| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "SpaceShip.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| [2662] | 32 |  | 
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| [2072] | 33 | #include "core/CoreIncludes.h" | 
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| [9667] | 34 | #include "core/config/ConfigValueIncludes.h" | 
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| [2662] | 35 | #include "core/Template.h" | 
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| [2072] | 36 | #include "core/XMLPort.h" | 
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| [8706] | 37 | #include "tools/Shader.h" | 
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 | 38 | #include "util/Math.h" | 
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 | 39 |  | 
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 | 40 | #include "graphics/Camera.h" | 
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| [5735] | 41 | #include "items/Engine.h" | 
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| [2072] | 42 |  | 
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| [8706] | 43 | #include "CameraManager.h" | 
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 | 44 | #include "Scene.h" | 
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 | 45 |  | 
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| [2072] | 46 | namespace orxonox | 
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 | 47 | { | 
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| [9667] | 48 |     RegisterClass(SpaceShip); | 
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| [2072] | 49 |  | 
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| [9667] | 50 |     SpaceShip::SpaceShip(Context* context) : Pawn(context), boostBlur_(NULL) | 
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| [2072] | 51 |     { | 
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 | 52 |         RegisterObject(SpaceShip); | 
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 | 53 |  | 
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| [8727] | 54 |         this->bInvertYAxis_ = false; | 
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 | 55 |  | 
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 | 56 |         this->steering_ = Vector3::ZERO; | 
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 | 57 |  | 
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| [2662] | 58 |         this->rotationThrust_ =  10; | 
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| [8727] | 59 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| [2072] | 60 |  | 
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| [2662] | 61 |         this->bBoost_ = false; | 
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| [8727] | 62 |         this->bBoostCooldown_ = false; | 
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 | 63 |         this->initialBoostPower_ = 10.0f; | 
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| [7801] | 64 |         this->boostPower_ = 10.0f; | 
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| [8727] | 65 |         this->boostPowerRate_ = 1.0f; | 
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 | 66 |         this->boostRate_ = 5.0f; | 
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 | 67 |         this->boostCooldownDuration_ = 5.0f; | 
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| [2072] | 68 |  | 
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| [8727] | 69 |         this->shakeFrequency_ = 15.0f; | 
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 | 70 |         this->shakeAmplitude_ = 5.0f; | 
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 | 71 |         this->shakeDt_ = 0.0f; | 
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 | 72 |         this->cameraOriginalPosition_ = Vector3::UNIT_SCALE; | 
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 | 73 |         this->cameraOriginalOrientation_ = Quaternion::IDENTITY; | 
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| [8706] | 74 |  | 
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| [8727] | 75 |         this->lift_ = 1.0f; | 
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 | 76 |         this->stallSpeed_ = 220.0f; | 
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| [2072] | 77 |  | 
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 | 78 |         this->setDestroyWhenPlayerLeft(true); | 
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 | 79 |  | 
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| [2662] | 80 |         // SpaceShip is always a physical object per default | 
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 | 81 |         // Be aware of this call: The collision type legality check will not reach derived classes! | 
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 | 82 |         this->setCollisionType(WorldEntity::Dynamic); | 
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 | 83 |         // Get notification about collisions | 
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 | 84 |         this->enableCollisionCallback(); | 
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 | 85 |  | 
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| [2072] | 86 |         this->setConfigValues(); | 
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 | 87 |         this->registerVariables(); | 
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| [8706] | 88 |  | 
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| [2072] | 89 |     } | 
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 | 90 |  | 
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 | 91 |     SpaceShip::~SpaceShip() | 
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 | 92 |     { | 
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| [8706] | 93 |         if (this->isInitialized()) | 
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 | 94 |         { | 
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 | 95 |             this->removeAllEngines(); | 
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| [8727] | 96 |  | 
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| [8706] | 97 |             if (this->boostBlur_) | 
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| [9667] | 98 |                 delete this->boostBlur_; | 
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| [8706] | 99 |         } | 
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| [2072] | 100 |     } | 
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 | 101 |  | 
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 | 102 |     void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 103 |     { | 
