| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *      Reto Grieder (physics) | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #include "WorldEntity.h" | 
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| 31 |  | 
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| 32 | #include <OgreBillboardSet.h> | 
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| 33 | #include <OgreCamera.h> | 
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| 34 | #include <OgreEntity.h> | 
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| 35 | #include <OgreParticleSystem.h> | 
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| 36 | #include <OgreSceneManager.h> | 
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| 37 | #include <OgreSceneNode.h> | 
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| 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 39 |  | 
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| 40 | #include "util/OrxAssert.h" | 
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| 41 | #include "util/Convert.h" | 
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| 42 | #include "util/Exception.h" | 
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| 43 | #include "core/CoreIncludes.h" | 
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| 44 | #include "core/XMLPort.h" | 
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| 45 | #include "Scene.h" | 
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| 46 | #include "Level.h" | 
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| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" | 
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| 48 | #include "scriptablecontroller/scriptable_controller.h" | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 |     const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; | 
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| 53 |     const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z; | 
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| 54 |     const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X; | 
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| 55 |     const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; | 
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| 56 |     const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y; | 
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| 57 |     const Vector3 WorldEntity::UP    = Vector3::UNIT_Y; | 
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| 58 |  | 
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| 59 |     // Be sure we don't do bad conversions | 
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| 60 |     static_assert((int)Ogre::Node::TS_LOCAL  == (int)WorldEntity::TransformSpace::Local,  "check enum"); | 
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| 61 |     static_assert((int)Ogre::Node::TS_PARENT == (int)WorldEntity::TransformSpace::Parent, "check enum"); | 
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| 62 |     static_assert((int)Ogre::Node::TS_WORLD  == (int)WorldEntity::TransformSpace::World,  "check enum"); | 
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| 63 |  | 
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| 64 |     RegisterAbstractClass(WorldEntity).inheritsFrom<BaseObject>().inheritsFrom<Synchronisable>(); | 
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| 65 |  | 
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| 66 |     /** | 
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| 67 |     @brief | 
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| 68 |         Creates a new WorldEntity that may immediately be used. | 
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| 69 |         All the default values are being set here. | 
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| 70 |     */ | 
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| 71 |     WorldEntity::WorldEntity(Context* context) : BaseObject(context), Synchronisable(context) | 
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| 72 |     { | 
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| 73 |         RegisterObject(WorldEntity); | 
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| 74 |  | 
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| 75 |         if (!this->getScene() || !this->getScene()->getRootSceneNode()) | 
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| 76 |             ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); | 
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| 77 |  | 
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| 78 |         this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 79 |  | 
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| 80 |         this->parent_ = nullptr; | 
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| 81 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| 82 |         this->bDeleteWithParent_ = true; | 
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| 83 |         this->id_ = -1; | 
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| 84 |  | 
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| 85 |         this->node_->setPosition(Vector3::ZERO); | 
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| 86 |         this->node_->setOrientation(Quaternion::IDENTITY); | 
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| 87 |  | 
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| 88 |         // Activity and visibility memory. | 
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| 89 |         this->bActiveMem_ = true; | 
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| 90 |         this->bVisibleMem_ = true; | 
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| 91 |  | 
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| 92 |  | 
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| 93 |         // Default behaviour does not include physics | 
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| 94 |         this->physicalBody_   = nullptr; | 
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| 95 |         this->bPhysicsActive_ = false; | 
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| 96 |         this->bPhysicsActiveSynchronised_    = false; | 
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| 97 |         this->bPhysicsActiveBeforeAttaching_ = false; | 
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| 98 |         this->collisionShape_ = new WorldEntityCollisionShape(this->getContext()); | 
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| 99 |         this->collisionShape_->setWorldEntityOwner(this); | 
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| 100 |         this->collisionType_             = CollisionType::None; | 
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| 101 |         this->collisionTypeSynchronised_ = CollisionType::None; | 
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| 102 |         this->mass_                 = 1.0f; | 
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| 103 |         this->childrenMass_         = 0; | 
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| 104 |         // Using bullet default values | 
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| 105 |         this->restitution_          = 0; | 
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| 106 |         this->angularFactor_        = 1; | 
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| 107 |         this->linearDamping_        = 0; | 
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| 108 |         this->angularDamping_       = 0; | 
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| 109 |         this->friction_             = 0.5; | 
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| 110 |         this->ccdMotionThreshold_   = 0.0; | 
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| 111 |         this->ccdSweptSphereRadius_ = 0.0; | 
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| 112 |         this->bCollisionCallbackActive_ = false; | 
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| 113 |         this->bCollisionResponseActive_ = true; | 
