| [2072] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "SpaceShip.h" | 
|---|
 | 30 |  | 
|---|
| [3196] | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
|---|
| [2662] | 32 |  | 
|---|
| [2072] | 33 | #include "core/CoreIncludes.h" | 
|---|
| [9667] | 34 | #include "core/config/ConfigValueIncludes.h" | 
|---|
| [2662] | 35 | #include "core/Template.h" | 
|---|
| [2072] | 36 | #include "core/XMLPort.h" | 
|---|
| [8706] | 37 | #include "tools/Shader.h" | 
|---|
 | 38 | #include "util/Math.h" | 
|---|
 | 39 |  | 
|---|
 | 40 | #include "graphics/Camera.h" | 
|---|
| [5735] | 41 | #include "items/Engine.h" | 
|---|
| [2072] | 42 |  | 
|---|
| [8706] | 43 | #include "CameraManager.h" | 
|---|
 | 44 | #include "Scene.h" | 
|---|
 | 45 |  | 
|---|
| [2072] | 46 | namespace orxonox | 
|---|
 | 47 | { | 
|---|
| [9667] | 48 |     RegisterClass(SpaceShip); | 
|---|
| [2072] | 49 |  | 
|---|
| [11071] | 50 |     SpaceShip::SpaceShip(Context* context) : Pawn(context), boostBlur_(nullptr) | 
|---|
| [2072] | 51 |     { | 
|---|
 | 52 |         RegisterObject(SpaceShip); | 
|---|
 | 53 |  | 
|---|
| [8727] | 54 |         this->bInvertYAxis_ = false; | 
|---|
 | 55 |  | 
|---|
 | 56 |         this->steering_ = Vector3::ZERO; | 
|---|
 | 57 |  | 
|---|
| [2662] | 58 |         this->rotationThrust_ =  10; | 
|---|
| [8727] | 59 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
|---|
| [2072] | 60 |  | 
|---|
| [2662] | 61 |         this->bBoost_ = false; | 
|---|
| [8727] | 62 |         this->bBoostCooldown_ = false; | 
|---|
 | 63 |         this->initialBoostPower_ = 10.0f; | 
|---|
| [7801] | 64 |         this->boostPower_ = 10.0f; | 
|---|
| [8727] | 65 |         this->boostPowerRate_ = 1.0f; | 
|---|
 | 66 |         this->boostRate_ = 5.0f; | 
|---|
 | 67 |         this->boostCooldownDuration_ = 5.0f; | 
|---|
| [2072] | 68 |  | 
|---|
| [8727] | 69 |         this->shakeFrequency_ = 15.0f; | 
|---|
 | 70 |         this->shakeAmplitude_ = 5.0f; | 
|---|
 | 71 |         this->shakeDt_ = 0.0f; | 
|---|
 | 72 |         this->cameraOriginalPosition_ = Vector3::UNIT_SCALE; | 
|---|
 | 73 |         this->cameraOriginalOrientation_ = Quaternion::IDENTITY; | 
|---|
| [8706] | 74 |  | 
|---|
| [8727] | 75 |         this->lift_ = 1.0f; | 
|---|
 | 76 |         this->stallSpeed_ = 220.0f; | 
|---|
| [2072] | 77 |  | 
|---|
 | 78 |         this->setDestroyWhenPlayerLeft(true); | 
|---|
 | 79 |  | 
|---|
| [2662] | 80 |         // SpaceShip is always a physical object per default | 
|---|
 | 81 |         // Be aware of this call: The collision type legality check will not reach derived classes! | 
|---|
| [11071] | 82 |         this->setCollisionType(WorldEntity::CollisionType::Dynamic); | 
|---|
| [2662] | 83 |         // Get notification about collisions | 
|---|
 | 84 |         this->enableCollisionCallback(); | 
|---|
 | 85 |  | 
|---|
| [2072] | 86 |         this->setConfigValues(); | 
|---|
 | 87 |         this->registerVariables(); | 
|---|
| [8706] | 88 |  | 
|---|
| [2072] | 89 |     } | 
|---|
 | 90 |  | 
|---|
 | 91 |     SpaceShip::~SpaceShip() | 
|---|
 | 92 |     { | 
|---|
| [8706] | 93 |         if (this->isInitialized()) | 
|---|
 | 94 |         { | 
|---|
 | 95 |             this->removeAllEngines(); | 
|---|
| [8727] | 96 |  | 
|---|
| [8706] | 97 |             if (this->boostBlur_) | 
|---|
| [9667] | 98 |                 delete this->boostBlur_; | 
|---|
| [8706] | 99 |         } | 
|---|
| [2072] | 100 |     } | 
