| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Fabian 'x3n' Landau | 
|---|
| 24 |  *      Reto Grieder (physics) | 
|---|
| 25 |  *   Co-authors: | 
|---|
| 26 |  *      ... | 
|---|
| 27 |  * | 
|---|
| 28 |  */ | 
|---|
| 29 |  | 
|---|
| 30 | #include "WorldEntity.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include <OgreBillboardSet.h> | 
|---|
| 33 | #include <OgreCamera.h> | 
|---|
| 34 | #include <OgreEntity.h> | 
|---|
| 35 | #include <OgreParticleSystem.h> | 
|---|
| 36 | #include <OgreSceneManager.h> | 
|---|
| 37 | #include <OgreSceneNode.h> | 
|---|
| 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
|---|
| 39 | #include <boost/static_assert.hpp> | 
|---|
| 40 |  | 
|---|
| 41 | #include "util/OrxAssert.h" | 
|---|
| 42 | #include "util/Convert.h" | 
|---|
| 43 | #include "util/Exception.h" | 
|---|
| 44 | #include "core/CoreIncludes.h" | 
|---|
| 45 | #include "core/XMLPort.h" | 
|---|
| 46 | #include "Scene.h" | 
|---|
| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" | 
|---|
| 48 |  | 
|---|
| 49 | namespace orxonox | 
|---|
| 50 | { | 
|---|
| 51 |     const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; | 
|---|
| 52 |     const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z; | 
|---|
| 53 |     const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X; | 
|---|
| 54 |     const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; | 
|---|
| 55 |     const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y; | 
|---|
| 56 |     const Vector3 WorldEntity::UP    = Vector3::UNIT_Y; | 
|---|
| 57 |  | 
|---|
| 58 |     // Be sure we don't do bad conversions | 
|---|
| 59 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL  == (int)WorldEntity::Local); | 
|---|
| 60 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); | 
|---|
| 61 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD  == (int)WorldEntity::World); | 
|---|
| 62 |  | 
|---|
| 63 |     /** | 
|---|
| 64 |     @brief | 
|---|
| 65 |         Creates a new WorldEntity that may immediately be used. | 
|---|
| 66 |         All the default values are being set here. | 
|---|
| 67 |     */ | 
|---|
| 68 |     WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
|---|
| 69 |     { | 
|---|
| 70 |         RegisterObject(WorldEntity); | 
|---|
| 71 |  | 
|---|
| 72 |         if (!this->getScene() || !this->getScene()->getRootSceneNode()) | 
|---|
| 73 |             ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); | 
|---|
| 74 |  | 
|---|
| 75 |         this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
|---|
| 76 |  | 
|---|
| 77 |         this->parent_ = 0; | 
|---|
| 78 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| 79 |         this->bDeleteWithParent_ = true; | 
|---|
| 80 |  | 
|---|
| 81 |         this->node_->setPosition(Vector3::ZERO); | 
|---|
| 82 |         this->node_->setOrientation(Quaternion::IDENTITY); | 
|---|
| 83 |  | 
|---|
| 84 |         // Activity and visibility memory. | 
|---|
| 85 |         this->bActiveMem_ = true; | 
|---|
| 86 |         this->bVisibleMem_ = true; | 
|---|
| 87 |  | 
|---|
| 88 |  | 
|---|
| 89 |         // Default behaviour does not include physics | 
|---|
| 90 |         this->physicalBody_   = 0; | 
|---|
| 91 |         this->bPhysicsActive_ = false; | 
|---|
| 92 |         this->bPhysicsActiveSynchronised_    = false; | 
|---|
| 93 |         this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
| 94 |         this->collisionShape_ = new WorldEntityCollisionShape(this); | 
|---|
| 95 |         this->collisionType_             = None; | 
|---|
| 96 |         this->collisionTypeSynchronised_ = None; | 
|---|
| 97 |         this->mass_           = 1.0f; | 
|---|
| 98 |         this->childrenMass_   = 0; | 
|---|
| 99 |         // Using bullet default values | 
|---|
| 100 |         this->restitution_    = 0; | 
|---|
| 101 |         this->angularFactor_  = 1; | 
|---|
| 102 |         this->linearDamping_  = 0; | 
|---|
| 103 |         this->angularDamping_ = 0; | 
|---|
| 104 |         this->friction_       = 0.5; | 
|---|
| 105 |         this->bCollisionCallbackActive_ = false; | 
|---|
| 106 |         this->bCollisionResponseActive_ = true; | 
|---|
| 107 |  | 
|---|
| 108 |         this->registerVariables(); | 
|---|
| 109 |     } | 
|---|
| 110 |  | 
|---|
| 111 |     /** | 
|---|
| 112 |     @brief | 
|---|
| 113 |         Destroys the WorldEntity AND ALL its children with it. | 
|---|
| 114 |     */ | 
|---|
| 115 |     WorldEntity::~WorldEntity() | 
|---|
| 116 |     { | 
|---|
| 117 |         if (this->isInitialized()) | 
|---|
| 118 |         { | 
|---|
| 119 |             if (this->parent_) | 
|---|
| 120 |                 this->detachFromParent(); | 
|---|
| 121 |  | 
|---|
| 122 |             std::set<WorldEntity*>::iterator it; | 
|---|
| 123 |             while ((it = this->children_.begin()) != this->children_.end()) | 
|---|
| 124 |             { | 
|---|
| 125 |                 WorldEntity* entity = *it; | 
|---|
| 126 |  | 
|---|
| 127 |                 // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to smart pointers pointing to it | 
|---|
| 128 |                 entity->setPosition(entity->getWorldPosition()); | 
|---|
| 129 |                 this->detach(entity); // detach also erases the element from the children set | 
|---|
| 130 |  | 
|---|
| 131 |                 if (entity->getDeleteWithParent()) | 
|---|
| 132 |                     entity->destroy(); | 
|---|
| 133 |             } | 
|---|
| 134 |  | 
|---|
| 135 |             if (this->physicalBody_) | 
|---|
| 136 |             { | 
|---|
| 137 |                 this->deactivatePhysics(); | 
|---|
| 138 |                 delete this->physicalBody_; | 
|---|
| 139 |             } | 
|---|
| 140 |             this->collisionShape_->destroy(); | 
|---|
| 141 |  | 
|---|
| 142 |             this->node_->detachAllObjects(); | 
|---|
| 143 |             this->node_->removeAllChildren(); | 
|---|
| 144 |  | 
|---|
| 145 |             OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); | 
|---|
| 146 |             this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); | 
|---|
| 147 |         } | 
|---|