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| 114 |  | 
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| 115 |         this->registerVariables(); | 
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| 116 |     } | 
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| 117 |  | 
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| 118 |     /** | 
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| 119 |     @brief | 
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| 120 |         Destroys the WorldEntity AND ALL its children with it. | 
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| 121 |     */ | 
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| 122 |     WorldEntity::~WorldEntity() | 
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| 123 |     { | 
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| 124 |         if (this->isInitialized()) | 
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| 125 |         { | 
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| 126 |             if (this->parent_) | 
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| 127 |                 this->detachFromParent(); | 
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| 128 |  | 
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| 129 |             std::set<WorldEntity*>::iterator it; | 
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| 130 |             while ((it = this->children_.begin()) != this->children_.end()) | 
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| 131 |             { | 
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| 132 |                 WorldEntity* entity = *it; | 
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| 133 |  | 
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| 134 |                 // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to strong pointers pointing to it | 
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| 135 |                 entity->setPosition(entity->getWorldPosition()); | 
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| 136 |                 this->detach(entity); // detach also erases the element from the children set | 
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| 137 |  | 
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| 138 |                 if (entity->getDeleteWithParent()) | 
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| 139 |                     entity->destroy(); | 
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| 140 |             } | 
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| 141 |  | 
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| 142 |             if (this->physicalBody_) | 
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| 143 |             { | 
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| 144 |                 this->deactivatePhysics(); | 
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| 145 |                 delete this->physicalBody_; | 
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| 146 |             } | 
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| 147 |             this->collisionShape_->destroy(); | 
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| 148 |  | 
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| 149 |             this->node_->detachAllObjects(); | 
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| 150 |             this->node_->removeAllChildren(); | 
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| 151 |  | 
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| 152 |             OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); | 
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| 153 |             this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); | 
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| 154 |         } | 
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| 155 |     } | 
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| 156 |  | 
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| 157 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 158 |     { | 
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| 159 |         SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
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| 160 |  | 
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| 161 |         XMLPortParamTemplate(WorldEntity, "position",    setPosition,    getPosition,    xmlelement, mode, const Vector3&); | 
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| 162 |         XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 163 |         XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&); | 
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| 164 |         XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode); | 
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| 165 |         XMLPortParamLoadOnly(WorldEntity, "id",          setID,                xmlelement, mode); | 
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| 166 |         XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode); | 
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| 167 |         XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode); | 
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| 168 |         XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode); | 
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| 169 |         XMLPortParamLoadOnly(WorldEntity, "pitch",       pitch_xmlport,        xmlelement, mode); | 
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| 170 |         XMLPortParamLoadOnly(WorldEntity, "roll",        roll_xmlport,         xmlelement, mode); | 
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| 171 |         XMLPortParam        (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); | 
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| 172 |  | 
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| 173 |         // Physics | 
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| 174 |         XMLPortParam(WorldEntity, "collisionType",     setCollisionTypeStr,  getCollisionTypeStr,  xmlelement, mode); | 
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| 175 |         XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); | 
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| 176 |         XMLPortParam(WorldEntity, "mass",              setMass,              getMass,              xmlelement, mode); | 
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| 177 |         XMLPortParam(WorldEntity, "restitution",       setRestitution,       getRestitution,       xmlelement, mode); | 
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| 178 |         XMLPortParam(WorldEntity, "angularFactor",     setAngularFactor,     getAngularFactor,     xmlelement, mode); | 
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| 179 |         XMLPortParam(WorldEntity, "linearDamping",     setLinearDamping,     getLinearDamping,     xmlelement, mode); | 
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| 180 |         XMLPortParam(WorldEntity, "angularDamping",    setAngularDamping,    getAngularDamping,    xmlelement, mode); | 
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| 181 |         XMLPortParam(WorldEntity, "friction",          setFriction,          getFriction,          xmlelement, mode); | 
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| 182 |  | 
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| 183 |         // Other attached WorldEntities | 
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| 184 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); | 
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| 185 |         // Attached collision shapes | 
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| 186 |         XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); | 
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| 187 |  | 
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| 188 |         if(!this->id_.empty() && this->getLevel() != nullptr) | 