|---|
 | 101 |  | 
|---|
 | 102 |     void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 103 |     { | 
|---|
 | 104 |         SUPER(SpaceShip, XMLPort, xmlelement, mode); | 
|---|
 | 105 |  | 
|---|
| [2662] | 106 |         XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); | 
|---|
| [8727] | 107 |         XMLPortParam(SpaceShip, "boostPower", setInitialBoostPower, getInitialBoostPower, xmlelement, mode); | 
|---|
 | 108 |         XMLPortParam(SpaceShip, "boostPowerRate", setBoostPowerRate, getBoostPowerRate, xmlelement, mode); | 
|---|
 | 109 |         XMLPortParam(SpaceShip, "boostRate", setBoostRate, getBoostRate, xmlelement, mode); | 
|---|
 | 110 |         XMLPortParam(SpaceShip, "boostCooldownDuration", setBoostCooldownDuration, getBoostCooldownDuration, xmlelement, mode); | 
|---|
 | 111 |         XMLPortParam(SpaceShip, "shakeFrequency", setShakeFrequency, getShakeFrequency, xmlelement, mode); | 
|---|
 | 112 |         XMLPortParam(SpaceShip, "shakeAmplitude", setShakeAmplitude, getShakeAmplitude, xmlelement, mode); | 
|---|
| [8706] | 113 |         XMLPortParamVariable(SpaceShip, "lift", lift_, xmlelement, mode); | 
|---|
 | 114 |         XMLPortParamVariable(SpaceShip, "stallSpeed", stallSpeed_, xmlelement, mode); | 
|---|
 | 115 |  | 
|---|
 | 116 |         XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); | 
|---|
| [11052] | 117 |  | 
|---|
 | 118 |          | 
|---|
| [2072] | 119 |     } | 
|---|
 | 120 |  | 
|---|
 | 121 |     void SpaceShip::registerVariables() | 
|---|
 | 122 |     { | 
|---|
| [3280] | 123 |         registerVariable(this->rotationThrust_, VariableDirection::ToClient); | 
|---|
| [8706] | 124 |         registerVariable(this->boostPower_, VariableDirection::ToClient); | 
|---|
 | 125 |         registerVariable(this->boostPowerRate_, VariableDirection::ToClient); | 
|---|
 | 126 |         registerVariable(this->boostRate_, VariableDirection::ToClient); | 
|---|
 | 127 |         registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); | 
|---|
 | 128 |         registerVariable(this->shakeFrequency_, VariableDirection::ToClient); | 
|---|
 | 129 |         registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); | 
|---|
 | 130 |         registerVariable(this->lift_, VariableDirection::ToClient); | 
|---|
 | 131 |         registerVariable(this->stallSpeed_, VariableDirection::ToClient); | 
|---|
| [2072] | 132 |     } | 
|---|
 | 133 |  | 
|---|
 | 134 |     void SpaceShip::setConfigValues() | 
|---|
 | 135 |     { | 
|---|
 | 136 |         SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); | 
|---|
| [9348] | 137 |  | 
|---|
| [8706] | 138 |         SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) | 
|---|
 | 139 |             .description("Enable or disable the motion blur effect when moving very fast") | 
|---|
 | 140 |             .callback(this, &SpaceShip::changedEnableMotionBlur); | 
|---|
 | 141 |         SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) | 
|---|
 | 142 |             .description("Defines the strength of the motion blur effect"); | 
|---|
| [2072] | 143 |     } | 
|---|
 | 144 |  | 
|---|
| [2662] | 145 |     bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
|---|
| [2072] | 146 |     { | 
|---|
| [11071] | 147 |         if (type != WorldEntity::CollisionType::Dynamic) | 
|---|
| [2072] | 148 |         { | 
|---|
| [8858] | 149 |             orxout(internal_warning) << "Cannot tell a SpaceShip not to be dynamic! Ignoring." << endl; | 