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 | 104 |         SUPER(SpaceShip, XMLPort, xmlelement, mode); | 
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 | 105 |  | 
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| [2662] | 106 |         XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); | 
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| [8727] | 107 |         XMLPortParam(SpaceShip, "boostPower", setInitialBoostPower, getInitialBoostPower, xmlelement, mode); | 
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 | 108 |         XMLPortParam(SpaceShip, "boostPowerRate", setBoostPowerRate, getBoostPowerRate, xmlelement, mode); | 
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 | 109 |         XMLPortParam(SpaceShip, "boostRate", setBoostRate, getBoostRate, xmlelement, mode); | 
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 | 110 |         XMLPortParam(SpaceShip, "boostCooldownDuration", setBoostCooldownDuration, getBoostCooldownDuration, xmlelement, mode); | 
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 | 111 |         XMLPortParam(SpaceShip, "shakeFrequency", setShakeFrequency, getShakeFrequency, xmlelement, mode); | 
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 | 112 |         XMLPortParam(SpaceShip, "shakeAmplitude", setShakeAmplitude, getShakeAmplitude, xmlelement, mode); | 
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| [8706] | 113 |         XMLPortParamVariable(SpaceShip, "lift", lift_, xmlelement, mode); | 
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 | 114 |         XMLPortParamVariable(SpaceShip, "stallSpeed", stallSpeed_, xmlelement, mode); | 
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 | 115 |  | 
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 | 116 |         XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); | 
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| [2072] | 117 |     } | 
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 | 118 |  | 
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 | 119 |     void SpaceShip::registerVariables() | 
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 | 120 |     { | 
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| [3280] | 121 |         registerVariable(this->rotationThrust_, VariableDirection::ToClient); | 
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| [8706] | 122 |         registerVariable(this->boostPower_, VariableDirection::ToClient); | 
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 | 123 |         registerVariable(this->boostPowerRate_, VariableDirection::ToClient); | 
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 | 124 |         registerVariable(this->boostRate_, VariableDirection::ToClient); | 
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 | 125 |         registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); | 
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 | 126 |         registerVariable(this->shakeFrequency_, VariableDirection::ToClient); | 
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 | 127 |         registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); | 
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 | 128 |         registerVariable(this->lift_, VariableDirection::ToClient); | 
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 | 129 |         registerVariable(this->stallSpeed_, VariableDirection::ToClient); | 
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| [2072] | 130 |     } | 
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 | 131 |  | 
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 | 132 |     void SpaceShip::setConfigValues() | 
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 | 133 |     { | 
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 | 134 |         SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); | 
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| [9348] | 135 |  | 
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| [8706] | 136 |         SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) | 
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 | 137 |             .description("Enable or disable the motion blur effect when moving very fast") | 
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 | 138 |             .callback(this, &SpaceShip::changedEnableMotionBlur); | 
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 | 139 |         SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) | 
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 | 140 |             .description("Defines the strength of the motion blur effect"); | 
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| [2072] | 141 |     } | 
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 | 142 |  | 
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| [2662] | 143 |     bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| [2072] | 144 |     { | 
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| [2662] | 145 |         if (type != WorldEntity::Dynamic) | 
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| [2072] | 146 |         { | 
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| [8858] | 147 |             orxout(internal_warning) << "Cannot tell a SpaceShip not to be dynamic! Ignoring." << endl; | 
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| [2662] | 148 |             assert(false); // Only in debug mode | 
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 | 149 |             return false; | 
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| [2072] | 150 |         } | 
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| [2662] | 151 |         else | 
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 | 152 |             return true; | 
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 | 153 |     } | 
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| [2072] | 154 |  | 
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| [2662] | 155 |     void SpaceShip::tick(float dt) | 
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 | 156 |     { | 
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| [2809] | 157 |         SUPER(SpaceShip, tick, dt); | 
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| [2072] | 158 |  | 
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| [8727] | 159 |         // Run the engines | 
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 | 160 |         for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); it++) | 
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 | 161 |             (*it)->run(dt); | 
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 | 162 |  | 
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| [2662] | 163 |         if (this->hasLocalController()) | 