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| 189 |             this->getLevel()->getScriptableController()->registerWorldEntity(this->id_, this); | 
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| 190 |     } | 
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| 191 |  | 
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| 192 |     void WorldEntity::registerVariables() | 
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| 193 |     { | 
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| 194 |         registerVariable(this->mainStateName_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); | 
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| 195 |  | 
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| 196 |         registerVariable(this->bActive_,        VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); | 
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| 197 |         registerVariable(this->bVisible_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); | 
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| 198 |  | 
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| 199 |         // Ugly const cast, but is valid because the scale is not actually const | 
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| 200 |         registerVariable(const_cast<Vector3&>(this->getScale3D()),    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); | 
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| 201 |  | 
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| 202 |         // Physics stuff | 
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| 203 |         registerVariable(this->mass_,           VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); | 
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| 204 |         registerVariable(this->restitution_,    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); | 
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| 205 |         registerVariable(this->angularFactor_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); | 
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| 206 |         registerVariable(this->linearDamping_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); | 
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| 207 |         registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); | 
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| 208 |         registerVariable(this->friction_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); | 
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| 209 |         registerVariable(this->ccdMotionThreshold_, | 
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| 210 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::ccdMotionThresholdChanged)); | 
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| 211 |         registerVariable(this->ccdSweptSphereRadius_, | 
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| 212 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::ccdSweptSphereRadiusChanged)); | 
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| 213 |         registerVariable(this->bCollisionCallbackActive_, | 
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| 214 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); | 
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| 215 |         registerVariable(this->bCollisionResponseActive_, | 
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| 216 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); | 
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| 217 |         registerVariable(this->collisionTypeSynchronised_, | 
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| 218 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); | 
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| 219 |         registerVariable(this->bPhysicsActiveSynchronised_, | 
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| 220 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); | 
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| 221 |  | 
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| 222 |         // Attach to parent if necessary | 
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| 223 |         registerVariable(this->parentID_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); | 
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| 224 |     } | 
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| 225 |  | 
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| 226 |     /** | 
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| 227 |     @brief | 
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| 228 |         When the activity is changed, it is changed for all attached objects as well. | 
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| 229 |     */ | 
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| 230 |     void WorldEntity::changedActivity(void) | 
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| 231 |     { | 
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| 232 |         SUPER(WorldEntity, changedActivity); | 
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| 233 |  | 
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| 234 |         if(GameMode::isMaster()) | 
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| 235 |         { | 
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| 236 |             // physics is only enabled if the WorldEntity is active | 
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| 237 |             if (this->isActive()) | 
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| 238 |                 this->activatePhysics(); | 
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| 239 |             else | 
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| 240 |                 this->deactivatePhysics(); | 
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| 241 |  | 
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| 242 |             // iterate over all children and change their activity as well | 
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| 243 |             for (WorldEntity* object : this->getAttachedObjects()) | 
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| 244 |             { | 
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| 245 |                 if(!this->isActive()) | 
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| 246 |                 { | 
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| 247 |                     object->bActiveMem_ = object->isActive(); | 
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| 248 |                     object->setActive(this->isActive()); | 
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| 249 |                 } | 
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| 250 |                 else | 
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| 251 |                 { | 
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| 252 |                     object->setActive(object->bActiveMem_); | 
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| 253 |                 } | 
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| 254 |             } | 
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| 255 |         } | 
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| 256 |     } | 
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| 257 |  | 
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| 258 |     /** | 
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| 259 |     @brief | 
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| 260 |         When the visibility is changed, it is changed for all attached objects as well. | 
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| 261 |     */ | 
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| 262 |     void WorldEntity::changedVisibility(void) | 
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| 263 |     { | 
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| 264 |         SUPER(WorldEntity, changedVisibility); | 
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| 265 |  | 