|---|
| [2662] | 150 |             assert(false); // Only in debug mode | 
|---|
 | 151 |             return false; | 
|---|
| [2072] | 152 |         } | 
|---|
| [2662] | 153 |         else | 
|---|
 | 154 |             return true; | 
|---|
 | 155 |     } | 
|---|
| [2072] | 156 |  | 
|---|
| [2662] | 157 |     void SpaceShip::tick(float dt) | 
|---|
 | 158 |     { | 
|---|
| [2809] | 159 |         SUPER(SpaceShip, tick, dt); | 
|---|
| [2072] | 160 |  | 
|---|
| [8727] | 161 |         // Run the engines | 
|---|
| [11071] | 162 |         for(Engine* engine : this->engineList_) | 
|---|
 | 163 |             engine->run(dt); | 
|---|
| [8727] | 164 |  | 
|---|
| [2662] | 165 |         if (this->hasLocalController()) | 
|---|
| [2072] | 166 |         { | 
|---|
| [8727] | 167 |             // If not in mouse look apply the angular movement to the ship. | 
|---|
| [2662] | 168 |             if (!this->isInMouseLook()) | 
|---|
 | 169 |             { | 
|---|
 | 170 |                 this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
|---|
 | 171 |                 this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
|---|
 | 172 |             } | 
|---|
| [7860] | 173 |             this->localAngularAcceleration_.setValue(0, 0, 0); | 
|---|
 | 174 |  | 
|---|
| [8727] | 175 |             // If not in boost cooldown, the boost power is recharged up to the initial boost power. | 
|---|
 | 176 |             if(!this->isBoostCoolingDown() && this->boostPower_ < this->initialBoostPower_) | 
|---|
| [7801] | 177 |             { | 
|---|
 | 178 |                 this->boostPower_ += this->boostPowerRate_*dt; | 
|---|
 | 179 |             } | 
|---|
| [8727] | 180 |             // If boosting | 
|---|
 | 181 |             if(this->isBoosting()) | 
|---|
| [7801] | 182 |             { | 
|---|
| [8727] | 183 |                 // Discount the used power | 
|---|
 | 184 |                 this->boostPower_ -= this->boostRate_*dt; | 
|---|
 | 185 |                 // If the power has been used up boosting is stopped and boost cooldown is initiated. | 
|---|
| [7801] | 186 |                 if(this->boostPower_ <= 0.0f) | 
|---|
 | 187 |                 { | 
|---|
| [8706] | 188 |                     this->boost(false); | 
|---|
| [7801] | 189 |                     this->bBoostCooldown_ = true; | 
|---|
 | 190 |                     this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); | 
|---|
 | 191 |                 } | 
|---|
| [8706] | 192 |  | 
|---|
| [8727] | 193 |                 // Shake the camera because of the boosting. | 
|---|
| [8706] | 194 |                 this->shakeCamera(dt); | 
|---|
| [7801] | 195 |             } | 
|---|
| [8706] | 196 |  | 
|---|
 | 197 |             // Enable Blur depending on settings | 
|---|
| [8727] | 198 |             if(this->bEnableMotionBlur_) | 
|---|
| [8706] | 199 |             { | 
|---|
| [11071] | 200 |                 if (this->boostBlur_ == nullptr && this->hasLocalController() && this->hasHumanController()) | 
|---|
| [8727] | 201 |                 { | 
|---|
 | 202 |                     this->boostBlur_ = new Shader(this->getScene()->getSceneManager()); | 
|---|
 | 203 |                     this->boostBlur_->setCompositorName("Radial Blur"); | 
|---|
 | 204 |                 } | 
|---|
 | 205 |                 if (this->boostBlur_) | 
|---|
 | 206 |                 { | 
|---|
