| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "SpaceShip.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| [2662] | 32 |  | 
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| [2072] | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "core/ConfigValueIncludes.h" | 
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| [2662] | 35 | #include "core/Template.h" | 
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| [2072] | 36 | #include "core/XMLPort.h" | 
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| [5735] | 37 | #include "items/Engine.h" | 
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| [2072] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [2662] | 41 |     const float orientationGain = 100; | 
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| [2072] | 42 |     CreateFactory(SpaceShip); | 
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 | 43 |  | 
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 | 44 |     SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) | 
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 | 45 |     { | 
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 | 46 |         RegisterObject(SpaceShip); | 
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 | 47 |  | 
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| [2662] | 48 |         this->primaryThrust_  = 100; | 
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 | 49 |         this->auxilaryThrust_ =  30; | 
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 | 50 |         this->rotationThrust_ =  10; | 
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| [2072] | 51 |  | 
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| [2662] | 52 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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 | 53 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 54 |         this->bBoost_ = false; | 
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 | 55 |         this->bPermanentBoost_ = false; | 
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 | 56 |         this->steering_ = Vector3::ZERO; | 
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 | 57 |         this->engine_ = 0; | 
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| [2072] | 58 |  | 
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 | 59 |  | 
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 | 60 |         this->bInvertYAxis_ = false; | 
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 | 61 |  | 
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 | 62 |         this->setDestroyWhenPlayerLeft(true); | 
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 | 63 |  | 
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| [2662] | 64 |         // SpaceShip is always a physical object per default | 
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 | 65 |         // Be aware of this call: The collision type legality check will not reach derived classes! | 
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 | 66 |         this->setCollisionType(WorldEntity::Dynamic); | 
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 | 67 |         // Get notification about collisions | 
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 | 68 |         this->enableCollisionCallback(); | 
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 | 69 |  | 
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| [2072] | 70 |         this->setConfigValues(); | 
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 | 71 |         this->registerVariables(); | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |     SpaceShip::~SpaceShip() | 
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 | 75 |     { | 
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| [2662] | 76 |         if (this->isInitialized() && this->engine_) | 
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| [5929] | 77 |             this->engine_->destroy(); | 
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| [2072] | 78 |     } | 
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 | 79 |  | 
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 | 80 |     void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 81 |     { | 
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 | 82 |         SUPER(SpaceShip, XMLPort, xmlelement, mode); | 
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 | 83 |  | 
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| [2662] | 84 |         XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode); | 
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 | 85 |         XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode); | 
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 | 86 |         XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); | 
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 | 87 |         XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); | 
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| [2072] | 88 |     } | 
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 | 89 |  | 
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 | 90 |     void SpaceShip::registerVariables() | 
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 | 91 |     { | 
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| [3280] | 92 |         registerVariable(this->primaryThrust_,  VariableDirection::ToClient); | 
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 | 93 |         registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); | 
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 | 94 |         registerVariable(this->rotationThrust_, VariableDirection::ToClient); | 
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| [2072] | 95 |     } | 
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 | 96 |  | 
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 | 97 |     void SpaceShip::setConfigValues() | 
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 | 98 |     { | 
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 | 99 |         SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); | 
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 | 100 |     } | 
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 | 101 |  | 
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| [2662] | 102 |     bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| [2072] | 103 |     { | 
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| [2662] | 104 |         if (type != WorldEntity::Dynamic) | 
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| [2072] | 105 |         { | 
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| [2662] | 106 |             CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; | 
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 | 107 |             assert(false); // Only in debug mode | 
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 | 108 |             return false; | 
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| [2072] | 109 |         } | 
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| [2662] | 110 |         else | 
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 | 111 |             return true; | 
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 | 112 |     } | 
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| [2072] | 113 |  | 
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| [2662] | 114 |     void SpaceShip::tick(float dt) | 
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 | 115 |     { | 
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| [2809] | 116 |         SUPER(SpaceShip, tick, dt); | 
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| [2072] | 117 |  | 
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| [2662] | 118 |         if (this->hasLocalController()) | 
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| [2072] | 119 |         { | 
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| [2662] | 120 | /* | 
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 | 121 |             this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); | 
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 | 122 |             this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); | 
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 | 123 |             if (this->localLinearAcceleration_.z() > 0) | 
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 | 124 |                 this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); | 
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| [2072] | 125 |             else | 
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| [2662] | 126 |                 this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); | 
