| [2072] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
| [2662] | 24 |  *      Reto Grieder (physics) | 
|---|
| [2072] | 25 |  *   Co-authors: | 
|---|
 | 26 |  *      ... | 
|---|
 | 27 |  * | 
|---|
 | 28 |  */ | 
|---|
 | 29 |  | 
|---|
 | 30 | #include "WorldEntity.h" | 
|---|
 | 31 |  | 
|---|
| [3196] | 32 | #include <OgreBillboardSet.h> | 
|---|
 | 33 | #include <OgreCamera.h> | 
|---|
 | 34 | #include <OgreEntity.h> | 
|---|
 | 35 | #include <OgreParticleSystem.h> | 
|---|
 | 36 | #include <OgreSceneManager.h> | 
|---|
| [2662] | 37 | #include <OgreSceneNode.h> | 
|---|
| [3196] | 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
|---|
 | 39 | #include <boost/static_assert.hpp> | 
|---|
| [2072] | 40 |  | 
|---|
| [3196] | 41 | #include "util/OrxAssert.h" | 
|---|
 | 42 | #include "util/Convert.h" | 
|---|
| [2662] | 43 | #include "util/Exception.h" | 
|---|
| [2072] | 44 | #include "core/CoreIncludes.h" | 
|---|
 | 45 | #include "core/XMLPort.h" | 
|---|
| [5735] | 46 | #include "Scene.h" | 
|---|
 | 47 | #include "collisionshapes/WorldEntityCollisionShape.h" | 
|---|
| [2072] | 48 |  | 
|---|
 | 49 | namespace orxonox | 
|---|
 | 50 | { | 
|---|
 | 51 |     const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; | 
|---|
 | 52 |     const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z; | 
|---|
 | 53 |     const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X; | 
|---|
 | 54 |     const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; | 
|---|
 | 55 |     const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y; | 
|---|
 | 56 |     const Vector3 WorldEntity::UP    = Vector3::UNIT_Y; | 
|---|
 | 57 |  | 
|---|
| [3196] | 58 |     // Be sure we don't do bad conversions | 
|---|
 | 59 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL  == (int)WorldEntity::Local); | 
|---|
 | 60 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); | 
|---|
 | 61 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD  == (int)WorldEntity::World); | 
|---|
 | 62 |  | 
|---|
| [2662] | 63 |     /** | 
|---|
 | 64 |     @brief | 
|---|
 | 65 |         Creates a new WorldEntity that may immediately be used. | 
|---|
 | 66 |         All the default values are being set here. | 
|---|
 | 67 |     */ | 
|---|
| [2171] | 68 |     WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
|---|
| [2072] | 69 |     { | 
|---|
 | 70 |         RegisterObject(WorldEntity); | 
|---|
 | 71 |  | 
|---|
| [2171] | 72 |         if (!this->getScene() || !this->getScene()->getRootSceneNode()) | 
|---|
 | 73 |             ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); | 
|---|
| [2072] | 74 |  | 
|---|
 | 75 |         this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
|---|
 | 76 |  | 
|---|
 | 77 |         this->parent_ = 0; | 
|---|
| [2171] | 78 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| [3077] | 79 |         this->bDeleteWithParent_ = true; | 
|---|
| [2072] | 80 |  | 
|---|
 | 81 |         this->node_->setPosition(Vector3::ZERO); | 
|---|
 | 82 |         this->node_->setOrientation(Quaternion::IDENTITY); | 
|---|
| [7163] | 83 |  | 
|---|
| [6524] | 84 |         // Activity and visibility memory. | 
|---|
 | 85 |         this->bActiveMem_ = true; | 
|---|
 | 86 |         this->bVisibleMem_ = true; | 
|---|
| [2072] | 87 |  | 
|---|
| [2662] | 88 |  | 
|---|
 | 89 |         // Default behaviour does not include physics | 
|---|
 | 90 |         this->physicalBody_   = 0; | 
|---|
 | 91 |         this->bPhysicsActive_ = false; | 
|---|
 | 92 |         this->bPhysicsActiveSynchronised_    = false; | 
|---|
 | 93 |         this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
 | 94 |         this->collisionShape_ = new WorldEntityCollisionShape(this); | 
|---|
 | 95 |         this->collisionType_             = None; | 
|---|