 | 207 |                     float blur = this->blurStrength_ * clamp(-this->getLocalVelocity().z/(this->getMaxSpeedFront()*this->getBoostFactor()), 0.0f, 1.0f); | 
|---|
| [8706] | 208 |  | 
|---|
| [8727] | 209 |                     // Show and hide blur effect depending on state of booster | 
|---|
 | 210 |                     if(this->isBoosting()) | 
|---|
 | 211 |                         this->boostBlur_->setVisible(blur > 0.0f); | 
|---|
 | 212 |                     else | 
|---|
 | 213 |                         this->boostBlur_->setVisible(false); | 
|---|
| [8706] | 214 |  | 
|---|
| [8727] | 215 |                     this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); | 
|---|
 | 216 |                 } | 
|---|
| [8706] | 217 |             } | 
|---|
| [2072] | 218 |         } | 
|---|
| [7860] | 219 |  | 
|---|
| [8727] | 220 |         this->steering_ = Vector3::ZERO; | 
|---|
| [2072] | 221 |     } | 
|---|
 | 222 |  | 
|---|
| [8727] | 223 |     /** | 
|---|
 | 224 |     @brief | 
|---|
 | 225 |         Rotate in yaw direction. | 
|---|
 | 226 |         Due to added lift, can also lead to an additional right-left motion. | 
|---|
 | 227 |     @param value | 
|---|
 | 228 |         A vector whose first component specifies the magnitude of the rotation. Positive means yaw left, negative means yaw right. | 
|---|
 | 229 |     */ | 
|---|
| [2072] | 230 |     void SpaceShip::rotateYaw(const Vector2& value) | 
|---|
 | 231 |     { | 
|---|
| [3039] | 232 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
|---|
| [2662] | 233 |  | 
|---|
 | 234 |         Pawn::rotateYaw(value); | 
|---|
| [8706] | 235 |  | 
|---|
| [8727] | 236 |         // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling. | 
|---|
| [11083] | 237 |         if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_) | 
|---|
 | 238 |             this->moveRightLeft(-lift_ / 5.0f * value * sqrt(std::abs(this->getLocalVelocity().z))); | 
|---|
| [2072] | 239 |     } | 
|---|
 | 240 |  | 
|---|
| [8727] | 241 |     /** | 
|---|
 | 242 |     @brief | 
|---|
 | 243 |         Rotate in pitch direction. | 
|---|
 | 244 |         Due to added left, can also lead to an additional up-down motion. | 
|---|
 | 245 |     @param value | 
|---|
 | 246 |         A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down. | 
|---|
 | 247 |     */ | 
|---|
| [2072] | 248 |     void SpaceShip::rotatePitch(const Vector2& value) | 
|---|
 | 249 |     { | 
|---|
| [8727] | 250 |         Vector2 pitch = value; | 
|---|
 | 251 |         if(this->bInvertYAxis_) | 
|---|
 | 252 |             pitch.x = -pitch.x; | 
|---|
| [2662] | 253 |  | 
|---|
| [8727] | 254 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + pitch.x*0.8f); | 
|---|
| [8706] | 255 |  | 
|---|
| [8727] | 256 |         Pawn::rotatePitch(pitch); | 
|---|
 | 257 |  | 
|---|
 | 258 |         // This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling. | 
|---|
| [11083] | 259 |         if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_) | 
|---|
 | 260 |             this->moveUpDown(lift_ / 5.0f * pitch * sqrt(std::abs(this->getLocalVelocity().z))); | 
|---|
| [2072] | 261 |     } | 
|---|
 | 262 |  | 
|---|
| [8727] | 263 |     /** | 
|---|
 | 264 |     @brief | 
|---|
 | 265 |         Rotate in roll direction. | 
|---|
 | 266 |     @param value | 
|---|
 | 267 |         A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right. | 
|---|
 | 268 |     */ | 
|---|
| [2072] | 269 |     void SpaceShip::rotateRoll(const Vector2& value) | 