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| [2072] | 164 |         { | 
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| [8727] | 165 |             // If not in mouse look apply the angular movement to the ship. | 
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| [2662] | 166 |             if (!this->isInMouseLook()) | 
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 | 167 |             { | 
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 | 168 |                 this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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 | 169 |                 this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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 | 170 |             } | 
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| [7860] | 171 |             this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 172 |  | 
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| [8727] | 173 |             // If not in boost cooldown, the boost power is recharged up to the initial boost power. | 
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 | 174 |             if(!this->isBoostCoolingDown() && this->boostPower_ < this->initialBoostPower_) | 
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| [7801] | 175 |             { | 
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 | 176 |                 this->boostPower_ += this->boostPowerRate_*dt; | 
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 | 177 |             } | 
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| [8727] | 178 |             // If boosting | 
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 | 179 |             if(this->isBoosting()) | 
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| [7801] | 180 |             { | 
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| [8727] | 181 |                 // Discount the used power | 
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 | 182 |                 this->boostPower_ -= this->boostRate_*dt; | 
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 | 183 |                 // If the power has been used up boosting is stopped and boost cooldown is initiated. | 
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| [7801] | 184 |                 if(this->boostPower_ <= 0.0f) | 
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 | 185 |                 { | 
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| [8706] | 186 |                     this->boost(false); | 
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| [7801] | 187 |                     this->bBoostCooldown_ = true; | 
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 | 188 |                     this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); | 
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 | 189 |                 } | 
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| [8706] | 190 |  | 
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| [8727] | 191 |                 // Shake the camera because of the boosting. | 
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| [8706] | 192 |                 this->shakeCamera(dt); | 
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| [7801] | 193 |             } | 
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| [8706] | 194 |  | 
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 | 195 |             // Enable Blur depending on settings | 
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| [8727] | 196 |             if(this->bEnableMotionBlur_) | 
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| [8706] | 197 |             { | 
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| [8727] | 198 |                 if (this->boostBlur_ == NULL && this->hasLocalController() && this->hasHumanController()) | 
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 | 199 |                 { | 
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 | 200 |                     this->boostBlur_ = new Shader(this->getScene()->getSceneManager()); | 
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 | 201 |                     this->boostBlur_->setCompositorName("Radial Blur"); | 
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 | 202 |                 } | 
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 | 203 |                 if (this->boostBlur_) | 
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 | 204 |                 { | 
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 | 205 |                     float blur = this->blurStrength_ * clamp(-this->getLocalVelocity().z/(this->getMaxSpeedFront()*this->getBoostFactor()), 0.0f, 1.0f); | 
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| [8706] | 206 |  | 
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| [8727] | 207 |                     // Show and hide blur effect depending on state of booster | 
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 | 208 |                     if(this->isBoosting()) | 
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 | 209 |                         this->boostBlur_->setVisible(blur > 0.0f); | 
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 | 210 |                     else | 
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 | 211 |                         this->boostBlur_->setVisible(false); | 
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| [8706] | 212 |  | 
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| [8727] | 213 |                     this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); | 
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 | 214 |                 } | 
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| [8706] | 215 |             } | 
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| [2072] | 216 |         } | 
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| [7860] | 217 |  | 
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| [8727] | 218 |         this->steering_ = Vector3::ZERO; | 
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| [2072] | 219 |     } | 
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 | 220 |  | 
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| [8727] | 221 |     /** | 
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 | 222 |     @brief | 
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 | 223 |         Rotate in yaw direction. | 
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 | 224 |         Due to added lift, can also lead to an additional right-left motion. | 
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 | 225 |     @param value | 
