| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _Pawn_H__ | 
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 | 30 | #define _Pawn_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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| [3196] | 33 |  | 
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 | 34 | #include <string> | 
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 | 35 | #include "interfaces/RadarViewable.h" | 
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| [5735] | 36 | #include "worldentities/ControllableEntity.h" | 
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 | 37 | #include "pickup/PickupCollection.h" | 
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| [2072] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [2662] | 41 |     class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable | 
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| [2072] | 42 |     { | 
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| [3053] | 43 |         friend class WeaponSystem; | 
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 | 44 |  | 
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| [2072] | 45 |         public: | 
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 | 46 |             Pawn(BaseObject* creator); | 
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 | 47 |             virtual ~Pawn(); | 
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 | 48 |  | 
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 | 49 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 50 |             virtual void tick(float dt); | 
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 | 51 |             void registerVariables(); | 
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 | 52 |  | 
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 | 53 |             inline bool isAlive() const | 
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 | 54 |                 { return this->bAlive_; } | 
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 | 55 |  | 
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 | 56 |             virtual void setHealth(float health); | 
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 | 57 |             inline void addHealth(float health) | 
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 | 58 |                 { this->setHealth(this->health_ + health); } | 
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 | 59 |             inline void removeHealth(float health) | 
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 | 60 |                 { this->setHealth(this->health_ - health); } | 
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| [2662] | 61 |             inline float getHealth() const | 
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| [2072] | 62 |                 { return this->health_; } | 
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 | 63 |  | 
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 | 64 |             inline void setMaxHealth(float maxhealth) | 
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 | 65 |                 { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } | 
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 | 66 |             inline float getMaxHealth() const | 
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 | 67 |                 { return this->maxHealth_; } | 
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 | 68 |  | 
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 | 69 |             inline void setInitialHealth(float initialhealth) | 
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 | 70 |                 { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } | 
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 | 71 |             inline float getInitialHealth() const | 
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 | 72 |                 { return this->initialHealth_; } | 
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 | 73 |  | 
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 | 74 |             inline ControllableEntity* getLastHitOriginator() const | 
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 | 75 |                 { return this->lastHitOriginator_; } | 
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 | 76 |  | 
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 | 77 |             virtual void damage(float damage, Pawn* originator = 0); | 
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 | 78 |             virtual void hit(Pawn* originator, const Vector3& force, float damage); | 
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 | 79 |             virtual void kill(); | 
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 | 80 |  | 
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| [3053] | 81 |             virtual void fire(unsigned int firemode); | 
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 | 82 |             virtual void reload(); | 
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| [3084] | 83 |             virtual void doFire(uint8_t firemode); | 
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| [2072] | 84 |             virtual void postSpawn(); | 
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 | 85 |  | 
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| [3053] | 86 |             void addWeaponSlot(WeaponSlot * wSlot); | 
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| [2662] | 87 |             WeaponSlot * getWeaponSlot(unsigned int index) const; | 
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| [3053] | 88 |             void addWeaponSet(WeaponSet * wSet); | 
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| [2662] | 89 |             WeaponSet * getWeaponSet(unsigned int index) const; | 
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| [3053] | 90 |             void addWeaponPack(WeaponPack * wPack); | 
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 | 91 |             WeaponPack * getWeaponPack(unsigned int index) const; | 
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| [2662] | 92 |  | 
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 | 93 |             inline const WorldEntity* getWorldEntity() const | 
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 | 94 |                 { return const_cast<Pawn*>(this); } | 
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 | 95 |  | 
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 | 96 |             inline void setSpawnParticleSource(const std::string& source) | 
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 | 97 |                 { this->spawnparticlesource_ = source; } | 
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 | 98 |             inline const std::string& getSpawnParticleSource() const | 
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 | 99 |                 { return this->spawnparticlesource_; } | 
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 | 100 |  | 
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 | 101 |             inline void setSpawnParticleDuration(float duration) | 
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 | 102 |                 { this->spawnparticleduration_ = duration; } | 
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 | 103 |             inline float getSpawnParticleDuration() const | 
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 | 104 |                 { return this->spawnparticleduration_; } | 
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 | 105 |  | 
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 | 106 |             inline void setExplosionChunks(unsigned int chunks) | 
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 | 107 |                 { this->numexplosionchunks_ = chunks; } | 
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 | 108 |             inline unsigned int getExplosionChunks() const | 
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 | 109 |                 { return this->numexplosionchunks_; } | 
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 | 110 |  | 
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 | 111 |             virtual void dropItems(); | 
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| [3073] | 112 |             inline PickupCollection& getPickups() | 
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 | 113 |                 { return this->pickups_; } | 
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 | 114 |             virtual void useItem() | 
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 | 115 |                 { this->pickups_.useItem(); } | 
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| [5735] | 116 |  | 
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| [3089] | 117 |             virtual void startLocalHumanControl(); | 
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| [2662] | 118 |  | 
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| [2072] | 119 |         protected: | 
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| [3038] | 120 |             virtual void setPlayer(PlayerInfo* player); | 
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 | 121 |             virtual void removePlayer(); | 
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 | 122 |  | 
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| [2072] | 123 |             virtual void death(); | 
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| [3087] | 124 |             virtual void goWithStyle(); | 
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| [2662] | 125 |             virtual void deatheffect(); | 
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 | 126 |             virtual void spawneffect(); | 
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| [2072] | 127 |  | 
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 | 128 |             bool bAlive_; | 
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 | 129 |  | 
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| [3073] | 130 |             PickupCollection pickups_; | 
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| [2662] | 131 |  | 
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| [2072] | 132 |             float health_; | 
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 | 133 |             float maxHealth_; | 
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 | 134 |             float initialHealth_; | 
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 | 135 |  | 
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 | 136 |             Pawn* lastHitOriginator_; | 
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| [2098] | 137 |  | 
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 | 138 |             WeaponSystem* weaponSystem_; | 
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| [3053] | 139 |             bool bReload_; | 
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| [2662] | 140 |  | 
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 | 141 |             std::string spawnparticlesource_; | 
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 | 142 |             float spawnparticleduration_; | 
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 | 143 |             unsigned int numexplosionchunks_; | 
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| [3053] | 144 |  | 
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 | 145 |         private: | 
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 | 146 |             inline void setWeaponSystem(WeaponSystem* weaponsystem) | 
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 | 147 |                 { this->weaponSystem_ = weaponsystem; } | 
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| [2072] | 148 |     }; | 
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 | 149 | } | 
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 | 150 |  | 
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 | 151 | #endif /* _Pawn_H__ */ | 
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