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| 266 |         if(GameMode::isMaster()) | 
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| 267 |         { | 
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| 268 |             // iterate over all children and change their visibility as well | 
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| 269 |             for (WorldEntity* object : this->getAttachedObjects()) | 
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| 270 |             { | 
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| 271 |                 if(!this->isVisible()) | 
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| 272 |                 { | 
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| 273 |                     object->bVisibleMem_ = object->isVisible(); | 
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| 274 |                     object->setVisible(this->isVisible()); | 
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| 275 |                 } | 
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| 276 |                 else | 
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| 277 |                 { | 
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| 278 |                     object->setVisible(object->bVisibleMem_); | 
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| 279 |                 } | 
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| 280 |             } | 
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| 281 |         } | 
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| 282 |     } | 
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| 283 |  | 
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| 284 |     /** | 
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| 285 |     @brief | 
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| 286 |         Network function that object this instance to its correct parent. | 
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| 287 |     */ | 
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| 288 |     void WorldEntity::networkcallback_parentChanged() | 
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| 289 |     { | 
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| 290 |         if (this->parentID_ != OBJECTID_UNKNOWN) | 
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| 291 |         { | 
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| 292 |             WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); | 
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| 293 |             if (parent) | 
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| 294 |                 this->attachToParent(parent); | 
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| 295 |         } | 
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| 296 |     } | 
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| 297 |  | 
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| 298 |     /** | 
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| 299 |     @brief | 
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| 300 |         Attaches this object to a parent SceneNode. | 
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| 301 |     @remarks | 
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| 302 |         Only use this method if you know exactly what you're doing! | 
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| 303 |         Normally, attaching works internally by attaching WE's. | 
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| 304 |     */ | 
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| 305 |     void WorldEntity::attachToNode(Ogre::SceneNode* node) | 
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| 306 |     { | 
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| 307 |         Ogre::Node* parent = this->node_->getParent(); | 
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| 308 |         if (parent) | 
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| 309 |             parent->removeChild(this->node_); | 
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| 310 |         node->addChild(this->node_); | 
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| 311 |     } | 
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| 312 |  | 
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| 313 |     /** | 
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| 314 |     @brief | 
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| 315 |         Detaches this object from a parent SceneNode. | 
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| 316 |     @remarks | 
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| 317 |         Only use this method if you know exactly what you're doing! | 
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| 318 |         Normally, attaching works internally by attaching WE's. | 
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| 319 |     */ | 
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| 320 |     void WorldEntity::detachFromNode(Ogre::SceneNode* node) | 
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| 321 |     { | 
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| 322 |         node->removeChild(this->node_); | 
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| 323 | //        this->getScene()->getRootSceneNode()->addChild(this->node_); | 
|---|
| 324 |     } | 
|---|
| 325 |  | 
|---|
| 326 |     /** | 
|---|
| 327 |     @brief | 
|---|
| 328 |         Network callback for the collision type. Only change the type if it was valid. | 
|---|
| 329 |     */ | 
|---|
| 330 |     void WorldEntity::collisionTypeChanged() | 
|---|
| 331 |     { | 
|---|
| 332 |         if (this->collisionTypeSynchronised_ != CollisionType::Dynamic && | 
|---|
| 333 |             this->collisionTypeSynchronised_ != CollisionType::Kinematic && | 
|---|
| 334 |             this->collisionTypeSynchronised_ != CollisionType::Static && | 
|---|
| 335 |             this->collisionTypeSynchronised_ != CollisionType::None) | 
|---|
| 336 |         { | 
|---|
| 337 |             orxout(internal_error) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << endl; | 
|---|
| 338 |         } | 
|---|
| 339 |         else if (this->collisionTypeSynchronised_ != collisionType_) | 
|---|
| 340 |         { | 
|---|
| 341 |             if (this->parent_) | 
|---|
| 342 |                 orxout(internal_warning) << "Network connection tried to set the collision type of an attached WE. Ignoring." << endl; | 
|---|
| 343 |             else | 
|---|
| 344 |                 this->setCollisionType(this->collisionTypeSynchronised_); | 
|---|
| 345 |         } | 
|---|
| 346 |     } | 
|---|
| 347 |  | 
|---|
| 348 |     //! Network callback for this->bPhysicsActive_ | 
|---|
| 349 |     void WorldEntity::physicsActivityChanged() | 
|---|
| 350 |     { | 
|---|
| 351 |         if (this->bPhysicsActiveSynchronised_) | 
|---|
| 352 |             this->activatePhysics(); | 
|---|
| 353 |         else | 
|---|
| 354 |             this->deactivatePhysics(); | 
|---|
| 355 |     } | 
|---|
| 356 |  | 
|---|
| 357 |     //! Function sets whether Bullet should issue a callback on collisions | 
|---|
| 358 |     void WorldEntity::collisionCallbackActivityChanged() | 
|---|
| 359 |     { | 
|---|
| 360 |         if (this->hasPhysics()) | 
|---|
| 361 |         { | 
|---|
| 362 |             if (this->bCollisionCallbackActive_) | 
|---|
| 363 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
| 364 |                     btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
| 365 |             else | 
|---|
| 366 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
| 367 |                     ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
| 368 |         } | 
|---|
| 369 |     } | 
|---|
| 370 |  | 
|---|
| 371 |     //! Function sets whether Bullet should react itself to a collision | 
|---|
| 372 |     void WorldEntity::collisionResponseActivityChanged() | 
|---|
| 373 |     { | 
|---|
| 374 |         if (this->hasPhysics()) | 
|---|
| 375 |         { | 
|---|