 | 96 |         this->collisionTypeSynchronised_ = None; | 
|---|
 | 97 |         this->mass_           = 0; | 
|---|
 | 98 |         this->childrenMass_   = 0; | 
|---|
 | 99 |         // Using bullet default values | 
|---|
 | 100 |         this->restitution_    = 0; | 
|---|
 | 101 |         this->angularFactor_  = 1; | 
|---|
 | 102 |         this->linearDamping_  = 0; | 
|---|
 | 103 |         this->angularDamping_ = 0; | 
|---|
 | 104 |         this->friction_       = 0.5; | 
|---|
 | 105 |         this->bCollisionCallbackActive_ = false; | 
|---|
 | 106 |         this->bCollisionResponseActive_ = true; | 
|---|
 | 107 |  | 
|---|
| [2072] | 108 |         this->registerVariables(); | 
|---|
 | 109 |     } | 
|---|
 | 110 |  | 
|---|
| [2662] | 111 |     /** | 
|---|
 | 112 |     @brief | 
|---|
 | 113 |         Destroys the WorldEntity AND ALL its children with it. | 
|---|
 | 114 |     */ | 
|---|
| [2072] | 115 |     WorldEntity::~WorldEntity() | 
|---|
 | 116 |     { | 
|---|
 | 117 |         if (this->isInitialized()) | 
|---|
 | 118 |         { | 
|---|
| [2662] | 119 |             if (this->parent_) | 
|---|
 | 120 |                 this->detachFromParent(); | 
|---|
 | 121 |  | 
|---|
| [7910] | 122 |             std::set<WorldEntity*>::iterator it; | 
|---|
 | 123 |             while ((it = this->children_.begin()) != this->children_.end()) | 
|---|
| [3077] | 124 |             { | 
|---|
| [7937] | 125 |                 WorldEntity* entity = *it; | 
|---|
 | 126 |  | 
|---|
| [7910] | 127 |                 // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to smart pointers pointing to it | 
|---|
| [7937] | 128 |                 entity->setPosition(entity->getWorldPosition()); | 
|---|
 | 129 |                 this->detach(entity); // detach also erases the element from the children set | 
|---|
| [7910] | 130 |  | 
|---|
| [7937] | 131 |                 if (entity->getDeleteWithParent()) | 
|---|
 | 132 |                     entity->destroy(); | 
|---|
| [3077] | 133 |             } | 
|---|
| [2662] | 134 |  | 
|---|
 | 135 |             if (this->physicalBody_) | 
|---|
 | 136 |             { | 
|---|
 | 137 |                 this->deactivatePhysics(); | 
|---|
 | 138 |                 delete this->physicalBody_; | 
|---|
 | 139 |             } | 
|---|
| [5929] | 140 |             this->collisionShape_->destroy(); | 
|---|
| [2662] | 141 |  | 
|---|
| [2072] | 142 |             this->node_->detachAllObjects(); | 
|---|
| [2662] | 143 |             this->node_->removeAllChildren(); | 
|---|
 | 144 |  | 
|---|
 | 145 |             OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); | 
|---|
 | 146 |             this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); | 
|---|
| [2072] | 147 |         } | 
|---|
 | 148 |     } | 
|---|
 | 149 |  | 
|---|
 | 150 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 151 |     { | 
|---|
 | 152 |         SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
|---|
 | 153 |  | 
|---|
| [2662] | 154 |         XMLPortParamTemplate(WorldEntity, "position",    setPosition,    getPosition,    xmlelement, mode, const Vector3&); | 
|---|
| [2072] | 155 |         XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
|---|
| [2662] | 156 |         XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&); | 
|---|
 | 157 |         XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode); | 
|---|
 | 158 |         XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode); | 
|---|
 | 159 |         XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode); | 
|---|
 | 160 |         XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode); | 
|---|
 | 161 |         XMLPortParamLoadOnly(WorldEntity, "pitch",       pitch_xmlport,        xmlelement, mode); | 
|---|
 | 162 |         XMLPortParamLoadOnly(WorldEntity, "roll",        roll_xmlport,         xmlelement, mode); | 