|---|
 | 270 |     { | 
|---|
| [2662] | 271 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
|---|
 | 272 |  | 
|---|
 | 273 |         Pawn::rotateRoll(value); | 
|---|
| [2072] | 274 |     } | 
|---|
| [7860] | 275 |  | 
|---|
| [8706] | 276 |     void SpaceShip::fire() | 
|---|
| [7801] | 277 |     { | 
|---|
| [8706] | 278 |     } | 
|---|
| [7860] | 279 |  | 
|---|
| [8706] | 280 |     /** | 
|---|
 | 281 |     @brief | 
|---|
 | 282 |         Starts or stops boosting. | 
|---|
 | 283 |     @param bBoost | 
|---|
 | 284 |         Whether to start or stop boosting. | 
|---|
 | 285 |     */ | 
|---|
 | 286 |     void SpaceShip::boost(bool bBoost) | 
|---|
 | 287 |     { | 
|---|
| [8727] | 288 |         // Can only boost if not cooling down. | 
|---|
 | 289 |         if(bBoost && !this->isBoostCoolingDown()) | 
|---|
| [7801] | 290 |         { | 
|---|
| [8706] | 291 |             this->bBoost_ = true; | 
|---|
| [8727] | 292 |             this->backupCamera(); | 
|---|
| [8706] | 293 |         } | 
|---|
| [8727] | 294 |         // Stop boosting. | 
|---|
| [8706] | 295 |         if(!bBoost) | 
|---|
 | 296 |         { | 
|---|
| [7801] | 297 |             this->bBoost_ = false; | 
|---|
| [8706] | 298 |             this->resetCamera(); | 
|---|
| [7801] | 299 |         } | 
|---|
 | 300 |     } | 
|---|
| [11052] | 301 |  | 
|---|
 | 302 |     void SpaceShip::gainBoostPower(float gainedBoostPower) | 
|---|
 | 303 |     { | 
|---|
 | 304 |         this->boostPower_ += gainedBoostPower; | 
|---|
 | 305 |          | 
|---|
 | 306 |         if (this->boostPower_ > this->initialBoostPower_) | 
|---|
 | 307 |         { | 
|---|
 | 308 |             this->boostPower_ = this->initialBoostPower_; | 
|---|
 | 309 |         } | 
|---|
 | 310 |  | 
|---|
 | 311 |         // If the booster is in cooldown mode and we gained boost power, the abort the cooldown. | 
|---|
 | 312 |         if (this->isBoostCoolingDown() && this->boostPower_ > 0.0f) | 
|---|
 | 313 |         { | 
|---|
 | 314 |             timer_.stopTimer(); | 
|---|
 | 315 |             this->boostCooledDown(); | 
|---|
 | 316 |         } | 
|---|
 | 317 |     } | 
|---|
 | 318 |  | 
|---|
| [8892] | 319 |     /** | 
|---|
 | 320 |     @brief | 
|---|
 | 321 |         Add an Engine to the SpaceShip. | 
|---|
 | 322 |     @param engine | 
|---|
 | 323 |         A pointer to the Engine to be added. | 
|---|
 | 324 |     */ | 
|---|
| [8706] | 325 |     void SpaceShip::addEngine(orxonox::Engine* engine) | 
|---|
 | 326 |     { | 
|---|
| [11071] | 327 |         OrxAssert(engine != nullptr, "The engine cannot be nullptr."); | 
|---|
| [8706] | 328 |         this->engineList_.push_back(engine); | 
|---|
 | 329 |         engine->addToSpaceShip(this); | 
|---|
 | 330 |     } | 
|---|
| [2662] | 331 |  | 
|---|
| [8727] | 332 |     /** | 
|---|
 | 333 |     @brief | 
|---|
 | 334 |         Check whether the SpaceShip has a particular Engine. | 
|---|
| [11071] | 335 |     @param search | 
|---|
| [8727] | 336 |         A pointer to the Engine to be checked. | 
|---|
 | 337 |     */ | 
|---|
| [11071] | 338 |     bool SpaceShip::hasEngine(Engine* search) const | 
|---|
| [8706] | 339 |     { | 
|---|
| [11071] | 340 |         for(Engine* engine : this->engineList_) | 
|---|
| [8706] | 341 |         { | 
|---|
| [11071] | 342 |             if(engine == search) | 
|---|
| [8706] | 343 |                 return true; | 
|---|
 | 344 |         } | 