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 | 226 |         A vector whose first component specifies the magnitude of the rotation. Positive means yaw left, negative means yaw right. | 
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 | 227 |     */ | 
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| [2072] | 228 |     void SpaceShip::rotateYaw(const Vector2& value) | 
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 | 229 |     { | 
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| [3039] | 230 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
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| [2662] | 231 |  | 
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 | 232 |         Pawn::rotateYaw(value); | 
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| [8706] | 233 |  | 
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| [8727] | 234 |         // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling. | 
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 | 235 |         if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_) | 
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 | 236 |             this->moveRightLeft(-lift_ / 5.0f * value * sqrt(abs(this->getLocalVelocity().z))); | 
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| [2072] | 237 |     } | 
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 | 238 |  | 
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| [8727] | 239 |     /** | 
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 | 240 |     @brief | 
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 | 241 |         Rotate in pitch direction. | 
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 | 242 |         Due to added left, can also lead to an additional up-down motion. | 
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 | 243 |     @param value | 
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 | 244 |         A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down. | 
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 | 245 |     */ | 
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| [2072] | 246 |     void SpaceShip::rotatePitch(const Vector2& value) | 
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 | 247 |     { | 
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| [8727] | 248 |         Vector2 pitch = value; | 
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 | 249 |         if(this->bInvertYAxis_) | 
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 | 250 |             pitch.x = -pitch.x; | 
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| [2662] | 251 |  | 
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| [8727] | 252 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + pitch.x*0.8f); | 
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| [8706] | 253 |  | 
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| [8727] | 254 |         Pawn::rotatePitch(pitch); | 
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 | 255 |  | 
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 | 256 |         // This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling. | 
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 | 257 |         if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_) | 
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 | 258 |             this->moveUpDown(lift_ / 5.0f * pitch * sqrt(abs(this->getLocalVelocity().z))); | 
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| [2072] | 259 |     } | 
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 | 260 |  | 
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| [8727] | 261 |     /** | 
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 | 262 |     @brief | 
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 | 263 |         Rotate in roll direction. | 
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 | 264 |     @param value | 
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 | 265 |         A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right. | 
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 | 266 |     */ | 
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| [2072] | 267 |     void SpaceShip::rotateRoll(const Vector2& value) | 
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 | 268 |     { | 
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| [2662] | 269 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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 | 270 |  | 
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 | 271 |         Pawn::rotateRoll(value); | 
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| [2072] | 272 |     } | 
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| [7860] | 273 |  | 
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| [8706] | 274 |     void SpaceShip::fire() | 
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| [7801] | 275 |     { | 
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| [8706] | 276 |     } | 
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| [7860] | 277 |  | 
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| [8706] | 278 |     /** | 
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 | 279 |     @brief | 
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 | 280 |         Starts or stops boosting. | 
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 | 281 |     @param bBoost | 
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 | 282 |         Whether to start or stop boosting. | 
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 | 283 |     */ | 
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 | 284 |     void SpaceShip::boost(bool bBoost) | 
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 | 285 |     { | 
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| [8727] | 286 |         // Can only boost if not cooling down. | 
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 | 287 |         if(bBoost && !this->isBoostCoolingDown()) | 
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| [7801] | 288 |         { | 
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| [8706] | 289 |             this->bBoost_ = true; | 
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| [8727] | 290 |             this->backupCamera(); | 
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| [8706] | 291 |         } | 
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| [8727] | 292 |         // Stop boosting. | 
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| [8706] | 293 |         if(!bBoost) | 
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 | 294 |         { | 
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| [7801] | 295 |             this->bBoost_ = false; | 