|---|
| [3077] | 163 |         XMLPortParam        (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); | 
|---|
| [2072] | 164 |  | 
|---|
| [2662] | 165 |         // Physics | 
|---|
 | 166 |         XMLPortParam(WorldEntity, "collisionType",     setCollisionTypeStr,  getCollisionTypeStr,  xmlelement, mode); | 
|---|
 | 167 |         XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); | 
|---|
 | 168 |         XMLPortParam(WorldEntity, "mass",              setMass,              getMass,              xmlelement, mode); | 
|---|
 | 169 |         XMLPortParam(WorldEntity, "restitution",       setRestitution,       getRestitution,       xmlelement, mode); | 
|---|
 | 170 |         XMLPortParam(WorldEntity, "angularFactor",     setAngularFactor,     getAngularFactor,     xmlelement, mode); | 
|---|
 | 171 |         XMLPortParam(WorldEntity, "linearDamping",     setLinearDamping,     getLinearDamping,     xmlelement, mode); | 
|---|
 | 172 |         XMLPortParam(WorldEntity, "angularDamping",    setAngularDamping,    getAngularDamping,    xmlelement, mode); | 
|---|
 | 173 |         XMLPortParam(WorldEntity, "friction",          setFriction,          getFriction,          xmlelement, mode); | 
|---|
 | 174 |  | 
|---|
 | 175 |         // Other attached WorldEntities | 
|---|
| [2072] | 176 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); | 
|---|
| [2662] | 177 |         // Attached collision shapes | 
|---|
 | 178 |         XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); | 
|---|
| [2072] | 179 |     } | 
|---|
 | 180 |  | 
|---|
 | 181 |     void WorldEntity::registerVariables() | 
|---|
 | 182 |     { | 
|---|
| [5929] | 183 |         registerVariable(this->mainStateName_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); | 
|---|
| [2072] | 184 |  | 
|---|
| [3280] | 185 |         registerVariable(this->bActive_,        VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); | 
|---|
 | 186 |         registerVariable(this->bVisible_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); | 
|---|
| [2072] | 187 |  | 
|---|
| [3280] | 188 |         registerVariable(this->getScale3D(),    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); | 
|---|
| [2662] | 189 |  | 
|---|
 | 190 |         // Physics stuff | 
|---|
| [3280] | 191 |         registerVariable(this->mass_,           VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); | 
|---|
 | 192 |         registerVariable(this->restitution_,    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); | 
|---|
 | 193 |         registerVariable(this->angularFactor_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); | 
|---|
 | 194 |         registerVariable(this->linearDamping_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); | 
|---|
 | 195 |         registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); | 
|---|
 | 196 |         registerVariable(this->friction_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); | 
|---|
| [2662] | 197 |         registerVariable(this->bCollisionCallbackActive_, | 
|---|
| [3280] | 198 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); | 
|---|
| [2662] | 199 |         registerVariable(this->bCollisionResponseActive_, | 
|---|
| [3280] | 200 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); | 
|---|
| [2662] | 201 |         registerVariable((int&)this->collisionTypeSynchronised_, | 
|---|
| [3280] | 202 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); | 
|---|
| [2662] | 203 |         registerVariable(this->bPhysicsActiveSynchronised_, | 
|---|
| [3280] | 204 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); | 
|---|
| [2662] | 205 |  | 
|---|
 | 206 |         // Attach to parent if necessary | 
|---|
| [3280] | 207 |         registerVariable(this->parentID_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); | 