| 148 |     } | 
|---|
| 149 |  | 
|---|
| 150 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 151 |     { | 
|---|
| 152 |         SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
|---|
| 153 |  | 
|---|
| 154 |         XMLPortParamTemplate(WorldEntity, "position",    setPosition,    getPosition,    xmlelement, mode, const Vector3&); | 
|---|
| 155 |         XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
|---|
| 156 |         XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&); | 
|---|
| 157 |         XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode); | 
|---|
| 158 |         XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode); | 
|---|
| 159 |         XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode); | 
|---|
| 160 |         XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode); | 
|---|
| 161 |         XMLPortParamLoadOnly(WorldEntity, "pitch",       pitch_xmlport,        xmlelement, mode); | 
|---|
| 162 |         XMLPortParamLoadOnly(WorldEntity, "roll",        roll_xmlport,         xmlelement, mode); | 
|---|
| 163 |         XMLPortParam        (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); | 
|---|
| 164 |  | 
|---|
| 165 |         // Physics | 
|---|
| 166 |         XMLPortParam(WorldEntity, "collisionType",     setCollisionTypeStr,  getCollisionTypeStr,  xmlelement, mode); | 
|---|
| 167 |         XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); | 
|---|
| 168 |         XMLPortParam(WorldEntity, "mass",              setMass,              getMass,              xmlelement, mode); | 
|---|
| 169 |         XMLPortParam(WorldEntity, "restitution",       setRestitution,       getRestitution,       xmlelement, mode); | 
|---|
| 170 |         XMLPortParam(WorldEntity, "angularFactor",     setAngularFactor,     getAngularFactor,     xmlelement, mode); | 
|---|
| 171 |         XMLPortParam(WorldEntity, "linearDamping",     setLinearDamping,     getLinearDamping,     xmlelement, mode); | 
|---|
| 172 |         XMLPortParam(WorldEntity, "angularDamping",    setAngularDamping,    getAngularDamping,    xmlelement, mode); | 
|---|
| 173 |         XMLPortParam(WorldEntity, "friction",          setFriction,          getFriction,          xmlelement, mode); | 
|---|
| 174 |  | 
|---|
| 175 |         // Other attached WorldEntities | 
|---|
| 176 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); | 
|---|
| 177 |         // Attached collision shapes | 
|---|
| 178 |         XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); | 
|---|
| 179 |     } | 
|---|
| 180 |  | 
|---|
| 181 |     void WorldEntity::registerVariables() | 
|---|
| 182 |     { | 
|---|
| 183 |         registerVariable(this->mainStateName_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); | 
|---|
| 184 |  | 
|---|
| 185 |         registerVariable(this->bActive_,        VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); | 
|---|
| 186 |         registerVariable(this->bVisible_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); | 
|---|
| 187 |  | 
|---|
| 188 |         registerVariable(this->getScale3D(),    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); | 
|---|
| 189 |  | 
|---|
| 190 |         // Physics stuff | 
|---|
| 191 |         registerVariable(this->mass_,           VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); | 
|---|
| 192 |         registerVariable(this->restitution_,    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); | 
|---|
| 193 |         registerVariable(this->angularFactor_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); | 
|---|
| 194 |         registerVariable(this->linearDamping_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); | 
|---|
| 195 |         registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); | 
|---|
| 196 |         registerVariable(this->friction_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); | 
|---|
| 197 |         registerVariable(this->bCollisionCallbackActive_, | 
|---|
| 198 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); | 
|---|
| 199 |         registerVariable(this->bCollisionResponseActive_, | 
|---|
| 200 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); | 
|---|
| 201 |         registerVariable((int&)this->collisionTypeSynchronised_, | 
|---|
| 202 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); | 
|---|
| 203 |         registerVariable(this->bPhysicsActiveSynchronised_, | 
|---|
| 204 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); | 
|---|
| 205 |  | 
|---|
| 206 |         // Attach to parent if necessary | 
|---|
| 207 |         registerVariable(this->parentID_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); | 
|---|
| 208 |     } | 
|---|
| 209 |  | 
|---|
| 210 |     /** | 
|---|
| 211 |     @brief | 
|---|
| 212 |         When the activity is changed, it is changed for all attached objects as well. | 
|---|
| 213 |     */ | 
|---|
| 214 |     void WorldEntity::changedActivity(void) | 
|---|
| 215 |     { | 
|---|
| 216 |         SUPER(WorldEntity, changedActivity); | 
|---|
| 217 |  | 
|---|
| 218 |         if(GameMode::isMaster()) | 
|---|
| 219 |         { | 
|---|
| 220 |             for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
|---|
| 221 |             { | 
|---|
| 222 |                 if(!this->isActive()) | 
|---|
| 223 |                 { | 
|---|
| 224 |                     (*it)->bActiveMem_ = (*it)->isActive(); | 
|---|
| 225 |                     (*it)->setActive(this->isActive()); | 
|---|
| 226 |                 } | 
|---|
| 227 |                 else | 
|---|
| 228 |                 { | 
|---|
| 229 |                     (*it)->setActive((*it)->bActiveMem_); | 
|---|
| 230 |                 } | 
|---|
| 231 |             } | 
|---|
| 232 |         } | 
|---|
| 233 |     } | 
|---|
| 234 |  | 
|---|
| 235 |     /** | 
|---|
| 236 |     @brief | 
|---|
| 237 |         When the visibility is changed, it is changed for all attached objects as well. | 
|---|
| 238 |     */ | 
|---|
| 239 |     void WorldEntity::changedVisibility(void) | 
|---|
| 240 |     { | 
|---|
| 241 |         SUPER(WorldEntity, changedVisibility); | 
|---|
| 242 |  | 
|---|