|---|
 | 345 |         return false; | 
|---|
 | 346 |     } | 
|---|
| [2662] | 347 |  | 
|---|
| [8727] | 348 |     /** | 
|---|
 | 349 |     @brief | 
|---|
 | 350 |         Get the i-th Engine of the SpaceShip. | 
|---|
 | 351 |     @return | 
|---|
| [11071] | 352 |         Returns a pointer to the i-the Engine. nullptr if there is no Engine with that index. | 
|---|
| [8727] | 353 |     */ | 
|---|
| [8706] | 354 |     Engine* SpaceShip::getEngine(unsigned int i) | 
|---|
 | 355 |     { | 
|---|
| [8727] | 356 |         if(this->engineList_.size() >= i) | 
|---|
| [11071] | 357 |             return nullptr; | 
|---|
| [8706] | 358 |         else | 
|---|
 | 359 |             return this->engineList_[i]; | 
|---|
 | 360 |     } | 
|---|
 | 361 |  | 
|---|
| [8727] | 362 |     /** | 
|---|
 | 363 |     @brief | 
|---|
| [10216] | 364 |         Looks for an attached Engine with a certain name. | 
|---|
 | 365 |     @param name | 
|---|
 | 366 |         The name of the engine to be returned. | 
|---|
 | 367 |     @return | 
|---|
| [11071] | 368 |         Pointer to the engine with the given name, or nullptr if not found. | 
|---|
| [10216] | 369 |     */ | 
|---|
 | 370 |     Engine* SpaceShip::getEngineByName(const std::string& name) | 
|---|
 | 371 |     { | 
|---|
| [11071] | 372 |         for(Engine* engine : this->engineList_) | 
|---|
 | 373 |             if(engine->getName() == name) | 
|---|
 | 374 |                 return engine; | 
|---|
| [10216] | 375 |  | 
|---|
 | 376 |         orxout(internal_warning) << "Couldn't find Engine with name \"" << name << "\"." << endl; | 
|---|
| [11071] | 377 |         return nullptr; | 
|---|
| [10216] | 378 |     } | 
|---|
 | 379 |  | 
|---|
 | 380 |     /** | 
|---|
 | 381 |     @brief | 
|---|
| [8727] | 382 |         Remove and destroy all Engines of the SpaceShip. | 
|---|
 | 383 |     */ | 
|---|
| [8706] | 384 |     void SpaceShip::removeAllEngines() | 
|---|
 | 385 |     { | 
|---|
 | 386 |         while(this->engineList_.size()) | 
|---|
 | 387 |             this->engineList_.back()->destroy(); | 
|---|
 | 388 |     } | 
|---|
| [8727] | 389 |  | 
|---|
 | 390 |     /** | 
|---|
 | 391 |     @brief | 
|---|
 | 392 |         Remove a particular Engine from the SpaceShip. | 
|---|
 | 393 |     @param engine | 
|---|
 | 394 |         A pointer to the Engine to be removed. | 
|---|
| [10216] | 395 |     @note | 
|---|
 | 396 |         Don't forget to reset the Engine's ship pointer after it was removed (or destroy the engine). | 
|---|
| [8727] | 397 |     */ | 
|---|
| [8706] | 398 |     void SpaceShip::removeEngine(Engine* engine) | 
|---|
 | 399 |     { | 
|---|
| [8727] | 400 |         for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); ++it) | 
|---|
| [8706] | 401 |         { | 
|---|
| [8727] | 402 |             if(*it == engine) | 
|---|
| [8706] | 403 |             { | 
|---|
 | 404 |                 this->engineList_.erase(it); | 
|---|
 | 405 |                 return; | 
|---|
| [2662] | 406 |             } | 
|---|
 | 407 |         } | 
|---|
 | 408 |     } | 
|---|
 | 409 |  | 
|---|
| [8727] | 410 |     /** | 
|---|
 | 411 |     @brief | 
|---|
 | 412 |         Add to the speed factor for all engines of the SpaceShip. | 
|---|
 | 413 |     @param factor | 
|---|
 | 414 |         The factor to be added. | 
|---|
 | 415 |     */ | 
|---|
 | 416 |     void SpaceShip::addSpeedFactor(float factor) | 
|---|
| [2662] | 417 |     { | 
|---|
