { return this->boostRate_; } | 
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 | 236 |             /** | 
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 | 237 |             @brief Get the cooldown duration. | 
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 | 238 |             @return Returns the cooldown duration in seconds. Is non-negative. | 
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 | 239 |             */ | 
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 | 240 |             inline float getBoostCooldownDuration() const | 
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 | 241 |                 { return this->boostCooldownDuration_; } | 
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 | 242 |             /** | 
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 | 243 |             @brief Get the shake frequency. | 
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 | 244 |             @return Returns the shake frequency in times per seconds. Is non-negative. | 
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 | 245 |             */ | 
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 | 246 |             inline float getShakeFrequency() const | 
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 | 247 |                 { return this->shakeFrequency_; } | 
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 | 248 |             /** | 
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 | 249 |             @brief Get the shake amplitude. | 
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 | 250 |             @return Returns the shake amplitude. Is non-negative. | 
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 | 251 |             */ | 
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 | 252 |             inline float getShakeAmplitude() const | 
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 | 253 |                 { return this->shakeAmplitude_; } | 
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| [11052] | 254 |             /** | 
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 | 255 |             @brief Add boost power. Is non-negative. | 
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 | 256 |             @return Returns the current boost power. | 
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 | 257 |             */ | 
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 | 258 |             void gainBoostPower(float gainedBoostPower); | 
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| [2662] | 259 |  | 
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| [2072] | 260 |         protected: | 
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 | 261 |             bool bInvertYAxis_; | 
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 | 262 |  | 
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| [8727] | 263 |             Vector3 steering_; //!< The direction and magnitude of the steering action given through user input. | 
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| [2072] | 264 |  | 
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| [8727] | 265 |             float rotationThrust_;               //!< Force with which the SpaceShip rotates. | 
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 | 266 |             btVector3 localAngularAcceleration_; //!< The acceleration that accounts for angular movement and is used internally. | 
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| [8706] | 267 |  | 
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| [8727] | 268 |             bool bBoost_;                 //!< Whether the SpaceShip is currently boosting. | 
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 | 269 |             bool bBoostCooldown_;         //!< Whether the SpaceShip is currently in boost cooldown, during which boosting is impossible. | 
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 | 270 |             float initialBoostPower_;     //!< The initial (and maximal) boost power. | 
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| [11052] | 271 |             float boostPower_;            //!< The current boost power. If the boost power is reduced to zero the boost cooldown will start. | 
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| [8727] | 272 |             float boostPowerRate_;        //!< The rate at which the boost power is recharged. | 
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 | 273 |             float boostRate_;             //!< The rate at which boost power is used up. | 
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 | 274 |             float boostCooldownDuration_; //!< The duration for which boost cooldown is in effect. | 
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 | 275 |             float shakeFrequency_;        //!< The frequency of the shaking of the camera due to boosting. | 
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 | 276 |             float shakeAmplitude_;        //!< The amplitude of the shaking of the camera due to boosting. | 
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 | 277 |  | 
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 | 278 |             float lift_;       //!< The amount of lift that is added. | 
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 | 279 |             float stallSpeed_; //!< The forward speed where no more lift is added. | 
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 | 280 |  | 
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| [2662] | 281 |         private: | 
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| [7163] | 282 |             void registerVariables(); | 
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| [2662] | 283 |             virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; | 
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 | 284 |  | 
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| [8727] | 285 |             void changedEnableMotionBlur(); // Is called when the enableMotionBlur config value has changed. | 
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 | 286 |             /** | 
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 | 287 |             @brief Callback function. Is called when the boost has cooled down. | 
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 | 288 |             */ | 
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 | 289 |             void boostCooledDown(void) | 
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 | 290 |                 { this->bBoostCooldown_ = false; } | 
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| [8706] | 291 |  | 
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| [8727] | 292 |             void shakeCamera(float dt); // Shake the camera for a given time interval. | 
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 | 293 |             void backupCamera(); // Save the original position and orientation of the camera. | 
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 | 294 |             void resetCamera(); // Reset the camera to its original position. | 
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 | 295 |  | 
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 | 296 |             std::vector<Engine*> engineList_; //!< The list of all Engines mounted on this SpaceShip. | 
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 | 297 |  | 
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| [11052] | 298 |             Timer timer_;                          //!< Timer for the cooldown of the boost. | 
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| [8727] | 299 |             float shakeDt_;                        //!< Temporary variable for the shaking of the camera. | 
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 | 300 |             Vector3 cameraOriginalPosition_;       //!< The original position of the camera before shaking it. | 
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 | 301 |             Quaternion cameraOriginalOrientation_; //!< The original orientation of the camera before shaking it. | 
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 | 302 |  | 
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 | 303 |             Shader* boostBlur_;      //!< A radial blur shader, applied when boosting according to the amount of boosting. | 
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 | 304 |             float blurStrength_;     //!< The strength of the applied blur. | 
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 | 305 |             bool bEnableMotionBlur_; //!< Whether motion blur is enabled or not. | 
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| [8706] | 306 |          | 
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| [2072] | 307 |     }; | 
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 | 308 | } | 
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 | 309 |  | 
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 | 310 | #endif /* _SpaceShip_H__ */ | 
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