|---|
| [2072] | 208 |     } | 
|---|
| [7163] | 209 |  | 
|---|
| [6524] | 210 |     /** | 
|---|
 | 211 |     @brief | 
|---|
 | 212 |         When the activity is changed, it is changed for all attached objects as well. | 
|---|
 | 213 |     */ | 
|---|
 | 214 |     void WorldEntity::changedActivity(void) | 
|---|
 | 215 |     { | 
|---|
 | 216 |         SUPER(WorldEntity, changedActivity); | 
|---|
| [7163] | 217 |  | 
|---|
| [7493] | 218 |         if(GameMode::isMaster()) | 
|---|
| [6524] | 219 |         { | 
|---|
| [7493] | 220 |             for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
|---|
| [6524] | 221 |             { | 
|---|
| [7493] | 222 |                 if(!this->isActive()) | 
|---|
 | 223 |                 { | 
|---|
 | 224 |                     (*it)->bActiveMem_ = (*it)->isActive(); | 
|---|
 | 225 |                     (*it)->setActive(this->isActive()); | 
|---|
 | 226 |                 } | 
|---|
 | 227 |                 else | 
|---|
 | 228 |                 { | 
|---|
 | 229 |                     (*it)->setActive((*it)->bActiveMem_); | 
|---|
 | 230 |                 } | 
|---|
| [6524] | 231 |             } | 
|---|
 | 232 |         } | 
|---|
 | 233 |     } | 
|---|
| [7163] | 234 |  | 
|---|
| [6524] | 235 |     /** | 
|---|
 | 236 |     @brief | 
|---|
 | 237 |         When the visibility is changed, it is changed for all attached objects as well. | 
|---|
 | 238 |     */ | 
|---|
 | 239 |     void WorldEntity::changedVisibility(void) | 
|---|
 | 240 |     { | 
|---|
 | 241 |         SUPER(WorldEntity, changedVisibility); | 
|---|
| [7163] | 242 |  | 
|---|
| [7493] | 243 |         if(GameMode::isMaster()) | 
|---|
| [6524] | 244 |         { | 
|---|
| [7493] | 245 |             for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
|---|
| [6524] | 246 |             { | 
|---|
| [7493] | 247 |                 if(!this->isVisible()) | 
|---|
 | 248 |                 { | 
|---|
 | 249 |                     (*it)->bVisibleMem_ = (*it)->isVisible(); | 
|---|
 | 250 |                     (*it)->setVisible(this->isVisible()); | 
|---|
 | 251 |                 } | 
|---|
 | 252 |                 else | 
|---|
 | 253 |                 { | 
|---|
 | 254 |                     (*it)->setVisible((*it)->bVisibleMem_); | 
|---|
 | 255 |                 } | 
|---|
| [6524] | 256 |             } | 
|---|
 | 257 |         } | 
|---|
 | 258 |     } | 
|---|
| [2072] | 259 |  | 
|---|
| [2662] | 260 |     /** | 
|---|
 | 261 |     @brief | 
|---|
 | 262 |         Network function that object this instance to its correct parent. | 
|---|
 | 263 |     */ | 
|---|
| [2851] | 264 |     void WorldEntity::networkcallback_parentChanged() | 
|---|
| [2072] | 265 |     { | 
|---|
| [2171] | 266 |         if (this->parentID_ != OBJECTID_UNKNOWN) | 
|---|
 | 267 |         { | 
|---|
| [3325] | 268 |             WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); | 
|---|
| [2171] | 269 |             if (parent) | 
|---|
 | 270 |                 this->attachToParent(parent); | 
|---|
 | 271 |         } | 
|---|
| [2072] | 272 |     } | 
|---|
 | 273 |  | 
|---|
| [2662] | 274 |     /** | 
|---|
 | 275 |     @brief | 
|---|
 | 276 |         Attaches this object to a parent SceneNode. | 
|---|
| [7401] | 277 |     @remarks | 
|---|
| [2662] | 278 |         Only use this method if you know exactly what you're doing! | 
|---|
 | 279 |         Normally, attaching works internally by attaching WE's. | 
|---|
 | 280 |     */ | 
|---|
 | 281 |     void WorldEntity::attachToNode(Ogre::SceneNode* node) | 
|---|
| [2072] | 282 |     { | 
|---|
| [2662] | 283 |         Ogre::Node* parent = this->node_->getParent(); | 
|---|
 | 284 |         if (parent) | 
|---|
 | 285 |             parent->removeChild(this->node_); | 
|---|