| 243 |         if(GameMode::isMaster()) | 
|---|
| 244 |         { | 
|---|
| 245 |             for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
|---|
| 246 |             { | 
|---|
| 247 |                 if(!this->isVisible()) | 
|---|
| 248 |                 { | 
|---|
| 249 |                     (*it)->bVisibleMem_ = (*it)->isVisible(); | 
|---|
| 250 |                     (*it)->setVisible(this->isVisible()); | 
|---|
| 251 |                 } | 
|---|
| 252 |                 else | 
|---|
| 253 |                 { | 
|---|
| 254 |                     (*it)->setVisible((*it)->bVisibleMem_); | 
|---|
| 255 |                 } | 
|---|
| 256 |             } | 
|---|
| 257 |         } | 
|---|
| 258 |     } | 
|---|
| 259 |  | 
|---|
| 260 |     /** | 
|---|
| 261 |     @brief | 
|---|
| 262 |         Network function that object this instance to its correct parent. | 
|---|
| 263 |     */ | 
|---|
| 264 |     void WorldEntity::networkcallback_parentChanged() | 
|---|
| 265 |     { | 
|---|
| 266 |         if (this->parentID_ != OBJECTID_UNKNOWN) | 
|---|
| 267 |         { | 
|---|
| 268 |             WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); | 
|---|
| 269 |             if (parent) | 
|---|
| 270 |                 this->attachToParent(parent); | 
|---|
| 271 |         } | 
|---|
| 272 |     } | 
|---|
| 273 |  | 
|---|
| 274 |     /** | 
|---|
| 275 |     @brief | 
|---|
| 276 |         Attaches this object to a parent SceneNode. | 
|---|
| 277 |     @remarks | 
|---|
| 278 |         Only use this method if you know exactly what you're doing! | 
|---|
| 279 |         Normally, attaching works internally by attaching WE's. | 
|---|
| 280 |     */ | 
|---|
| 281 |     void WorldEntity::attachToNode(Ogre::SceneNode* node) | 
|---|
| 282 |     { | 
|---|
| 283 |         Ogre::Node* parent = this->node_->getParent(); | 
|---|
| 284 |         if (parent) | 
|---|
| 285 |             parent->removeChild(this->node_); | 
|---|
| 286 |         node->addChild(this->node_); | 
|---|
| 287 |     } | 
|---|
| 288 |  | 
|---|
| 289 |     /** | 
|---|
| 290 |     @brief | 
|---|
| 291 |         Detaches this object from a parent SceneNode. | 
|---|
| 292 |     @remarks | 
|---|
| 293 |         Only use this method if you know exactly what you're doing! | 
|---|
| 294 |         Normally, attaching works internally by attaching WE's. | 
|---|
| 295 |     */ | 
|---|
| 296 |     void WorldEntity::detachFromNode(Ogre::SceneNode* node) | 
|---|
| 297 |     { | 
|---|
| 298 |         node->removeChild(this->node_); | 
|---|
| 299 | //        this->getScene()->getRootSceneNode()->addChild(this->node_); | 
|---|
| 300 |     } | 
|---|
| 301 |  | 
|---|
| 302 |     /** | 
|---|
| 303 |     @brief | 
|---|
| 304 |         Network callback for the collision type. Only change the type if it was valid. | 
|---|
| 305 |     */ | 
|---|
| 306 |     void WorldEntity::collisionTypeChanged() | 
|---|
| 307 |     { | 
|---|
| 308 |         if (this->collisionTypeSynchronised_ != Dynamic && | 
|---|
| 309 |             this->collisionTypeSynchronised_ != Kinematic && | 
|---|
| 310 |             this->collisionTypeSynchronised_ != Static && | 
|---|
| 311 |             this->collisionTypeSynchronised_ != None) | 
|---|
| 312 |         { | 
|---|
| 313 |             orxout(internal_error) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << endl; | 
|---|
| 314 |         } | 
|---|
| 315 |         else if (this->collisionTypeSynchronised_ != collisionType_) | 
|---|
| 316 |         { | 
|---|
| 317 |             if (this->parent_) | 
|---|
| 318 |                 orxout(internal_warning) << "Network connection tried to set the collision type of an attached WE. Ignoring." << endl; | 
|---|
| 319 |             else | 
|---|
| 320 |                 this->setCollisionType(this->collisionTypeSynchronised_); | 
|---|
| 321 |         } | 
|---|
| 322 |     } | 
|---|
| 323 |  | 
|---|
| 324 |     //! Network callback for this->bPhysicsActive_ | 
|---|
| 325 |     void WorldEntity::physicsActivityChanged() | 
|---|
| 326 |     { | 
|---|
| 327 |         if (this->bPhysicsActiveSynchronised_) | 
|---|
| 328 |             this->activatePhysics(); | 
|---|
| 329 |         else | 
|---|
| 330 |             this->deactivatePhysics(); | 
|---|
| 331 |     } | 
|---|
| 332 |  | 
|---|
| 333 |     //! Function sets whether Bullet should issue a callback on collisions | 
|---|
| 334 |     void WorldEntity::collisionCallbackActivityChanged() | 
|---|
| 335 |     { | 
|---|
| 336 |         if (this->hasPhysics()) | 
|---|
| 337 |         { | 
|---|
| 338 |             if (this->bCollisionCallbackActive_) | 
|---|
| 339 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
| 340 |                     btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
| 341 |             else | 
|---|
| 342 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
| 343 |                     ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
| 344 |         } | 
|---|
| 345 |     } | 
|---|
| 346 |  | 
|---|
| 347 |     //! Function sets whether Bullet should react itself to a collision | 
|---|
| 348 |     void WorldEntity::collisionResponseActivityChanged() | 
|---|
| 349 |     { | 
|---|
| 350 |         if (this->hasPhysics()) | 
|---|
| 351 |         { | 
|---|
| 352 |             if (this->bCollisionResponseActive_) | 
|---|
| 353 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
| 354 |                     ~btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
| 355 |             else | 
|---|
| 356 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
| 357 |                     btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
| 358 |         } | 
|---|
| 359 |     } | 
|---|
| 360 |  | 
|---|
| 361 |     /** | 
|---|
| 362 |     @brief | 
|---|
| 363 |         Attaches a child WorldEntity to this object. This calls notifyBeingAttached() | 
|---|
| 364 |         of the child WE. | 
|---|
| 365 |     @note | 
|---|
| 366 |         The collision shape of the child object gets attached nevertheless. That also means | 
|---|
| 367 |         that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. | 
|---|
