| [11604] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Leon Rigoni | 
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 | 24 |  * | 
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 | 25 |  */ | 
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 | 26 | #ifndef _ShootableObstacle_H__ | 
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 | 27 | #define _ShootableObstacle_H__ | 
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 | 28 | #include "worldentities/pawns/Pawn.h" | 
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 | 29 |  | 
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 | 30 | namespace orxonox // tolua_export | 
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 | 31 | { | 
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 | 32 |     /** | 
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 | 33 |     @brief | 
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 | 34 |         This class encapsulates a pawn (so an object with health) with the addition, that it damages other objects when it hits them. | 
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 | 35 |     */ | 
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 | 36 |  | 
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 | 37 |     class _OrxonoxExport ShootableObstacle | 
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 | 38 |         : public Pawn | 
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 | 39 |     { | 
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| [11782] | 40 |         public: | 
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 | 41 |             ShootableObstacle(Context* context); | 
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 | 42 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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 | 43 |             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; | 
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| [11604] | 44 |  | 
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| [11782] | 45 |             inline void setCollisionDamage(float c) | 
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 | 46 |                     { this->collisionDamage_ = c; } | 
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| [11604] | 47 |  | 
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| [11782] | 48 |             inline float getCollisionDamage() | 
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 | 49 |                 { return this->collisionDamage_; } | 
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| [11604] | 50 |  | 
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| [11782] | 51 |             inline void setEnableCollisionDamage(bool c) | 
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 | 52 |             { | 
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 | 53 |                 this->enableCollisionDamage_ = c; | 
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 | 54 |                 this->enableCollisionCallback(); | 
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 | 55 |             } | 
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| [11604] | 56 |  | 
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| [11782] | 57 |             inline bool getEnableCollisionDamage() | 
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 | 58 |                 { return this->enableCollisionDamage_; } | 
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| [11604] | 59 |  | 
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| [11782] | 60 |         private: | 
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 | 61 |             float collisionDamage_; | 
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 | 62 |             bool enableCollisionDamage_; | 
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| [11604] | 63 |     }; | 
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 | 64 | } | 
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 | 65 |  | 
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| [11782] | 66 | #endif | 
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