| 376 |             if (this->bCollisionResponseActive_) | 
|---|
| 377 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
| 378 |                     ~btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
| 379 |             else | 
|---|
| 380 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
| 381 |                     btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
| 382 |         } | 
|---|
| 383 |     } | 
|---|
| 384 |  | 
|---|
| 385 |     /** | 
|---|
| 386 |     @brief | 
|---|
| 387 |         Attaches a child WorldEntity to this object. This calls notifyBeingAttached() | 
|---|
| 388 |         of the child WE. | 
|---|
| 389 |     @note | 
|---|
| 390 |         The collision shape of the child object gets attached nevertheless. That also means | 
|---|
| 391 |         that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. | 
|---|
| 392 |         Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change | 
|---|
| 393 |         this behaviour because you then might not want to merge the collision shapes. | 
|---|
| 394 |     */ | 
|---|
| 395 |     void WorldEntity::attach(WorldEntity* object) | 
|---|
| 396 |     { | 
|---|
| 397 |         if (object == this) | 
|---|
| 398 |         { | 
|---|
| 399 |             orxout(internal_warning) << "Can't attach a WorldEntity to itself." << endl; | 
|---|
| 400 |             return; | 
|---|
| 401 |         } | 
|---|
| 402 |  | 
|---|
| 403 |         if (!object->notifyBeingAttached(this)) | 
|---|
| 404 |             return; | 
|---|
| 405 |  | 
|---|
| 406 |         this->attachNode(object->node_); | 
|---|
| 407 |         this->children_.insert(object); | 
|---|
| 408 |  | 
|---|
| 409 |         this->attachCollisionShape(object->collisionShape_); | 
|---|
| 410 |         // mass | 
|---|
| 411 |         this->childrenMass_ += object->getMass(); | 
|---|
| 412 |         recalculateMassProps(); | 
|---|
| 413 |     } | 
|---|
| 414 |  | 
|---|
| 415 |     /** | 
|---|
| 416 |     @brief | 
|---|
| 417 |         Function gets called when this object is being attached to a new parent. | 
|---|
| 418 |  | 
|---|
| 419 |         This operation is only allowed if the collision types "like" each other. | 
|---|
| 420 |         - You cannot a attach a non physical object to a physical one. | 
|---|
| 421 |         - Dynamic object can NOT be attached at all. | 
|---|
| 422 |         - It is also not possible to attach a kinematic to a dynamic one. | 
|---|
| 423 |         - Attaching of kinematic objects otherwise is not yet supported. | 
|---|
| 424 |     */ | 
|---|
| 425 |     bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) | 
|---|
| 426 |     { | 
|---|
| 427 |         // check first whether attaching is even allowed | 
|---|
| 428 |         if (this->hasPhysics()) | 
|---|
| 429 |         { | 
|---|
| 430 |             if (!newParent->hasPhysics()) | 
|---|
| 431 |             { | 
|---|
| 432 |                 orxout(internal_warning) << " Cannot attach a physical object to a non physical one." << endl; | 
|---|
| 433 |                 return false; | 
|---|
| 434 |             } | 
|---|
| 435 |             else if (this->isDynamic()) | 
|---|
| 436 |             { | 
|---|
| 437 |                 orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; | 
|---|
| 438 |                 return false; | 
|---|
| 439 |             } | 
|---|
| 440 |             else if (this->isKinematic() && newParent->isDynamic()) | 
|---|
| 441 |             { | 
|---|
| 442 |                 orxout(internal_warning) << "Cannot attach a kinematic object to a dynamic one." << endl; | 
|---|
| 443 |                 return false; | 
|---|
| 444 |             } | 
|---|
| 445 |             else if (this->isKinematic()) | 
|---|
| 446 |             { | 
|---|
| 447 |                 orxout(internal_warning) << "Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << endl; | 
|---|
| 448 |                 return false; | 
|---|
| 449 |             } | 
|---|
| 450 |         } | 
|---|
| 451 |  | 
|---|
| 452 |         if (this->isPhysicsActive()) | 
|---|
| 453 |             this->bPhysicsActiveBeforeAttaching_ = true; | 
|---|
| 454 |         this->deactivatePhysics(); | 
|---|
| 455 |  | 
|---|
| 456 |         if (this->parent_) | 
|---|
| 457 |             this->detachFromParent(); | 
|---|
| 458 |  | 
|---|
| 459 |         this->parent_ = newParent; | 
|---|
| 460 |         this->parentID_ = newParent->getObjectID(); | 
|---|
| 461 |  | 
|---|
| 462 |         this->parentChanged(); | 
|---|
| 463 |  | 
|---|
| 464 |         // apply transform to collision shape | 
|---|
| 465 |         this->collisionShape_->setPosition(this->getPosition()); | 
|---|
| 466 |         this->collisionShape_->setOrientation(this->getOrientation()); | 
|---|
| 467 |         // TODO: Scale | 
|---|
| 468 |  | 
|---|
| 469 |         return true; | 
|---|
| 470 |     } | 
|---|
| 471 |  | 
|---|
| 472 |     /** | 
|---|
| 473 |     @brief | 
|---|
| 474 |         Detaches a child WorldEntity from this instance. | 
|---|
| 475 |     */ | 
|---|
| 476 |     void WorldEntity::detach(WorldEntity* object) | 
|---|
| 477 |     { | 
|---|
| 478 |         std::set<WorldEntity*>::iterator it = this->children_.find(object); | 
|---|
| 479 |         if (it == this->children_.end()) | 
|---|
| 480 |         { | 
|---|
| 481 |             orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; | 
|---|
| 482 |             return; | 
|---|
| 483 |         } | 
|---|
| 484 |  | 
|---|
| 485 |         // collision shapes | 
|---|
| 486 |         this->detachCollisionShape(object->collisionShape_); | 
|---|
| 487 |  | 
|---|
| 488 |         // mass | 
|---|
| 489 |         if (object->getMass() > 0.0f) | 
|---|
| 490 |         { | 
|---|
| 491 |             this->childrenMass_ -= object->getMass(); | 
|---|
| 492 |             recalculateMassProps(); | 
|---|
| 493 |         } | 
|---|
| 494 |  | 
|---|
| 495 |         this->detachNode(object->node_); | 
|---|
| 496 |         this->children_.erase(it); | 
|---|
| 497 |  | 
|---|
| 498 |         object->notifyDetached(); | 
|---|
| 499 |     } | 
|---|
| 500 |  | 
|---|
| 501 |     /** | 
|---|
| 502 |     @brief | 
|---|
| 503 |         Function gets called when the object has been detached from its parent. | 
|---|
| 504 |     */ | 
|---|
| 505 |     void WorldEntity::notifyDetached() | 
|---|
| 506 |     { | 
|---|
| 507 |         this->parent_ = nullptr; | 
|---|
| 508 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| 509 |  | 
|---|
| 510 |         this->parentChanged(); | 
|---|
| 511 |  | 
|---|
| 512 |         // reset orientation of the collisionShape (cannot be set within a WE usually) | 
|---|
| 513 |         this->collisionShape_->setPosition(Vector3::ZERO); | 
|---|
| 514 |         this->collisionShape_->setOrientation(Quaternion::IDENTITY); | 
|---|
| 515 |         // TODO: Scale | 
|---|
| 516 |  | 
|---|
| 517 |         if (this->bPhysicsActiveBeforeAttaching_) | 
|---|
| 518 |         { | 
|---|
| 519 |             this->activatePhysics(); | 
|---|
| 520 |             this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
| 521 |         } | 
|---|
| 522 |     } | 
|---|
| 523 |  | 
|---|
| 524 |     //! Returns an attached object (merely for XMLPort). | 
|---|
| 525 |     WorldEntity* WorldEntity::getAttachedObject(unsigned int index) | 
|---|
| 526 |     { | 
|---|
| 527 |         unsigned int i = 0; | 
|---|
| 528 |         for (WorldEntity* child : this->children_) | 
|---|
| 529 |         { | 
|---|
| 530 |             if (i == index) | 
|---|
| 531 |                 return child; | 
|---|
| 532 |             ++i; | 
|---|
| 533 |         } | 
|---|
| 534 |         return nullptr; | 
|---|
| 535 |     } | 
|---|
| 536 |  | 
|---|
| 537 |     //! Attaches an Ogre::SceneNode to this WorldEntity. | 
|---|
| 538 |     void WorldEntity::attachNode(Ogre::SceneNode* node) | 
|---|
| 539 |     { | 
|---|
| 540 |         Ogre::Node* parent = node->getParent(); | 
|---|
| 541 |         if (parent) | 
|---|
| 542 |             parent->removeChild(node); | 
|---|
| 543 |         this->node_->addChild(node); | 
|---|
| 544 |     } | 
|---|
| 545 |  | 
|---|