| 368 |         Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change | 
|---|
| 369 |         this behaviour because you then might not want to merge the collision shapes. | 
|---|
| 370 |     */ | 
|---|
| 371 |     void WorldEntity::attach(WorldEntity* object) | 
|---|
| 372 |     { | 
|---|
| 373 |         if (object == this) | 
|---|
| 374 |         { | 
|---|
| 375 |             orxout(internal_warning) << "Can't attach a WorldEntity to itself." << endl; | 
|---|
| 376 |             return; | 
|---|
| 377 |         } | 
|---|
| 378 |  | 
|---|
| 379 |         if (!object->notifyBeingAttached(this)) | 
|---|
| 380 |             return; | 
|---|
| 381 |  | 
|---|
| 382 |         this->attachNode(object->node_); | 
|---|
| 383 |         this->children_.insert(object); | 
|---|
| 384 |  | 
|---|
| 385 |         this->attachCollisionShape(object->collisionShape_); | 
|---|
| 386 |         // mass | 
|---|
| 387 |         this->childrenMass_ += object->getMass(); | 
|---|
| 388 |         recalculateMassProps(); | 
|---|
| 389 |     } | 
|---|
| 390 |  | 
|---|
| 391 |     /** | 
|---|
| 392 |     @brief | 
|---|
| 393 |         Function gets called when this object is being attached to a new parent. | 
|---|
| 394 |  | 
|---|
| 395 |         This operation is only allowed if the collision types "like" each other. | 
|---|
| 396 |         - You cannot a attach a non physical object to a physical one. | 
|---|
| 397 |         - Dynamic object can NOT be attached at all. | 
|---|
| 398 |         - It is also not possible to attach a kinematic to a dynamic one. | 
|---|
| 399 |         - Attaching of kinematic objects otherwise is not yet supported. | 
|---|
| 400 |     */ | 
|---|
| 401 |     bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) | 
|---|
| 402 |     { | 
|---|
| 403 |         // check first whether attaching is even allowed | 
|---|
| 404 |         if (this->hasPhysics()) | 
|---|
| 405 |         { | 
|---|
| 406 |             if (!newParent->hasPhysics()) | 
|---|
| 407 |             { | 
|---|
| 408 |                 orxout(internal_warning) << " Cannot attach a physical object to a non physical one." << endl; | 
|---|
| 409 |                 return false; | 
|---|
| 410 |             } | 
|---|
| 411 |             else if (this->isDynamic()) | 
|---|
| 412 |             { | 
|---|
| 413 |                 orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; | 
|---|
| 414 |                 return false; | 
|---|
| 415 |             } | 
|---|
| 416 |             else if (this->isKinematic() && newParent->isDynamic()) | 
|---|
| 417 |             { | 
|---|
| 418 |                 orxout(internal_warning) << "Cannot attach a kinematic object to a dynamic one." << endl; | 
|---|
| 419 |                 return false; | 
|---|
| 420 |             } | 
|---|
| 421 |             else if (this->isKinematic()) | 
|---|
| 422 |             { | 
|---|
| 423 |                 orxout(internal_warning) << "Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << endl; | 
|---|
| 424 |                 return false; | 
|---|
| 425 |             } | 
|---|
| 426 |         } | 
|---|
| 427 |  | 
|---|
| 428 |         if (this->isPhysicsActive()) | 
|---|
| 429 |             this->bPhysicsActiveBeforeAttaching_ = true; | 
|---|
| 430 |         this->deactivatePhysics(); | 
|---|
| 431 |  | 
|---|
| 432 |         if (this->parent_) | 
|---|
| 433 |             this->detachFromParent(); | 
|---|
| 434 |  | 
|---|
| 435 |         this->parent_ = newParent; | 
|---|
| 436 |         this->parentID_ = newParent->getObjectID(); | 
|---|
| 437 |  | 
|---|
| 438 |         this->parentChanged(); | 
|---|
| 439 |  | 
|---|
| 440 |         // apply transform to collision shape | 
|---|
| 441 |         this->collisionShape_->setPosition(this->getPosition()); | 
|---|
| 442 |         this->collisionShape_->setOrientation(this->getOrientation()); | 
|---|
| 443 |         // TODO: Scale | 
|---|
| 444 |  | 
|---|
| 445 |         return true; | 
|---|
| 446 |     } | 
|---|
| 447 |  | 
|---|
| 448 |     /** | 
|---|
| 449 |     @brief | 
|---|
| 450 |         Detaches a child WorldEntity from this instance. | 
|---|
| 451 |     */ | 
|---|
| 452 |     void WorldEntity::detach(WorldEntity* object) | 
|---|
| 453 |     { | 
|---|
| 454 |         std::set<WorldEntity*>::iterator it = this->children_.find(object); | 
|---|
| 455 |         if (it == this->children_.end()) | 
|---|
| 456 |         { | 
|---|
| 457 |             orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; | 
|---|
| 458 |             return; | 
|---|
| 459 |         } | 
|---|
| 460 |  | 
|---|
| 461 |         // collision shapes | 
|---|
| 462 |         this->detachCollisionShape(object->collisionShape_); | 
|---|
| 463 |  | 
|---|
| 464 |         // mass | 
|---|
| 465 |         if (object->getMass() > 0.0f) | 
|---|
| 466 |         { | 
|---|
| 467 |             this->childrenMass_ -= object->getMass(); | 
|---|
| 468 |             recalculateMassProps(); | 
|---|
| 469 |         } | 
|---|
| 470 |  | 
|---|
| 471 |         this->detachNode(object->node_); | 
|---|
| 472 |         this->children_.erase(it); | 
|---|
| 473 |  | 
|---|
| 474 |         object->notifyDetached(); | 
|---|
| 475 |     } | 
|---|
| 476 |  | 
|---|
| 477 |     /** | 
|---|
| 478 |     @brief | 
|---|
| 479 |         Function gets called when the object has been detached from its parent. | 
|---|
| 480 |     */ | 
|---|
| 481 |     void WorldEntity::notifyDetached() | 
|---|
| 482 |     { | 
|---|
| 483 |         this->parent_ = 0; | 
|---|
| 484 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| 485 |  | 
|---|
| 486 |         this->parentChanged(); | 
|---|
| 487 |  | 
|---|
| 488 |         // reset orientation of the collisionShape (cannot be set within a WE usually) | 
|---|
| 489 |         this->collisionShape_->setPosition(Vector3::ZERO); | 
|---|
| 490 |         this->collisionShape_->setOrientation(Quaternion::IDENTITY); | 
|---|
| 491 |         // TODO: Scale | 
|---|
| 492 |  | 
|---|
| 493 |         if (this->bPhysicsActiveBeforeAttaching_) | 
|---|
| 494 |         { | 
|---|
| 495 |             this->activatePhysics(); | 
|---|