 | 286 |         node->addChild(this->node_); | 
|---|
 | 287 |     } | 
|---|
 | 288 |  | 
|---|
 | 289 |     /** | 
|---|
 | 290 |     @brief | 
|---|
 | 291 |         Detaches this object from a parent SceneNode. | 
|---|
| [7401] | 292 |     @remarks | 
|---|
| [2662] | 293 |         Only use this method if you know exactly what you're doing! | 
|---|
 | 294 |         Normally, attaching works internally by attaching WE's. | 
|---|
 | 295 |     */ | 
|---|
 | 296 |     void WorldEntity::detachFromNode(Ogre::SceneNode* node) | 
|---|
 | 297 |     { | 
|---|
 | 298 |         node->removeChild(this->node_); | 
|---|
 | 299 | //        this->getScene()->getRootSceneNode()->addChild(this->node_); | 
|---|
 | 300 |     } | 
|---|
 | 301 |  | 
|---|
 | 302 |     /** | 
|---|
 | 303 |     @brief | 
|---|
 | 304 |         Network callback for the collision type. Only change the type if it was valid. | 
|---|
 | 305 |     */ | 
|---|
 | 306 |     void WorldEntity::collisionTypeChanged() | 
|---|
 | 307 |     { | 
|---|
 | 308 |         if (this->collisionTypeSynchronised_ != Dynamic && | 
|---|
 | 309 |             this->collisionTypeSynchronised_ != Kinematic && | 
|---|
 | 310 |             this->collisionTypeSynchronised_ != Static && | 
|---|
 | 311 |             this->collisionTypeSynchronised_ != None) | 
|---|
 | 312 |         { | 
|---|
 | 313 |             CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl; | 
|---|
 | 314 |         } | 
|---|
 | 315 |         else if (this->collisionTypeSynchronised_ != collisionType_) | 
|---|
 | 316 |         { | 
|---|
 | 317 |             if (this->parent_) | 
|---|
 | 318 |                 CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl; | 
|---|
 | 319 |             else | 
|---|
 | 320 |                 this->setCollisionType(this->collisionTypeSynchronised_); | 
|---|
 | 321 |         } | 
|---|
 | 322 |     } | 
|---|
 | 323 |  | 
|---|
 | 324 |     //! Network callback for this->bPhysicsActive_ | 
|---|
 | 325 |     void WorldEntity::physicsActivityChanged() | 
|---|
 | 326 |     { | 
|---|
 | 327 |         if (this->bPhysicsActiveSynchronised_) | 
|---|
 | 328 |             this->activatePhysics(); | 
|---|
| [2072] | 329 |         else | 
|---|
| [2662] | 330 |             this->deactivatePhysics(); | 
|---|
 | 331 |     } | 
|---|
 | 332 |  | 
|---|
 | 333 |     //! Function sets whether Bullet should issue a callback on collisions | 
|---|
 | 334 |     void WorldEntity::collisionCallbackActivityChanged() | 
|---|
 | 335 |     { | 
|---|
 | 336 |         if (this->hasPhysics()) | 
|---|
| [2072] | 337 |         { | 
|---|
| [2662] | 338 |             if (this->bCollisionCallbackActive_) | 
|---|
 | 339 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
 | 340 |                     btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
 | 341 |             else | 
|---|
 | 342 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
 | 343 |                     ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
| [2072] | 344 |         } | 
|---|
| [2662] | 345 |     } | 
|---|
| [2072] | 346 |  | 
|---|
| [2662] | 347 |     //! Function sets whether Bullet should react itself to a collision | 
|---|
 | 348 |     void WorldEntity::collisionResponseActivityChanged() | 
|---|
 | 349 |     { | 
|---|
 | 350 |         if (this->hasPhysics()) | 
|---|
 | 351 |         { | 
|---|
 | 352 |             if (this->bCollisionResponseActive_) | 
|---|
 | 353 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
 | 354 |                     ~btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
 | 355 |             else | 
|---|
 | 356 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
 | 357 |                     btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
 | 358 |         } | 
|---|
 | 359 |     } | 
|---|
 | 360 |  | 