| 546 |     //! Detaches an Ogre::SceneNode from this WorldEntity. | 
|---|
| 547 |     void WorldEntity::detachNode(Ogre::SceneNode* node) | 
|---|
| 548 |     { | 
|---|
| 549 |         this->node_->removeChild(node); | 
|---|
| 550 | //        this->getScene()->getRootSceneNode()->addChild(node); | 
|---|
| 551 |     } | 
|---|
| 552 |  | 
|---|
| 553 |     //! Attaches an Ogre::MovableObject to this WorldEntity. | 
|---|
| 554 |     void WorldEntity::attachOgreObject(Ogre::MovableObject* object) | 
|---|
| 555 |     { | 
|---|
| 556 |         this->node_->attachObject(object); | 
|---|
| 557 | #if OGRE_VERSION >= 0x010900 | 
|---|
| 558 |         object->getUserObjectBindings().setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
|---|
| 559 | #else | 
|---|
| 560 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
|---|
| 561 | #endif | 
|---|
| 562 |     } | 
|---|
| 563 |  | 
|---|
| 564 |     void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) | 
|---|
| 565 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 566 |     void WorldEntity::attachOgreObject(Ogre::Camera* object) | 
|---|
| 567 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 568 |     void WorldEntity::attachOgreObject(Ogre::Entity* object) | 
|---|
| 569 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 570 |     void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| 571 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 572 |  | 
|---|
| 573 |     //! Detaches an Ogre::MovableObject from this WorldEntity. | 
|---|
| 574 |     void WorldEntity::detachOgreObject(Ogre::MovableObject* object) | 
|---|
| 575 |     { | 
|---|
| 576 | #if OGRE_VERSION >= 0x010900 | 
|---|
| 577 |         object->getUserObjectBindings().setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(nullptr))); | 
|---|
| 578 | #else | 
|---|
| 579 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(nullptr))); | 
|---|
| 580 | #endif | 
|---|
| 581 |         this->node_->detachObject(object); | 
|---|
| 582 |     } | 
|---|
| 583 |  | 
|---|
| 584 |     void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) | 
|---|
| 585 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 586 |     void WorldEntity::detachOgreObject(Ogre::Camera* object) | 
|---|
| 587 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 588 |     void WorldEntity::detachOgreObject(Ogre::Entity* object) | 
|---|
| 589 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 590 |     void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| 591 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 592 |  | 
|---|
| 593 |     //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. | 
|---|
| 594 |     Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) | 
|---|
| 595 |     { | 
|---|
| 596 |         return this->node_->detachObject(name); | 
|---|
| 597 |     } | 
|---|
| 598 |  | 
|---|
| 599 |     //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 600 |     void WorldEntity::attachCollisionShape(CollisionShape* shape) | 
|---|
| 601 |     { | 
|---|
| 602 |         this->collisionShape_->attach(shape); | 
|---|
| 603 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
| 604 |     } | 
|---|
| 605 |  | 
|---|
| 606 |     //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 607 |     void WorldEntity::detachCollisionShape(CollisionShape* shape) | 
|---|
| 608 |     { | 
|---|
| 609 |         // Note: The collision shapes may not be detached with this function! | 
|---|
| 610 |         this->collisionShape_->detach(shape); | 
|---|
| 611 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
| 612 |     } | 
|---|
| 613 |  | 
|---|
| 614 |     //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 615 |     CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) | 
|---|
| 616 |     { | 
|---|
| 617 |         return this->collisionShape_->getAttachedShape(index); | 
|---|
| 618 |     } | 
|---|
| 619 |  | 
|---|
| 620 |     // Note: These functions are placed in WorldEntity.h as inline functions for the release build. | 
|---|
| 621 | #ifndef ORXONOX_RELEASE | 
|---|
| 622 |     const Vector3& WorldEntity::getPosition() const | 
|---|
| 623 |     { | 
|---|
| 624 |         return this->node_->getPosition(); | 
|---|
| 625 |     } | 
|---|
| 626 |  | 
|---|
| 627 |     const Quaternion& WorldEntity::getOrientation() const | 
|---|
| 628 |     { | 
|---|
| 629 |         return this->node_->getOrientation(); | 
|---|
| 630 |     } | 
|---|
| 631 |  | 
|---|
| 632 |     const Vector3& WorldEntity::getScale3D() const | 
|---|
| 633 |     { | 
|---|
| 634 |         return this->node_->getScale(); | 
|---|
| 635 |     } | 
|---|
| 636 | #endif | 
|---|
| 637 |  | 
|---|
| 638 |     //! Returns the position relative to the root space | 
|---|
| 639 |     const Vector3& WorldEntity::getWorldPosition() const | 
|---|
| 640 |     { | 
|---|
| 641 |         return this->node_->_getDerivedPosition(); | 
|---|
| 642 |     } | 
|---|
| 643 |  | 
|---|
| 644 |     //! Returns the orientation relative to the root space | 
|---|
| 645 |     const Quaternion& WorldEntity::getWorldOrientation() const | 
|---|
| 646 |     { | 
|---|
| 647 |         return this->node_->_getDerivedOrientation(); | 
|---|
| 648 |     } | 
|---|
| 649 |  | 
|---|
| 650 |     //! Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
| 651 |     const Vector3& WorldEntity::getWorldScale3D() const | 
|---|
| 652 |     { | 
|---|
| 653 |         return this->node_->_getDerivedScale(); | 
|---|
| 654 |     } | 
|---|
| 655 |  | 
|---|
| 656 |     /** | 
|---|
| 657 |     @brief | 
|---|
| 658 |         Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
| 659 |     @return | 
|---|
| 660 |         Returns the scaling if it is uniform, 1.0f otherwise. | 
|---|
| 661 |     */ | 
|---|
| 662 |     float WorldEntity::getWorldScale() const | 
|---|
| 663 |     { | 
|---|
| 664 |         Vector3 scale = this->getWorldScale3D(); | 
|---|
| 665 |         return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; | 
|---|
| 666 |     } | 
|---|
| 667 |  | 
|---|
| 668 |     /** | 
|---|
| 669 |     @brief | 
|---|
| 670 |         Sets the three dimensional scaling of this object. | 
|---|
| 671 |     @note | 
|---|
| 672 |         Scaling physical objects has not yet been implemented and is therefore forbidden. | 
|---|
| 673 |     */ | 
|---|
| 674 |     void WorldEntity::setScale3D(const Vector3& scale) | 
|---|
| 675 |     { | 
|---|
| 676 |         // If physics is enabled scale the attached CollisionShape. | 
|---|
| 677 |         /*if (this->hasPhysics() && this->collisionShape_ != nullptr) | 
|---|
| 678 |         { | 
|---|
| 679 |             this->collisionShape_->setScale3D(scale); | 
|---|
| 680 |         }*/ | 
|---|
| 681 |  | 
|---|
| 682 |         this->node_->setScale(scale); | 
|---|
| 683 |  | 
|---|
| 684 |         this->changedScale(); | 
|---|
| 685 |     } | 
|---|
| 686 |  | 
|---|
| 687 |     /** | 
|---|
| 688 |     @brief | 
|---|
| 689 |         Translates this WorldEntity by a vector. | 
|---|
| 690 |     @param distance | 
|---|
| 691 |         The relative distance of the translation | 
|---|
| 692 |     @param relativeTo | 
|---|
| 693 |         The TransformSpace of this translation | 
|---|
| 694 |     */ | 
|---|
| 695 |     void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) | 
|---|
| 696 |     { | 
|---|
| 697 |         switch (relativeTo) | 
|---|
| 698 |         { | 
|---|
| 699 |         case TransformSpace::Local: | 
|---|
| 700 |             // position is relative to parent so transform downwards | 
|---|
| 701 |             this->setPosition(this->getPosition() + this->getOrientation() * distance); | 
|---|
| 702 |             break; | 
|---|
| 703 |         case TransformSpace::Parent: | 
|---|
| 704 |             this->setPosition(this->getPosition() + distance); | 
|---|
| 705 |             break; | 
|---|
| 706 |         case TransformSpace::World: | 
|---|
| 707 |             // position is relative to parent so transform upwards | 
|---|
| 708 |             if (this->node_->getParent()) | 
|---|
| 709 |                 setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) | 
|---|
| 710 |                     / node_->getParent()->_getDerivedScale()); | 