| 496 |             this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
| 497 |         } | 
|---|
| 498 |     } | 
|---|
| 499 |  | 
|---|
| 500 |     //! Returns an attached object (merely for XMLPort). | 
|---|
| 501 |     WorldEntity* WorldEntity::getAttachedObject(unsigned int index) | 
|---|
| 502 |     { | 
|---|
| 503 |         unsigned int i = 0; | 
|---|
| 504 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
| 505 |         { | 
|---|
| 506 |             if (i == index) | 
|---|
| 507 |                 return (*it); | 
|---|
| 508 |             ++i; | 
|---|
| 509 |         } | 
|---|
| 510 |         return 0; | 
|---|
| 511 |     } | 
|---|
| 512 |  | 
|---|
| 513 |     //! Attaches an Ogre::SceneNode to this WorldEntity. | 
|---|
| 514 |     void WorldEntity::attachNode(Ogre::SceneNode* node) | 
|---|
| 515 |     { | 
|---|
| 516 |         Ogre::Node* parent = node->getParent(); | 
|---|
| 517 |         if (parent) | 
|---|
| 518 |             parent->removeChild(node); | 
|---|
| 519 |         this->node_->addChild(node); | 
|---|
| 520 |     } | 
|---|
| 521 |  | 
|---|
| 522 |     //! Detaches an Ogre::SceneNode from this WorldEntity. | 
|---|
| 523 |     void WorldEntity::detachNode(Ogre::SceneNode* node) | 
|---|
| 524 |     { | 
|---|
| 525 |         this->node_->removeChild(node); | 
|---|
| 526 | //        this->getScene()->getRootSceneNode()->addChild(node); | 
|---|
| 527 |     } | 
|---|
| 528 |  | 
|---|
| 529 |     //! Attaches an Ogre::MovableObject to this WorldEntity. | 
|---|
| 530 |     void WorldEntity::attachOgreObject(Ogre::MovableObject* object) | 
|---|
| 531 |     { | 
|---|
| 532 |         this->node_->attachObject(object); | 
|---|
| 533 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
|---|
| 534 |     } | 
|---|
| 535 |  | 
|---|
| 536 |     void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) | 
|---|
| 537 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 538 |     void WorldEntity::attachOgreObject(Ogre::Camera* object) | 
|---|
| 539 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 540 |     void WorldEntity::attachOgreObject(Ogre::Entity* object) | 
|---|
| 541 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 542 |     void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| 543 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 544 |  | 
|---|
| 545 |     //! Detaches an Ogre::MovableObject from this WorldEntity. | 
|---|
| 546 |     void WorldEntity::detachOgreObject(Ogre::MovableObject* object) | 
|---|
| 547 |     { | 
|---|
| 548 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); | 
|---|
| 549 |         this->node_->detachObject(object); | 
|---|
| 550 |     } | 
|---|
| 551 |  | 
|---|
| 552 |     void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) | 
|---|
| 553 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 554 |     void WorldEntity::detachOgreObject(Ogre::Camera* object) | 
|---|
| 555 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 556 |     void WorldEntity::detachOgreObject(Ogre::Entity* object) | 
|---|
| 557 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 558 |     void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| 559 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 560 |  | 
|---|
| 561 |     //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. | 
|---|
| 562 |     Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) | 
|---|
| 563 |     { | 
|---|
| 564 |         return this->node_->detachObject(name); | 
|---|
| 565 |     } | 
|---|
| 566 |  | 
|---|
| 567 |     //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 568 |     void WorldEntity::attachCollisionShape(CollisionShape* shape) | 
|---|
| 569 |     { | 
|---|
| 570 |         this->collisionShape_->attach(shape); | 
|---|
| 571 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
| 572 |     } | 
|---|
| 573 |  | 
|---|
| 574 |     //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 575 |     void WorldEntity::detachCollisionShape(CollisionShape* shape) | 
|---|
| 576 |     { | 
|---|
| 577 |         // Note: The collision shapes may not be detached with this function! | 
|---|
| 578 |         this->collisionShape_->detach(shape); | 
|---|
| 579 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
| 580 |     } | 
|---|
| 581 |  | 
|---|
| 582 |     //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 583 |     CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) | 
|---|
| 584 |     { | 
|---|
| 585 |         return this->collisionShape_->getAttachedShape(index); | 
|---|
| 586 |     } | 
|---|
| 587 |  | 
|---|
| 588 |     // Note: These functions are placed in WorldEntity.h as inline functions for the release build. | 
|---|
| 589 | #ifndef ORXONOX_RELEASE | 
|---|
| 590 |     const Vector3& WorldEntity::getPosition() const | 
|---|
| 591 |     { | 
|---|
| 592 |         return this->node_->getPosition(); | 
|---|
| 593 |     } | 
|---|
| 594 |  | 
|---|
| 595 |     const Quaternion& WorldEntity::getOrientation() const | 
|---|
| 596 |     { | 
|---|
| 597 |         return this->node_->getOrientation(); | 
|---|
| 598 |     } | 
|---|
| 599 |  | 
|---|
| 600 |     const Vector3& WorldEntity::getScale3D() const | 
|---|
| 601 |     { | 
|---|
| 602 |         return this->node_->getScale(); | 
|---|
| 603 |     } | 
|---|
| 604 | #endif | 
|---|
| 605 |  | 
|---|
| 606 |     //! Returns the position relative to the root space | 
|---|
| 607 |     const Vector3& WorldEntity::getWorldPosition() const | 
|---|
| 608 |     { | 
|---|
| 609 |         return this->node_->_getDerivedPosition(); | 
|---|
| 610 |     } | 
|---|
| 611 |  | 
|---|
| 612 |     //! Returns the orientation relative to the root space | 
|---|
| 613 |     const Quaternion& WorldEntity::getWorldOrientation() const | 
|---|
| 614 |     { | 
|---|
| 615 |         return this->node_->_getDerivedOrientation(); | 
|---|
| 616 |     } | 
|---|
| 617 |  | 
|---|
| 618 |     //! Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
| 619 |     const Vector3& WorldEntity::getWorldScale3D() const | 
|---|
| 620 |     { | 
|---|
| 621 |         return this->node_->_getDerivedScale(); | 
|---|
| 622 |     } | 
|---|
| 623 |  | 