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| [8706] | 296 |             this->resetCamera(); | 
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| [7801] | 297 |         } | 
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 | 298 |     } | 
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| [8892] | 299 |     /** | 
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 | 300 |     @brief | 
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 | 301 |         Add an Engine to the SpaceShip. | 
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 | 302 |     @param engine | 
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 | 303 |         A pointer to the Engine to be added. | 
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 | 304 |     */ | 
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| [8706] | 305 |     void SpaceShip::addEngine(orxonox::Engine* engine) | 
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 | 306 |     { | 
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| [8727] | 307 |         OrxAssert(engine != NULL, "The engine cannot be NULL."); | 
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| [8706] | 308 |         this->engineList_.push_back(engine); | 
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 | 309 |         engine->addToSpaceShip(this); | 
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 | 310 |     } | 
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| [2662] | 311 |  | 
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| [8727] | 312 |     /** | 
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 | 313 |     @brief | 
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 | 314 |         Check whether the SpaceShip has a particular Engine. | 
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 | 315 |     @param engine | 
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 | 316 |         A pointer to the Engine to be checked. | 
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 | 317 |     */ | 
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 | 318 |     bool SpaceShip::hasEngine(Engine* engine) const | 
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| [8706] | 319 |     { | 
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| [8727] | 320 |         for(unsigned int i = 0; i < this->engineList_.size(); i++) | 
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| [8706] | 321 |         { | 
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| [8727] | 322 |             if(this->engineList_[i] == engine) | 
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| [8706] | 323 |                 return true; | 
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 | 324 |         } | 
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 | 325 |         return false; | 
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 | 326 |     } | 
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| [2662] | 327 |  | 
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| [8727] | 328 |     /** | 
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 | 329 |     @brief | 
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 | 330 |         Get the i-th Engine of the SpaceShip. | 
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 | 331 |     @return | 
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 | 332 |         Returns a pointer to the i-the Engine. NULL if there is no Engine with that index. | 
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 | 333 |     */ | 
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| [8706] | 334 |     Engine* SpaceShip::getEngine(unsigned int i) | 
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 | 335 |     { | 
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| [8727] | 336 |         if(this->engineList_.size() >= i) | 
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 | 337 |             return NULL; | 
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| [8706] | 338 |         else | 
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 | 339 |             return this->engineList_[i]; | 
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 | 340 |     } | 
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 | 341 |  | 
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| [8727] | 342 |     /** | 
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 | 343 |     @brief | 
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 | 344 |         Remove and destroy all Engines of the SpaceShip. | 
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 | 345 |     */ | 
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| [8706] | 346 |     void SpaceShip::removeAllEngines() | 
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 | 347 |     { | 
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 | 348 |         while(this->engineList_.size()) | 
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 | 349 |             this->engineList_.back()->destroy(); | 
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 | 350 |     } | 
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| [8727] | 351 |  | 
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 | 352 |     /** | 
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 | 353 |     @brief | 
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 | 354 |         Remove a particular Engine from the SpaceShip. | 
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 | 355 |     @param engine | 
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 | 356 |         A pointer to the Engine to be removed. | 
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 | 357 |     */ | 
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| [8706] | 358 |     void SpaceShip::removeEngine(Engine* engine) | 
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 | 359 |     { | 
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| [8727] | 360 |         for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); ++it) | 
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| [8706] | 361 |         { | 
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| [8727] | 362 |             if(*it == engine) | 
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| [8706] | 363 |             { | 
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 | 364 |                 this->engineList_.erase(it); | 
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 | 365 |                 return; | 
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| [2662] | 366 |             } | 
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 | 367 |         } | 
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 | 368 |     } | 