|---|
| 711 |             else | 
|---|
| 712 |                 this->setPosition(this->getPosition() + distance); | 
|---|
| 713 |             break; | 
|---|
| 714 |         } | 
|---|
| 715 |     } | 
|---|
| 716 |  | 
|---|
| 717 |     /** | 
|---|
| 718 |     @brief | 
|---|
| 719 |         Rotates this WorldEntity by a quaternion. | 
|---|
| 720 |     @param rotation | 
|---|
| 721 |         The desired relative rotation | 
|---|
| 722 |     @param relativeTo | 
|---|
| 723 |         The TransformSpace of this translation | 
|---|
| 724 |     */ | 
|---|
| 725 |     void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) | 
|---|
| 726 |     { | 
|---|
| 727 |         switch(relativeTo) | 
|---|
| 728 |         { | 
|---|
| 729 |         case TransformSpace::Local: | 
|---|
| 730 |             this->setOrientation(this->getOrientation() * rotation); | 
|---|
| 731 |             break; | 
|---|
| 732 |         case TransformSpace::Parent: | 
|---|
| 733 |             // Rotations are normally relative to local axes, transform up | 
|---|
| 734 |             this->setOrientation(rotation * this->getOrientation()); | 
|---|
| 735 |             break; | 
|---|
| 736 |         case TransformSpace::World: | 
|---|
| 737 |             // Rotations are normally relative to local axes, transform up | 
|---|
| 738 |             this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() | 
|---|
| 739 |                 * rotation * this->getWorldOrientation()); | 
|---|
| 740 |             break; | 
|---|
| 741 |         } | 
|---|
| 742 |     } | 
|---|
| 743 |  | 
|---|
| 744 |     /** | 
|---|
| 745 |     @brief | 
|---|
| 746 |         Makes this WorldEntity look at a specific target location. | 
|---|
| 747 |     @param target | 
|---|
| 748 |         An absolute point in the space which defines the direction of the entity | 
|---|
| 749 |     @param relativeTo | 
|---|
| 750 |         The TransformSpace of this translation | 
|---|
| 751 |     @param localDirectionVector | 
|---|
| 752 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
| 753 |     */ | 
|---|
| 754 |     void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| 755 |     { | 
|---|
| 756 |         Vector3 origin(0, 0, 0); | 
|---|
| 757 |         switch (relativeTo) | 
|---|
| 758 |         { | 
|---|
| 759 |         case TransformSpace::Local: | 
|---|
| 760 |             origin = Vector3::ZERO; | 
|---|
| 761 |             break; | 
|---|
| 762 |         case TransformSpace::Parent: | 
|---|
| 763 |             origin = this->getPosition(); | 
|---|
| 764 |             break; | 
|---|
| 765 |         case TransformSpace::World: | 
|---|
| 766 |             origin = this->getWorldPosition(); | 
|---|
| 767 |             break; | 
|---|
| 768 |         } | 
|---|
| 769 |         this->setDirection(target - origin, relativeTo, localDirectionVector); | 
|---|
| 770 |     } | 
|---|
| 771 |  | 
|---|
| 772 |     /** | 
|---|
| 773 |     @brief | 
|---|
| 774 |         Makes this WorldEntity look in specific direction. | 
|---|
| 775 |     @param direction | 
|---|
| 776 |         A point relative to the position of the WorldEntity which defines its orientation | 
|---|
| 777 |     @param relativeTo | 
|---|
| 778 |         The TransformSpace of this translation | 
|---|
| 779 |     @param localDirectionVector | 
|---|
| 780 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
| 781 |     */ | 
|---|
| 782 |     void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| 783 |     { | 
|---|
| 784 |         Quaternion savedOrientation(this->getOrientation()); | 
|---|
| 785 |         this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); | 
|---|
| 786 |         Quaternion newOrientation(this->node_->getOrientation()); | 
|---|
| 787 |         this->node_->setOrientation(savedOrientation); | 
|---|
| 788 |         this->setOrientation(newOrientation); | 
|---|
| 789 |     } | 
|---|
| 790 |  | 
|---|
| 791 |     //! Activates physics if the CollisionType is not None. | 
|---|
| 792 |     void WorldEntity::activatePhysics() | 
|---|
| 793 |     { | 
|---|
| 794 |         if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) | 
|---|
| 795 |         { | 
|---|
| 796 |             this->getScene()->addPhysicalObject(this); | 
|---|
| 797 |             this->bPhysicsActive_ = true; | 
|---|
| 798 |             this->bPhysicsActiveSynchronised_ = true; | 
|---|
| 799 |         } | 
|---|
| 800 |     } | 
|---|
| 801 |  | 
|---|
| 802 |     //! Deactivates physics but the CollisionType does not change. | 
|---|
| 803 |     void WorldEntity::deactivatePhysics() | 
|---|
| 804 |     { | 
|---|
| 805 |         if (this->isPhysicsActive()) | 
|---|
| 806 |         { | 
|---|
| 807 |             this->getScene()->removePhysicalObject(this); | 
|---|
| 808 |             this->bPhysicsActive_ = false; | 
|---|
| 809 |             this->bPhysicsActiveSynchronised_ = false; | 
|---|
| 810 |         } | 
|---|
| 811 |     } | 
|---|
| 812 |  | 
|---|
| 813 |     //! Tells whether the object has already been added to the Bullet physics World. | 
|---|
| 814 |     bool WorldEntity::addedToPhysicalWorld() const | 
|---|
| 815 |     { | 
|---|
| 816 |         return this->physicalBody_ && this->physicalBody_->isInWorld(); | 
|---|
| 817 |     } | 
|---|
| 818 |  | 
|---|
| 819 |     /** | 
|---|
| 820 |     @brief | 
|---|
| 821 |         Sets the CollisionType. This alters the object significantly! | 
|---|
| 822 |     @note | 
|---|
| 823 |         Operation does not work on attached WorldEntities. | 
|---|
| 824 |     */ | 
|---|
| 825 |     void WorldEntity::setCollisionType(CollisionType type) | 
|---|
| 826 |     { | 
|---|
| 827 |         if (this->collisionType_ == type) | 
|---|
| 828 |             return; | 
|---|
| 829 |  | 
|---|
| 830 |         // If we are already attached to a parent, this would be a bad idea.. | 
|---|
| 831 |         if (this->parent_) | 
|---|
| 832 |         { | 
|---|
| 833 |             orxout(internal_warning) << "Cannot set the collision type of a WorldEntity with a parent." << endl; | 
|---|
| 834 |             return; | 
|---|
| 835 |         } | 
|---|
| 836 |  | 
|---|
| 837 |         // Check for type legality. Could be StaticEntity or MobileEntity. | 
|---|
| 838 |         if (!this->isCollisionTypeLegal(type)) | 
|---|
| 839 |             return; | 
|---|
| 840 |  | 
|---|
| 841 |         if (this->isPhysicsActive()) | 
|---|
| 842 |             this->deactivatePhysics(); | 
|---|
| 843 |  | 
|---|
| 844 |         bool bReactivatePhysics = true; | 
|---|
| 845 |         if (this->hasPhysics() && !this->isPhysicsActive()) | 
|---|
| 846 |             bReactivatePhysics = false; | 
|---|
| 847 |  | 
|---|
| 848 |         // Check whether we have to create or destroy. | 
|---|
| 849 |         if (type != CollisionType::None && this->collisionType_ == CollisionType::None) | 
|---|
| 850 |         { | 
|---|
| 851 | /* | 
|---|
| 852 | HACK HACK HACK | 
|---|
| 853 |             // Check whether there was some scaling applied. | 
|---|
| 854 |             if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) | 
|---|
| 855 |             { | 
|---|
| 856 |                 orxout(internal_warning) << "Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << endl; | 
|---|
| 857 |                 return; | 
|---|
| 858 |             } | 
|---|
| 859 | HACK HACK HACK | 
|---|
| 860 | */ | 
|---|
| 861 |             // Create new rigid body | 
|---|
| 862 |             btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); | 
|---|
| 863 |             this->physicalBody_ = new btRigidBody(bodyConstructionInfo); | 
|---|
| 864 |             this->physicalBody_->setUserPointer(this); | 
|---|
| 865 |             this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); | 
|---|
| 866 |         } | 
|---|
| 867 |         else if (type == CollisionType::None && this->collisionType_ != CollisionType::None) | 
|---|
| 868 |         { | 
|---|
| 869 |             // Destroy rigid body | 
|---|
| 870 |             assert(this->physicalBody_); | 
|---|
| 871 |             deactivatePhysics(); | 
|---|
| 872 |             delete this->physicalBody_; | 