|---|
| 624 |     /** | 
|---|
| 625 |     @brief | 
|---|
| 626 |         Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
| 627 |     @return | 
|---|
| 628 |         Returns the scaling if it is uniform, 1.0f otherwise. | 
|---|
| 629 |     */ | 
|---|
| 630 |     float WorldEntity::getWorldScale() const | 
|---|
| 631 |     { | 
|---|
| 632 |         Vector3 scale = this->getWorldScale3D(); | 
|---|
| 633 |         return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; | 
|---|
| 634 |     } | 
|---|
| 635 |  | 
|---|
| 636 |     /** | 
|---|
| 637 |     @brief | 
|---|
| 638 |         Sets the three dimensional scaling of this object. | 
|---|
| 639 |     @note | 
|---|
| 640 |         Scaling physical objects has not yet been implemented and is therefore forbidden. | 
|---|
| 641 |     */ | 
|---|
| 642 |     void WorldEntity::setScale3D(const Vector3& scale) | 
|---|
| 643 |     { | 
|---|
| 644 |         // If physics is enabled scale the attached CollisionShape. | 
|---|
| 645 |         /*if (this->hasPhysics() && this->collisionShape_ != NULL) | 
|---|
| 646 |         { | 
|---|
| 647 |             this->collisionShape_->setScale3D(scale); | 
|---|
| 648 |         }*/ | 
|---|
| 649 |  | 
|---|
| 650 |         this->node_->setScale(scale); | 
|---|
| 651 |  | 
|---|
| 652 |         this->changedScale(); | 
|---|
| 653 |     } | 
|---|
| 654 |  | 
|---|
| 655 |     /** | 
|---|
| 656 |     @brief | 
|---|
| 657 |         Translates this WorldEntity by a vector. | 
|---|
| 658 |     @param distance | 
|---|
| 659 |         The relative distance of the translation | 
|---|
| 660 |     @param relativeTo | 
|---|
| 661 |         The TransformSpace of this translation | 
|---|
| 662 |     */ | 
|---|
| 663 |     void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) | 
|---|
| 664 |     { | 
|---|
| 665 |         switch (relativeTo) | 
|---|
| 666 |         { | 
|---|
| 667 |         case WorldEntity::Local: | 
|---|
| 668 |             // position is relative to parent so transform downwards | 
|---|
| 669 |             this->setPosition(this->getPosition() + this->getOrientation() * distance); | 
|---|
| 670 |             break; | 
|---|
| 671 |         case WorldEntity::Parent: | 
|---|
| 672 |             this->setPosition(this->getPosition() + distance); | 
|---|
| 673 |             break; | 
|---|
| 674 |         case WorldEntity::World: | 
|---|
| 675 |             // position is relative to parent so transform upwards | 
|---|
| 676 |             if (this->node_->getParent()) | 
|---|
| 677 |                 setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) | 
|---|
| 678 |                     / node_->getParent()->_getDerivedScale()); | 
|---|
| 679 |             else | 
|---|
| 680 |                 this->setPosition(this->getPosition() + distance); | 
|---|
| 681 |             break; | 
|---|
| 682 |         } | 
|---|
| 683 |     } | 
|---|
| 684 |  | 
|---|
| 685 |     /** | 
|---|
| 686 |     @brief | 
|---|
| 687 |         Rotates this WorldEntity by a quaternion. | 
|---|
| 688 |     @param rotation | 
|---|
| 689 |         The desired relative rotation | 
|---|
| 690 |     @param relativeTo | 
|---|
| 691 |         The TransformSpace of this translation | 
|---|
| 692 |     */ | 
|---|
| 693 |     void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) | 
|---|
| 694 |     { | 
|---|
| 695 |         switch(relativeTo) | 
|---|
| 696 |         { | 
|---|
| 697 |         case WorldEntity::Local: | 
|---|
| 698 |             this->setOrientation(this->getOrientation() * rotation); | 
|---|
| 699 |             break; | 
|---|
| 700 |         case WorldEntity::Parent: | 
|---|
| 701 |             // Rotations are normally relative to local axes, transform up | 
|---|
| 702 |             this->setOrientation(rotation * this->getOrientation()); | 
|---|
| 703 |             break; | 
|---|
| 704 |         case WorldEntity::World: | 
|---|
| 705 |             // Rotations are normally relative to local axes, transform up | 
|---|
| 706 |             this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() | 
|---|
| 707 |                 * rotation * this->getWorldOrientation()); | 
|---|
| 708 |             break; | 
|---|
| 709 |         } | 
|---|
| 710 |     } | 
|---|
| 711 |  | 
|---|
| 712 |     /** | 
|---|
| 713 |     @brief | 
|---|
| 714 |         Makes this WorldEntity look at a specific target location. | 
|---|
| 715 |     @param target | 
|---|
| 716 |         An absolute point in the space which defines the direction of the entity | 
|---|
| 717 |     @param relativeTo | 
|---|
| 718 |         The TransformSpace of this translation | 
|---|
| 719 |     @param localDirectionVector | 
|---|
| 720 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
| 721 |     */ | 
|---|
| 722 |     void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| 723 |     { | 
|---|
| 724 |         Vector3 origin(0, 0, 0); | 
|---|
| 725 |         switch (relativeTo) | 
|---|
| 726 |         { | 
|---|
| 727 |         case WorldEntity::Local: | 
|---|
| 728 |             origin = Vector3::ZERO; | 
|---|
| 729 |             break; | 
|---|
| 730 |         case WorldEntity::Parent: | 
|---|
| 731 |             origin = this->getPosition(); | 
|---|
| 732 |             break; | 
|---|
| 733 |         case WorldEntity::World: | 
|---|
| 734 |             origin = this->getWorldPosition(); | 
|---|
| 735 |             break; | 
|---|
| 736 |         } | 
|---|
| 737 |         this->setDirection(target - origin, relativeTo, localDirectionVector); | 
|---|
| 738 |     } | 
|---|
| 739 |  | 
|---|
| 740 |     /** | 
|---|
| 741 |     @brief | 
|---|
| 742 |         Makes this WorldEntity look in specific direction. | 
|---|
| 743 |     @param direction | 
|---|
| 744 |         A point relative to the position of the WorldEntity which defines its orientation | 
|---|
| 745 |     @param relativeTo | 
|---|
| 746 |         The TransformSpace of this translation | 
|---|
| 747 |     @param localDirectionVector | 
|---|
| 748 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
| 749 |     */ | 
|---|
| 750 |     void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| 751 |     { | 