|---|
 | 361 |     /** | 
|---|
 | 362 |     @brief | 
|---|
 | 363 |         Attaches a child WorldEntity to this object. This calls notifyBeingAttached() | 
|---|
 | 364 |         of the child WE. | 
|---|
| [7401] | 365 |     @note | 
|---|
| [2662] | 366 |         The collision shape of the child object gets attached nevertheless. That also means | 
|---|
 | 367 |         that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. | 
|---|
 | 368 |         Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change | 
|---|
 | 369 |         this behaviour because you then might not want to merge the collision shapes. | 
|---|
 | 370 |     */ | 
|---|
 | 371 |     void WorldEntity::attach(WorldEntity* object) | 
|---|
 | 372 |     { | 
|---|
 | 373 |         if (object == this) | 
|---|
 | 374 |         { | 
|---|
 | 375 |             COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; | 
|---|
 | 376 |             return; | 
|---|
 | 377 |         } | 
|---|
 | 378 |  | 
|---|
 | 379 |         if (!object->notifyBeingAttached(this)) | 
|---|
 | 380 |             return; | 
|---|
 | 381 |  | 
|---|
 | 382 |         this->attachNode(object->node_); | 
|---|
| [2072] | 383 |         this->children_.insert(object); | 
|---|
| [2662] | 384 |  | 
|---|
 | 385 |         this->attachCollisionShape(object->collisionShape_); | 
|---|
 | 386 |         // mass | 
|---|
 | 387 |         this->childrenMass_ += object->getMass(); | 
|---|
 | 388 |         recalculateMassProps(); | 
|---|
| [2072] | 389 |     } | 
|---|
 | 390 |  | 
|---|
| [2662] | 391 |     /** | 
|---|
 | 392 |     @brief | 
|---|
 | 393 |         Function gets called when this object is being attached to a new parent. | 
|---|
 | 394 |  | 
|---|
 | 395 |         This operation is only allowed if the collision types "like" each other. | 
|---|
 | 396 |         - You cannot a attach a non physical object to a physical one. | 
|---|
 | 397 |         - Dynamic object can NOT be attached at all. | 
|---|
 | 398 |         - It is also not possible to attach a kinematic to a dynamic one. | 
|---|
 | 399 |         - Attaching of kinematic objects otherwise is not yet supported. | 
|---|
 | 400 |     */ | 
|---|
 | 401 |     bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) | 
|---|
 | 402 |     { | 
|---|
 | 403 |         // check first whether attaching is even allowed | 
|---|
 | 404 |         if (this->hasPhysics()) | 
|---|
 | 405 |         { | 
|---|
 | 406 |             if (!newParent->hasPhysics()) | 
|---|
 | 407 |             { | 
|---|
 | 408 |                 COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl; | 
|---|
 | 409 |                 return false; | 
|---|
 | 410 |             } | 
|---|
 | 411 |             else if (this->isDynamic()) | 
|---|
 | 412 |             { | 
|---|
 | 413 |                 COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl; | 
|---|
 | 414 |                 return false; | 
|---|
 | 415 |             } | 
|---|
 | 416 |             else if (this->isKinematic() && newParent->isDynamic()) | 
|---|
 | 417 |             { | 
|---|
 | 418 |                 COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl; | 
|---|
 | 419 |                 return false; | 
|---|
 | 420 |             } | 
|---|
 | 421 |             else if (this->isKinematic()) | 
|---|
 | 422 |             { | 
|---|
 | 423 |                 COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl; | 
|---|
 | 424 |                 return false; | 
|---|
 | 425 |             } | 
|---|
 | 426 |         } | 
|---|
 | 427 |  | 
|---|
 | 428 |         if (this->isPhysicsActive()) | 
|---|
 | 429 |             this->bPhysicsActiveBeforeAttaching_ = true; | 
|---|
 | 430 |         this->deactivatePhysics(); | 
|---|
 | 431 |  | 
|---|
 | 432 |         if (this->parent_) | 
|---|