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 | 127 |             this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); | 
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 | 128 |             this->localLinearAcceleration_.setValue(0, 0, 0); | 
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 | 129 | */ | 
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 | 130 |             if (!this->isInMouseLook()) | 
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 | 131 |             { | 
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 | 132 |                 this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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 | 133 |                 this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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 | 134 |                 this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 135 |             } | 
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| [2072] | 136 |         } | 
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 | 137 |     } | 
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 | 138 |  | 
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 | 139 |     void SpaceShip::moveFrontBack(const Vector2& value) | 
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 | 140 |     { | 
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| [2662] | 141 |         this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); | 
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 | 142 |         this->steering_.z = -value.x; | 
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| [2072] | 143 |     } | 
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 | 144 |  | 
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 | 145 |     void SpaceShip::moveRightLeft(const Vector2& value) | 
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 | 146 |     { | 
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| [2662] | 147 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); | 
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 | 148 |         this->steering_.x = value.x; | 
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| [2072] | 149 |     } | 
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 | 150 |  | 
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 | 151 |     void SpaceShip::moveUpDown(const Vector2& value) | 
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 | 152 |     { | 
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| [2662] | 153 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); | 
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 | 154 |         this->steering_.y = value.x; | 
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| [2072] | 155 |     } | 
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 | 156 |  | 
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 | 157 |     void SpaceShip::rotateYaw(const Vector2& value) | 
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 | 158 |     { | 
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| [3039] | 159 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
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| [2662] | 160 |  | 
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 | 161 |         Pawn::rotateYaw(value); | 
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| [2072] | 162 |     } | 
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 | 163 |  | 
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 | 164 |     void SpaceShip::rotatePitch(const Vector2& value) | 
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 | 165 |     { | 
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| [2662] | 166 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); | 
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 | 167 |  | 
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 | 168 |         Pawn::rotatePitch(value); | 
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| [2072] | 169 |     } | 
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 | 170 |  | 
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 | 171 |     void SpaceShip::rotateRoll(const Vector2& value) | 
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 | 172 |     { | 
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| [2662] | 173 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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 | 174 |  | 
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 | 175 |         Pawn::rotateRoll(value); | 
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| [2072] | 176 |     } | 
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 | 177 |  | 
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 | 178 |     void SpaceShip::fire() | 
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 | 179 |     { | 
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 | 180 |     } | 
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| [2662] | 181 |  | 
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 | 182 |     void SpaceShip::boost() | 
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 | 183 |     { | 
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 | 184 |         this->bBoost_ = true; | 
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 | 185 |     } | 
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 | 186 |  | 
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 | 187 |     void SpaceShip::loadEngineTemplate() | 
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 | 188 |     { | 
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 | 189 |         if (this->enginetemplate_ != "") | 
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 | 190 |         { | 
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 | 191 |             Template* temp = Template::getTemplate(this->enginetemplate_); | 
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 | 192 |  | 
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 | 193 |             if (temp) | 
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 | 194 |             { | 
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 | 195 |                 Identifier* identifier = temp->getBaseclassIdentifier(); | 
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 | 196 |  | 
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 | 197 |                 if (identifier) | 
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 | 198 |                 { | 
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 | 199 |                     BaseObject* object = identifier->fabricate(this); | 
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| [3325] | 200 |                     this->engine_ = orxonox_cast<Engine*>(object); | 
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| [2662] | 201 |  | 
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 | 202 |                     if (this->engine_) | 
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 | 203 |                     { | 
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 | 204 |                         this->engine_->addTemplate(temp); | 
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 | 205 |                         this->engine_->addToSpaceShip(this); | 
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 | 206 |                     } | 
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 | 207 |                     else | 
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 | 208 |                     { | 
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| [5929] | 209 |                         object->destroy(); | 
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| [2662] | 210 |                     } | 
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 | 211 |                 } | 
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 | 212 |             } | 
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 | 213 |         } | 
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 | 214 |     } | 
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 | 215 |  | 
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 | 216 |     void SpaceShip::setEngine(Engine* engine) | 
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 | 217 |     { | 
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 | 218 |         this->engine_ = engine; | 
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 | 219 |         if (engine && engine->getShip() != this) | 
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 | 220 |             engine->addToSpaceShip(this); | 
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 | 221 |     } | 
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| [2072] | 222 | } | 
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