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 | 369 |  | 
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| [8727] | 370 |     /** | 
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 | 371 |     @brief | 
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 | 372 |         Add to the speed factor for all engines of the SpaceShip. | 
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 | 373 |     @param factor | 
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 | 374 |         The factor to be added. | 
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 | 375 |     */ | 
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 | 376 |     void SpaceShip::addSpeedFactor(float factor) | 
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| [2662] | 377 |     { | 
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| [8706] | 378 |         for(unsigned int i=0; i<this->engineList_.size(); i++) | 
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| [8727] | 379 |             this->engineList_[i]->addSpeedMultiply(factor); | 
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| [2662] | 380 |     } | 
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| [8727] | 381 |  | 
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 | 382 |     /** | 
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 | 383 |     @brief | 
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 | 384 |         Add to the speed factor for all engines of the SpaceShip. | 
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 | 385 |     @param speed | 
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 | 386 |         The speed to be added. | 
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 | 387 |     */ | 
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 | 388 |     void SpaceShip::addSpeed(float speed) | 
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| [8706] | 389 |     { | 
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| [8727] | 390 |         for(unsigned int i=0; i<this->engineList_.size(); i++) | 
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 | 391 |             this->engineList_[i]->addSpeedAdd(speed); | 
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 | 392 |     } | 
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 | 393 |  | 
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 | 394 |     /** | 
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 | 395 |     @brief | 
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 | 396 |         Get the mean speed factor over all engines of the SpaceShip. | 
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 | 397 |     @return | 
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 | 398 |         Returns the mean speed factor over all engines of the SpaceShip. | 
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 | 399 |     */ | 
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 | 400 |     float SpaceShip::getSpeedFactor() const | 
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 | 401 |     { | 
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 | 402 |         float sum = 0; | 
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 | 403 |         unsigned int i = 0; | 
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| [8706] | 404 |         for(; i<this->engineList_.size(); i++) | 
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| [8727] | 405 |             sum += this->engineList_[i]->getSpeedMultiply(); | 
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 | 406 |         return sum/float(i); | 
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| [8706] | 407 |     } | 
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| [8727] | 408 |  | 
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 | 409 |     /** | 
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 | 410 |     @brief | 
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 | 411 |         Get the largest maximal forward speed over all engines of the SpaceShip. | 
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 | 412 |     @return | 
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 | 413 |         Returns the largest forward speed over all engines of the SpaceShip. | 
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 | 414 |     */ | 
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 | 415 |     float SpaceShip::getMaxSpeedFront() const | 
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| [8706] | 416 |     { | 
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| [8727] | 417 |         float speed=0; | 
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| [8706] | 418 |         for(unsigned int i=0; i<this->engineList_.size(); i++) | 
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 | 419 |         { | 
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| [8727] | 420 |             if(this->engineList_[i]->getMaxSpeedFront() > speed) | 
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 | 421 |                 speed = this->engineList_[i]->getMaxSpeedFront(); | 
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| [8706] | 422 |         } | 
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| [8727] | 423 |         return speed; | 
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| [8706] | 424 |     } | 
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| [6709] | 425 |  | 
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| [8727] | 426 |     /** | 
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 | 427 |     @brief | 
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 | 428 |         Get the mean boost factor over all engines of the SpaceShip. | 
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 | 429 |     @return | 
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 | 430 |         Returns the mean boost factor over all engines of the SpaceShip. | 
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 | 431 |     */ | 
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 | 432 |     float SpaceShip::getBoostFactor() const | 
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| [8706] | 433 |     { | 
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| [8727] | 434 |         float sum = 0; | 
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 | 435 |         unsigned int i=0; | 
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| [8706] | 436 |         for(; i<this->engineList_.size(); i++) | 
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| [8727] | 437 |             sum += this->engineList_[i]->getBoostFactor(); | 
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 | 438 |         return sum/float(i); | 
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| [8706] | 439 |     } | 