| [11071] | 418 |         for(Engine* engine : this->engineList_) | 
|---|
 | 419 |             engine->addSpeedMultiply(factor); | 
|---|
| [2662] | 420 |     } | 
|---|
| [8727] | 421 |  | 
|---|
 | 422 |     /** | 
|---|
 | 423 |     @brief | 
|---|
 | 424 |         Add to the speed factor for all engines of the SpaceShip. | 
|---|
 | 425 |     @param speed | 
|---|
 | 426 |         The speed to be added. | 
|---|
 | 427 |     */ | 
|---|
 | 428 |     void SpaceShip::addSpeed(float speed) | 
|---|
| [8706] | 429 |     { | 
|---|
| [11071] | 430 |         for(Engine* engine : this->engineList_) | 
|---|
 | 431 |             engine->addSpeedAdd(speed); | 
|---|
| [8727] | 432 |     } | 
|---|
 | 433 |  | 
|---|
 | 434 |     /** | 
|---|
 | 435 |     @brief | 
|---|
 | 436 |         Get the mean speed factor over all engines of the SpaceShip. | 
|---|
 | 437 |     @return | 
|---|
 | 438 |         Returns the mean speed factor over all engines of the SpaceShip. | 
|---|
 | 439 |     */ | 
|---|
 | 440 |     float SpaceShip::getSpeedFactor() const | 
|---|
 | 441 |     { | 
|---|
 | 442 |         float sum = 0; | 
|---|
 | 443 |         unsigned int i = 0; | 
|---|
| [8706] | 444 |         for(; i<this->engineList_.size(); i++) | 
|---|
| [8727] | 445 |             sum += this->engineList_[i]->getSpeedMultiply(); | 
|---|
 | 446 |         return sum/float(i); | 
|---|
| [8706] | 447 |     } | 
|---|
| [8727] | 448 |  | 
|---|
 | 449 |     /** | 
|---|
 | 450 |     @brief | 
|---|
 | 451 |         Get the largest maximal forward speed over all engines of the SpaceShip. | 
|---|
 | 452 |     @return | 
|---|
 | 453 |         Returns the largest forward speed over all engines of the SpaceShip. | 
|---|
 | 454 |     */ | 
|---|
 | 455 |     float SpaceShip::getMaxSpeedFront() const | 
|---|
| [8706] | 456 |     { | 
|---|
| [8727] | 457 |         float speed=0; | 
|---|
| [11071] | 458 |         for(Engine* engine : this->engineList_) | 
|---|
| [8706] | 459 |         { | 
|---|
| [11071] | 460 |             if(engine->getMaxSpeedFront() > speed) | 
|---|
 | 461 |                 speed = engine->getMaxSpeedFront(); | 
|---|
| [8706] | 462 |         } | 
|---|
| [8727] | 463 |         return speed; | 
|---|
| [8706] | 464 |     } | 
|---|
| [6709] | 465 |  | 
|---|
| [8727] | 466 |     /** | 
|---|
 | 467 |     @brief | 
|---|
 | 468 |         Get the mean boost factor over all engines of the SpaceShip. | 
|---|
 | 469 |     @return | 
|---|
 | 470 |         Returns the mean boost factor over all engines of the SpaceShip. | 
|---|
 | 471 |     */ | 
|---|
 | 472 |     float SpaceShip::getBoostFactor() const | 
|---|
| [8706] | 473 |     { | 
|---|
| [8727] | 474 |         float sum = 0; | 
|---|
 | 475 |         unsigned int i=0; | 
|---|
| [8706] | 476 |         for(; i<this->engineList_.size(); i++) | 
|---|
| [8727] | 477 |             sum += this->engineList_[i]->getBoostFactor(); | 
|---|
 | 478 |         return sum/float(i); | 
|---|
| [8706] | 479 |     } | 
|---|
 | 480 |  | 
|---|
| [8727] | 481 |     /** | 
|---|
 | 482 |     @brief | 
|---|
 | 483 |         Is called when the enableMotionBlur config value has changed. | 
|---|
 | 484 |     */ | 
|---|
| [8706] | 485 |     void SpaceShip::changedEnableMotionBlur() | 
|---|
 | 486 |     { | 
|---|
| [11071] | 487 |         if (!this->bEnableMotionBlur_ && this->boostBlur_ != nullptr) | 
|---|
| [8706] | 488 |         { | 
|---|
| [9667] | 489 |             delete this->boostBlur_; | 