|---|
| 873 |             this->physicalBody_ = nullptr; | 
|---|
| 874 |             this->collisionType_ = CollisionType::None; | 
|---|
| 875 |             this->collisionTypeSynchronised_ = CollisionType::None; | 
|---|
| 876 |             return; | 
|---|
| 877 |         } | 
|---|
| 878 |  | 
|---|
| 879 |         // Change type | 
|---|
| 880 |         switch (type) | 
|---|
| 881 |         { | 
|---|
| 882 |         case CollisionType::Dynamic: | 
|---|
| 883 |             this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| 884 |             break; | 
|---|
| 885 |         case CollisionType::Kinematic: | 
|---|
| 886 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| 887 |             break; | 
|---|
| 888 |         case CollisionType::Static: | 
|---|
| 889 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); | 
|---|
| 890 |             break; | 
|---|
| 891 |         case CollisionType::None: | 
|---|
| 892 |             assert(false); // Doesn't happen | 
|---|
| 893 |             return; | 
|---|
| 894 |         } | 
|---|
| 895 |         this->collisionType_ = type; | 
|---|
| 896 |         this->collisionTypeSynchronised_ = type; | 
|---|
| 897 |  | 
|---|
| 898 |         // update mass and inertia tensor | 
|---|
| 899 |         recalculateMassProps(); | 
|---|
| 900 |         internalSetPhysicsProps(); | 
|---|
| 901 |         collisionCallbackActivityChanged(); | 
|---|
| 902 |         collisionResponseActivityChanged(); | 
|---|
| 903 |         if (bReactivatePhysics) | 
|---|
| 904 |             activatePhysics(); | 
|---|
| 905 |     } | 
|---|
| 906 |  | 
|---|
| 907 |     //! Sets the CollisionType by string (used for the XMLPort) | 
|---|
| 908 |     void WorldEntity::setCollisionTypeStr(const std::string& typeStr) | 
|---|
| 909 |     { | 
|---|
| 910 |         const std::string& typeStrLower = getLowercase(typeStr); | 
|---|
| 911 |         CollisionType type; | 
|---|
| 912 |         if (typeStrLower == "dynamic") | 
|---|
| 913 |             type = CollisionType::Dynamic; | 
|---|
| 914 |         else if (typeStrLower == "static") | 
|---|
| 915 |             type = CollisionType::Static; | 
|---|
| 916 |         else if (typeStrLower == "kinematic") | 
|---|
| 917 |             type = CollisionType::Kinematic; | 
|---|
| 918 |         else if (typeStrLower == "none") | 
|---|
| 919 |             type = CollisionType::None; | 
|---|
| 920 |         else | 
|---|
| 921 |             ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); | 
|---|
| 922 |         this->setCollisionType(type); | 
|---|
| 923 |     } | 
|---|
| 924 |  | 
|---|
| 925 |     //! Gets the CollisionType by string (used for the XMLPort) | 
|---|
| 926 |     std::string WorldEntity::getCollisionTypeStr() const | 
|---|
| 927 |     { | 
|---|
| 928 |         switch (this->getCollisionType()) | 
|---|
| 929 |         { | 
|---|
| 930 |             case CollisionType::Dynamic: | 
|---|
| 931 |                 return "dynamic"; | 
|---|
| 932 |             case CollisionType::Kinematic: | 
|---|
| 933 |                 return "kinematic"; | 
|---|
| 934 |             case CollisionType::Static: | 
|---|
| 935 |                 return "static"; | 
|---|
| 936 |             case CollisionType::None: | 
|---|
| 937 |                 return "none"; | 
|---|
| 938 |             default: | 
|---|
| 939 |                 assert(false); | 
|---|
| 940 |                 return ""; | 
|---|
| 941 |         } | 
|---|
| 942 |     } | 
|---|
| 943 |  | 
|---|
| 944 |     /** | 
|---|
| 945 |     @brief | 
|---|
| 946 |         Recalculates the accumulated child mass and calls recalculateMassProps() | 
|---|
| 947 |         and notifies the parent of the change. | 
|---|
| 948 |     @note | 
|---|
| 949 |         Called by a child WE | 
|---|
| 950 |     */ | 
|---|
| 951 |     void WorldEntity::notifyChildMassChanged() | 
|---|
| 952 |     { | 
|---|
| 953 |         // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already | 
|---|
| 954 |         // Recalculate mass | 
|---|
| 955 |         this->childrenMass_ = 0.0f; | 
|---|
| 956 |         for (WorldEntity* child : this->children_) | 
|---|
| 957 |             this->childrenMass_ += child->getMass(); | 
|---|
| 958 |         recalculateMassProps(); | 
|---|
| 959 |         // Notify parent WE | 
|---|
| 960 |         if (this->parent_) | 
|---|
| 961 |             parent_->notifyChildMassChanged(); | 
|---|
| 962 |     } | 
|---|
| 963 |  | 
|---|
| 964 |     /** | 
|---|
| 965 |     @brief | 
|---|
| 966 |         Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. | 
|---|
| 967 |     @note | 
|---|
| 968 |         - called by this->collisionShape_ | 
|---|
| 969 |         - May have a REALLY big overhead when called continuously at runtime, because then we need | 
|---|
| 970 |           to remove the physical body from Bullet and add it again. | 
|---|
| 971 |     */ | 
|---|
| 972 |     void WorldEntity::notifyCollisionShapeChanged() | 
|---|
| 973 |     { | 
|---|
| 974 |         if (hasPhysics()) | 
|---|
| 975 |         { | 
|---|
| 976 |             // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again | 
|---|
| 977 |             if (this->addedToPhysicalWorld()) | 
|---|
| 978 |             { | 
|---|
| 979 |                 this->deactivatePhysics(); | 
|---|
| 980 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
| 981 |                 this->activatePhysics(); | 
|---|
| 982 |             } | 
|---|
| 983 |             else | 
|---|
| 984 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
| 985 |         } | 
|---|
| 986 |         recalculateMassProps(); | 
|---|
| 987 |     } | 
|---|
| 988 |  | 
|---|
| 989 |     //! Updates all mass dependent parameters (mass, inertia tensor and child mass) | 
|---|
| 990 |     void WorldEntity::recalculateMassProps() | 
|---|
| 991 |     { | 
|---|
| 992 |         // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. | 
|---|
| 993 |         float totalMass = this->mass_ + this->childrenMass_; | 
|---|
| 994 |         this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); | 
|---|
| 995 |         if (this->hasPhysics()) | 
|---|
| 996 |         { | 
|---|
| 997 |             if (this->isStatic()) | 
|---|
| 998 |             { | 
|---|
| 999 |                 // Just set everything to zero | 
|---|
| 1000 |                 this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); | 
|---|
| 1001 |             } | 
|---|
| 1002 |             else if (totalMass == 0.0f) | 
|---|
| 1003 |             { | 
|---|
| 1004 |                 // Use default values to avoid very large or very small values | 
|---|
| 1005 |                 orxout(internal_warning) << "Setting the internal physical mass to 1.0 because mass_ is 0.0" << endl; | 
|---|
| 1006 |                 btVector3 inertia(0, 0, 0); | 
|---|
| 1007 |                 this->collisionShape_->calculateLocalInertia(1.0f, inertia); | 
|---|
| 1008 |                 this->physicalBody_->setMassProps(1.0f, inertia); | 
|---|
| 1009 |             } | 
|---|
| 1010 |             else | 
|---|
| 1011 |             { | 
|---|
| 1012 |                 this->physicalBody_->setMassProps(totalMass, this->localInertia_); | 
|---|
| 1013 |             } | 
|---|
| 1014 |         } | 
|---|
| 1015 |     } | 
|---|
| 1016 |  | 
|---|
| 1017 |     //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. | 
|---|
| 1018 |     void WorldEntity::internalSetPhysicsProps() | 
|---|
| 1019 |     { | 
|---|
| 1020 |         if (this->hasPhysics()) | 
|---|
| 1021 |         { | 
|---|
| 1022 |             this->physicalBody_->setRestitution(this->restitution_); | 
|---|
| 1023 |             this->physicalBody_->setAngularFactor(this->angularFactor_); | 
|---|
| 1024 |             this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); | 
|---|
| 1025 |             this->physicalBody_->setFriction(this->friction_); | 
|---|
| 1026 |             this->physicalBody_->setCcdMotionThreshold(this->ccdMotionThreshold_); | 
|---|
| 1027 |             this->physicalBody_->setCcdSweptSphereRadius(this->ccdSweptSphereRadius_); | 
|---|
| 1028 |         } | 
|---|
| 1029 |     } | 
|---|
| 1030 | } | 
|---|