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 | 440 |  | 
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| [8727] | 441 |     /** | 
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 | 442 |     @brief | 
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 | 443 |         Is called when the enableMotionBlur config value has changed. | 
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 | 444 |     */ | 
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| [8706] | 445 |     void SpaceShip::changedEnableMotionBlur() | 
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 | 446 |     { | 
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| [8727] | 447 |         if (!this->bEnableMotionBlur_ && this->boostBlur_ != NULL) | 
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| [8706] | 448 |         { | 
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| [9667] | 449 |             delete this->boostBlur_; | 
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| [8727] | 450 |             this->boostBlur_ = NULL; | 
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| [8706] | 451 |         } | 
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 | 452 |     } | 
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 | 453 |  | 
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| [8727] | 454 |     /** | 
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 | 455 |     @brief | 
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 | 456 |         Shake the camera for a given time interval. | 
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 | 457 |     @param dt | 
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 | 458 |         The time interval in seconds. | 
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 | 459 |     */ | 
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 | 460 |     void SpaceShip::shakeCamera(float dt) | 
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 | 461 |     { | 
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 | 462 |         // Make sure the ship is only shaking if it's moving forward and above the maximal forward speed. | 
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 | 463 |         if (-this->getLocalVelocity().z > this->getMaxSpeedFront()) | 
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 | 464 |         { | 
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 | 465 |             this->shakeDt_ += dt; | 
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 | 466 |  | 
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 | 467 |             float frequency = this->shakeFrequency_ * (square(abs(this->getLocalVelocity().z))); | 
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 | 468 |  | 
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 | 469 |             if (this->shakeDt_ >= 1.0f/frequency) | 
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 | 470 |                 this->shakeDt_ -= 1.0f/frequency; | 
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 | 471 |  | 
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 | 472 |             Degree angle = Degree(sin(this->shakeDt_ * math::twoPi * frequency) * this->shakeAmplitude_); | 
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 | 473 |  | 
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 | 474 |             Camera* camera = this->getCamera(); | 
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 | 475 |             //Shaking Camera effect | 
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 | 476 |             if (camera != 0) | 
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 | 477 |                 camera->setOrientation(Vector3::UNIT_X, angle); | 
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 | 478 |  | 
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 | 479 |         } | 
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 | 480 |         // If the camera is no shaking, reset it. | 
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 | 481 |         else | 
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 | 482 |             this->resetCamera(); | 
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 | 483 |     } | 
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 | 484 |  | 
|---|
 | 485 |     /** | 
|---|
 | 486 |     @brief | 
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 | 487 |         Save the original position and orientation of the camera. | 
|---|
 | 488 |     */ | 
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 | 489 |     void SpaceShip::backupCamera() | 
|---|
 | 490 |     { | 
|---|
 | 491 |         Camera* camera = CameraManager::getInstance().getActiveCamera(); | 
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 | 492 |         if(camera != NULL) | 
|---|
 | 493 |         { | 
|---|
 | 494 |             this->cameraOriginalPosition_ = camera->getPosition(); | 
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 | 495 |             this->cameraOriginalOrientation_ = camera->getOrientation(); | 
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 | 496 |         } | 
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 | 497 |     } | 
|---|
 | 498 |  | 
|---|
 | 499 |     /** | 
|---|
 | 500 |     @brief | 
|---|
 | 501 |         Reset the camera to its original position. | 
|---|
 | 502 |     */ | 
|---|
 | 503 |     void SpaceShip::resetCamera() | 
|---|
 | 504 |     { | 
|---|
| [9348] | 505 |         if(this->hasLocalController() && this->hasHumanController()) | 
|---|
 | 506 |         { | 
|---|
| [8891] | 507 |             Camera *camera = this->getCamera(); | 
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 | 508 |             if (camera == 0) | 
|---|
 | 509 |             { | 
|---|
 | 510 |                 orxout(internal_warning) << "Failed to reset camera!" << endl; | 
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 | 511 |                 return; | 
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 | 512 |             } | 
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 | 513 |             this->shakeDt_ = 0.0f; | 
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 | 514 |             camera->setPosition(this->cameraOriginalPosition_); | 
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 | 515 |             camera->setOrientation(this->cameraOriginalOrientation_); | 
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| [9348] | 516 |         } | 
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| [8727] | 517 |     } | 
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 | 518 |  | 
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| [2072] | 519 | } | 
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