|---|
| [11071] | 490 |             this->boostBlur_ = nullptr; | 
|---|
| [8706] | 491 |         } | 
|---|
 | 492 |     } | 
|---|
 | 493 |  | 
|---|
| [8727] | 494 |     /** | 
|---|
 | 495 |     @brief | 
|---|
 | 496 |         Shake the camera for a given time interval. | 
|---|
 | 497 |     @param dt | 
|---|
 | 498 |         The time interval in seconds. | 
|---|
 | 499 |     */ | 
|---|
 | 500 |     void SpaceShip::shakeCamera(float dt) | 
|---|
 | 501 |     { | 
|---|
 | 502 |         // Make sure the ship is only shaking if it's moving forward and above the maximal forward speed. | 
|---|
 | 503 |         if (-this->getLocalVelocity().z > this->getMaxSpeedFront()) | 
|---|
 | 504 |         { | 
|---|
 | 505 |             this->shakeDt_ += dt; | 
|---|
 | 506 |  | 
|---|
| [11083] | 507 |             float frequency = this->shakeFrequency_ * (square(std::abs(this->getLocalVelocity().z))); | 
|---|
| [8727] | 508 |  | 
|---|
 | 509 |             if (this->shakeDt_ >= 1.0f/frequency) | 
|---|
 | 510 |                 this->shakeDt_ -= 1.0f/frequency; | 
|---|
 | 511 |  | 
|---|
 | 512 |             Degree angle = Degree(sin(this->shakeDt_ * math::twoPi * frequency) * this->shakeAmplitude_); | 
|---|
 | 513 |  | 
|---|
 | 514 |             Camera* camera = this->getCamera(); | 
|---|
 | 515 |             //Shaking Camera effect | 
|---|
| [11071] | 516 |             if (camera != nullptr) | 
|---|
| [8727] | 517 |                 camera->setOrientation(Vector3::UNIT_X, angle); | 
|---|
 | 518 |  | 
|---|
 | 519 |         } | 
|---|
 | 520 |         // If the camera is no shaking, reset it. | 
|---|
 | 521 |         else | 
|---|
 | 522 |             this->resetCamera(); | 
|---|
 | 523 |     } | 
|---|
 | 524 |  | 
|---|
 | 525 |     /** | 
|---|
 | 526 |     @brief | 
|---|
 | 527 |         Save the original position and orientation of the camera. | 
|---|
 | 528 |     */ | 
|---|
 | 529 |     void SpaceShip::backupCamera() | 
|---|
 | 530 |     { | 
|---|
 | 531 |         Camera* camera = CameraManager::getInstance().getActiveCamera(); | 
|---|
| [11071] | 532 |         if(camera != nullptr) | 
|---|
| [8727] | 533 |         { | 
|---|
 | 534 |             this->cameraOriginalPosition_ = camera->getPosition(); | 
|---|
 | 535 |             this->cameraOriginalOrientation_ = camera->getOrientation(); | 
|---|
 | 536 |         } | 
|---|
 | 537 |     } | 
|---|
 | 538 |  | 
|---|
 | 539 |     /** | 
|---|
 | 540 |     @brief | 
|---|
 | 541 |         Reset the camera to its original position. | 
|---|
 | 542 |     */ | 
|---|
 | 543 |     void SpaceShip::resetCamera() | 
|---|
 | 544 |     { | 
|---|
| [9348] | 545 |         if(this->hasLocalController() && this->hasHumanController()) | 
|---|
 | 546 |         { | 
|---|
| [8891] | 547 |             Camera *camera = this->getCamera(); | 
|---|
| [11071] | 548 |             if (camera == nullptr) | 
|---|
| [8891] | 549 |             { | 
|---|
 | 550 |                 orxout(internal_warning) << "Failed to reset camera!" << endl; | 
|---|
 | 551 |                 return; | 
|---|
 | 552 |             } | 
|---|
 | 553 |             this->shakeDt_ = 0.0f; | 
|---|
 | 554 |             camera->setPosition(this->cameraOriginalPosition_); | 
|---|
 | 555 |             camera->setOrientation(this->cameraOriginalOrientation_); | 
|---|
| [9348] | 556 |         } | 
|---|
| [8727] | 557 |     } | 
|---|
 | 558 |  | 
|---|
| [2072] | 559 | } | 
|---|