|---|
| 752 |         Quaternion savedOrientation(this->getOrientation()); | 
|---|
| 753 |         this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); | 
|---|
| 754 |         Quaternion newOrientation(this->node_->getOrientation()); | 
|---|
| 755 |         this->node_->setOrientation(savedOrientation); | 
|---|
| 756 |         this->setOrientation(newOrientation); | 
|---|
| 757 |     } | 
|---|
| 758 |  | 
|---|
| 759 |     //! Activates physics if the CollisionType is not None. | 
|---|
| 760 |     void WorldEntity::activatePhysics() | 
|---|
| 761 |     { | 
|---|
| 762 |         if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) | 
|---|
| 763 |         { | 
|---|
| 764 |             this->getScene()->addPhysicalObject(this); | 
|---|
| 765 |             this->bPhysicsActive_ = true; | 
|---|
| 766 |             this->bPhysicsActiveSynchronised_ = true; | 
|---|
| 767 |         } | 
|---|
| 768 |     } | 
|---|
| 769 |  | 
|---|
| 770 |     //! Deactivates physics but the CollisionType does not change. | 
|---|
| 771 |     void WorldEntity::deactivatePhysics() | 
|---|
| 772 |     { | 
|---|
| 773 |         if (this->isPhysicsActive()) | 
|---|
| 774 |         { | 
|---|
| 775 |             this->getScene()->removePhysicalObject(this); | 
|---|
| 776 |             this->bPhysicsActive_ = false; | 
|---|
| 777 |             this->bPhysicsActiveSynchronised_ = false; | 
|---|
| 778 |         } | 
|---|
| 779 |     } | 
|---|
| 780 |  | 
|---|
| 781 |     //! Tells whether the object has already been added to the Bullet physics World. | 
|---|
| 782 |     bool WorldEntity::addedToPhysicalWorld() const | 
|---|
| 783 |     { | 
|---|
| 784 |         return this->physicalBody_ && this->physicalBody_->isInWorld(); | 
|---|
| 785 |     } | 
|---|
| 786 |  | 
|---|
| 787 |     /** | 
|---|
| 788 |     @brief | 
|---|
| 789 |         Sets the CollisionType. This alters the object significantly! | 
|---|
| 790 |     @note | 
|---|
| 791 |         Operation does not work on attached WorldEntities. | 
|---|
| 792 |     */ | 
|---|
| 793 |     void WorldEntity::setCollisionType(CollisionType type) | 
|---|
| 794 |     { | 
|---|
| 795 |         if (this->collisionType_ == type) | 
|---|
| 796 |             return; | 
|---|
| 797 |  | 
|---|
| 798 |         // If we are already attached to a parent, this would be a bad idea.. | 
|---|
| 799 |         if (this->parent_) | 
|---|
| 800 |         { | 
|---|
| 801 |             orxout(internal_warning) << "Cannot set the collision type of a WorldEntity with a parent." << endl; | 
|---|
| 802 |             return; | 
|---|
| 803 |         } | 
|---|
| 804 |  | 
|---|
| 805 |         // Check for type legality. Could be StaticEntity or MobileEntity. | 
|---|
| 806 |         if (!this->isCollisionTypeLegal(type)) | 
|---|
| 807 |             return; | 
|---|
| 808 |  | 
|---|
| 809 |         if (this->isPhysicsActive()) | 
|---|
| 810 |             this->deactivatePhysics(); | 
|---|
| 811 |  | 
|---|
| 812 |         bool bReactivatePhysics = true; | 
|---|
| 813 |         if (this->hasPhysics() && !this->isPhysicsActive()) | 
|---|
| 814 |             bReactivatePhysics = false; | 
|---|
| 815 |  | 
|---|
| 816 |         // Check whether we have to create or destroy. | 
|---|
| 817 |         if (type != None && this->collisionType_ == None) | 
|---|
| 818 |         { | 
|---|
| 819 | /* | 
|---|
| 820 | HACK HACK HACK | 
|---|
| 821 |             // Check whether there was some scaling applied. | 
|---|
| 822 |             if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) | 
|---|
| 823 |             { | 
|---|
| 824 |                 orxout(internal_warning) << "Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << endl; | 
|---|
| 825 |                 return; | 
|---|
| 826 |             } | 
|---|
| 827 | HACK HACK HACK | 
|---|
| 828 | */ | 
|---|
| 829 |             // Create new rigid body | 
|---|
| 830 |             btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); | 
|---|
| 831 |             this->physicalBody_ = new btRigidBody(bodyConstructionInfo); | 
|---|
| 832 |             this->physicalBody_->setUserPointer(this); | 
|---|
| 833 |             this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); | 
|---|
| 834 |         } | 
|---|
| 835 |         else if (type == None && this->collisionType_ != None) | 
|---|
| 836 |         { | 
|---|
| 837 |             // Destroy rigid body | 
|---|
| 838 |             assert(this->physicalBody_); | 
|---|
| 839 |             deactivatePhysics(); | 
|---|
| 840 |             delete this->physicalBody_; | 
|---|
| 841 |             this->physicalBody_ = 0; | 
|---|
| 842 |             this->collisionType_ = None; | 
|---|
| 843 |             this->collisionTypeSynchronised_ = None; | 
|---|
| 844 |             return; | 
|---|
| 845 |         } | 
|---|
| 846 |  | 
|---|
| 847 |         // Change type | 
|---|
| 848 |         switch (type) | 
|---|
| 849 |         { | 
|---|
| 850 |         case Dynamic: | 
|---|
| 851 |             this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| 852 |             break; | 
|---|
| 853 |         case Kinematic: | 
|---|
| 854 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| 855 |             break; | 
|---|
| 856 |         case Static: | 
|---|
| 857 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); | 
|---|
| 858 |             break; | 
|---|
| 859 |         case None: | 
|---|
| 860 |             assert(false); // Doesn't happen | 
|---|
| 861 |             return; | 
|---|
| 862 |         } | 
|---|
| 863 |         this->collisionType_ = type; | 
|---|
| 864 |         this->collisionTypeSynchronised_ = type; | 
|---|
| 865 |  | 
|---|
| 866 |         // update mass and inertia tensor | 
|---|
| 867 |         recalculateMassProps(); | 
|---|
| 868 |         internalSetPhysicsProps(); | 
|---|
| 869 |         collisionCallbackActivityChanged(); | 
|---|
| 870 |         collisionResponseActivityChanged(); | 
|---|
| 871 |         if (bReactivatePhysics) | 
|---|
| 872 |             activatePhysics(); | 
|---|
| 873 |     } | 
|---|
| 874 |  | 
|---|
| 875 |     //! Sets the CollisionType by string (used for the XMLPort) | 
|---|
| 876 |     void WorldEntity::setCollisionTypeStr(const std::string& typeStr) | 
|---|
| 877 |     { | 
|---|
| 878 |         const std::string& typeStrLower = getLowercase(typeStr); | 
|---|
| 879 |         CollisionType type; | 
|---|
| 880 |         if (typeStrLower == "dynamic") | 
|---|
| 881 |             type = Dynamic; | 
|---|
| 882 |         else if (typeStrLower == "static") | 
|---|
| 883 |             type = Static; | 
|---|
| 884 |         else if (typeStrLower == "kinematic") | 
|---|
| 885 |             type = Kinematic; | 
|---|
| 886 |         else if (typeStrLower == "none") | 
|---|
| 887 |             type = None; | 
|---|
| 888 |         else | 
|---|
| 889 |             ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); | 
|---|
| 890 |         this->setCollisionType(type); | 
|---|
| 891 |     } | 
|---|
| 892 |  | 
|---|
| 893 |     //! Gets the CollisionType by string (used for the XMLPort) | 
|---|
| 894 |     std::string WorldEntity::getCollisionTypeStr() const | 
|---|
| 895 |     { | 
|---|
| 896 |         switch (this->getCollisionType()) | 
|---|
| 897 |         { | 
|---|
| 898 |             case Dynamic: | 
|---|
| 899 |                 return "dynamic"; | 
|---|
| 900 |             case Kinematic: | 
|---|
| 901 |                 return "kinematic"; | 
|---|
| 902 |             case Static: | 
|---|
| 903 |                 return "static"; | 
|---|
| 904 |             case None: | 
|---|
| 905 |                 return "none"; | 
|---|
| 906 |             default: | 
|---|
| 907 |                 assert(false); | 
|---|
| 908 |                 return ""; | 
|---|
| 909 |         } | 
|---|
| 910 |     } | 
|---|
| 911 |  | 
|---|
| 912 |     /** | 
|---|
| 913 |     @brief | 
|---|
| 914 |         Recalculates the accumulated child mass and calls recalculateMassProps() | 
|---|
| 915 |         and notifies the parent of the change. | 
|---|
| 916 |     @note | 
|---|
| 917 |         Called by a child WE | 
|---|
| 918 |     */ | 
|---|
| 919 |     void WorldEntity::notifyChildMassChanged() | 
|---|
| 920 |     { | 
|---|
| 921 |         // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already | 
|---|
| 922 |         // Recalculate mass | 
|---|
| 923 |         this->childrenMass_ = 0.0f; | 
|---|
| 924 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
| 925 |             this->childrenMass_ += (*it)->getMass(); | 
|---|
| 926 |         recalculateMassProps(); | 
|---|
| 927 |         // Notify parent WE | 
|---|
| 928 |         if (this->parent_) | 
|---|
| 929 |             parent_->notifyChildMassChanged(); | 
|---|
| 930 |     } | 
|---|
| 931 |  | 
|---|
| 932 |     /** | 
|---|
| 933 |     @brief | 
|---|
| 934 |         Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. | 
|---|
| 935 |     @note | 
|---|
| 936 |         - called by this->collisionShape_ | 
|---|
| 937 |         - May have a REALLY big overhead when called continuously at runtime, because then we need | 
|---|
| 938 |           to remove the physical body from Bullet and add it again. | 
|---|
| 939 |     */ | 
|---|
| 940 |     void WorldEntity::notifyCollisionShapeChanged() | 
|---|
| 941 |     { | 
|---|
| 942 |         if (hasPhysics()) | 
|---|
| 943 |         { | 
|---|
| 944 |             // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again | 
|---|
| 945 |             if (this->addedToPhysicalWorld()) | 
|---|
| 946 |             { | 
|---|
| 947 |                 this->deactivatePhysics(); | 
|---|
| 948 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
| 949 |                 this->activatePhysics(); | 
|---|
| 950 |             } | 
|---|
| 951 |             else | 
|---|
| 952 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
| 953 |         } | 
|---|
| 954 |         recalculateMassProps(); | 
|---|
| 955 |     } | 
|---|
| 956 |  | 
|---|
| 957 |     //! Updates all mass dependent parameters (mass, inertia tensor and child mass) | 
|---|
| 958 |     void WorldEntity::recalculateMassProps() | 
|---|
| 959 |     { | 
|---|
| 960 |         // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. | 
|---|
| 961 |         float totalMass = this->mass_ + this->childrenMass_; | 
|---|
| 962 |         this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); | 
|---|
| 963 |         if (this->hasPhysics()) | 
|---|
| 964 |         { | 
|---|
| 965 |             if (this->isStatic()) | 
|---|
| 966 |             { | 
|---|
| 967 |                 // Just set everything to zero | 
|---|
| 968 |                 this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); | 
|---|
| 969 |             } | 
|---|
| 970 |             else if (totalMass == 0.0f) | 
|---|
| 971 |             { | 
|---|
| 972 |                 // Use default values to avoid very large or very small values | 
|---|
| 973 |                 orxout(internal_warning) << "Setting the internal physical mass to 1.0 because mass_ is 0.0" << endl; | 
|---|
| 974 |                 btVector3 inertia(0, 0, 0); | 
|---|
| 975 |                 this->collisionShape_->calculateLocalInertia(1.0f, inertia); | 
|---|
| 976 |                 this->physicalBody_->setMassProps(1.0f, inertia); | 
|---|
| 977 |             } | 
|---|
| 978 |             else | 
|---|
| 979 |             { | 
|---|
| 980 |                 this->physicalBody_->setMassProps(totalMass, this->localInertia_); | 
|---|
| 981 |             } | 
|---|
| 982 |         } | 
|---|
| 983 |     } | 
|---|
| 984 |  | 
|---|
| 985 |     //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. | 
|---|
| 986 |     void WorldEntity::internalSetPhysicsProps() | 
|---|
| 987 |     { | 
|---|
| 988 |         if (this->hasPhysics()) | 
|---|
| 989 |         { | 
|---|
| 990 |             this->physicalBody_->setRestitution(this->restitution_); | 
|---|
| 991 |             this->physicalBody_->setAngularFactor(this->angularFactor_); | 
|---|
| 992 |             this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); | 
|---|
| 993 |             this->physicalBody_->setFriction(this->friction_); | 
|---|
| 994 |         } | 
|---|
| 995 |     } | 
|---|
| 996 | } | 
|---|