 | 433 |             this->detachFromParent(); | 
|---|
 | 434 |  | 
|---|
 | 435 |         this->parent_ = newParent; | 
|---|
 | 436 |         this->parentID_ = newParent->getObjectID(); | 
|---|
 | 437 |  | 
|---|
| [2851] | 438 |         this->parentChanged(); | 
|---|
 | 439 |  | 
|---|
| [2662] | 440 |         // apply transform to collision shape | 
|---|
 | 441 |         this->collisionShape_->setPosition(this->getPosition()); | 
|---|
 | 442 |         this->collisionShape_->setOrientation(this->getOrientation()); | 
|---|
 | 443 |         // TODO: Scale | 
|---|
| [2851] | 444 |  | 
|---|
| [2662] | 445 |         return true; | 
|---|
 | 446 |     } | 
|---|
 | 447 |  | 
|---|
 | 448 |     /** | 
|---|
 | 449 |     @brief | 
|---|
 | 450 |         Detaches a child WorldEntity from this instance. | 
|---|
 | 451 |     */ | 
|---|
| [2072] | 452 |     void WorldEntity::detach(WorldEntity* object) | 
|---|
 | 453 |     { | 
|---|
| [7910] | 454 |         std::set<WorldEntity*>::iterator it = this->children_.find(object); | 
|---|
 | 455 |         if (it == this->children_.end()) | 
|---|
| [2662] | 456 |         { | 
|---|
 | 457 |             CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl; | 
|---|
 | 458 |             return; | 
|---|
 | 459 |         } | 
|---|
 | 460 |  | 
|---|
 | 461 |         // collision shapes | 
|---|
 | 462 |         this->detachCollisionShape(object->collisionShape_); | 
|---|
 | 463 |  | 
|---|
 | 464 |         // mass | 
|---|
 | 465 |         if (object->getMass() > 0.0f) | 
|---|
 | 466 |         { | 
|---|
 | 467 |             this->childrenMass_ -= object->getMass(); | 
|---|
 | 468 |             recalculateMassProps(); | 
|---|
 | 469 |         } | 
|---|
 | 470 |  | 
|---|
 | 471 |         this->detachNode(object->node_); | 
|---|
| [7910] | 472 |         this->children_.erase(it); | 
|---|
| [2072] | 473 |  | 
|---|
| [2662] | 474 |         object->notifyDetached(); | 
|---|
| [2072] | 475 |     } | 
|---|
 | 476 |  | 
|---|
| [2662] | 477 |     /** | 
|---|
 | 478 |     @brief | 
|---|
 | 479 |         Function gets called when the object has been detached from its parent. | 
|---|
 | 480 |     */ | 
|---|
 | 481 |     void WorldEntity::notifyDetached() | 
|---|
| [2072] | 482 |     { | 
|---|
| [2662] | 483 |         this->parent_ = 0; | 
|---|
 | 484 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
 | 485 |  | 
|---|
| [2851] | 486 |         this->parentChanged(); | 
|---|
 | 487 |  | 
|---|
| [2662] | 488 |         // reset orientation of the collisionShape (cannot be set within a WE usually) | 
|---|
 | 489 |         this->collisionShape_->setPosition(Vector3::ZERO); | 
|---|
 | 490 |         this->collisionShape_->setOrientation(Quaternion::IDENTITY); | 
|---|
 | 491 |         // TODO: Scale | 
|---|
 | 492 |  | 
|---|
 | 493 |         if (this->bPhysicsActiveBeforeAttaching_) | 
|---|
 | 494 |         { | 
|---|
 | 495 |             this->activatePhysics(); | 
|---|
 | 496 |             this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
 | 497 |         } | 
|---|
 | 498 |     } | 
|---|
 | 499 |  | 
|---|
 | 500 |     //! Returns an attached object (merely for XMLPort). | 
|---|
 | 501 |     WorldEntity* WorldEntity::getAttachedObject(unsigned int index) | 
|---|
 | 502 |     { | 
|---|
| [2072] | 503 |         unsigned int i = 0; | 
|---|
 | 504 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
 | 505 |         { | 
|---|
 | 506 |             if (i == index) | 
|---|
 | 507 |                 return (*it); | 
|---|
 | 508 |             ++i; | 
|---|
 | 509 |         } | 
|---|
 | 510 |         return 0; | 
|---|
 | 511 |     } | 
|---|
| [2662] | 512 |  | 
|---|
 | 513 |     //! Attaches an Ogre::SceneNode to this WorldEntity. | 
|---|
 | 514 |     void WorldEntity::attachNode(Ogre::SceneNode* node) | 
|---|
 | 515 |     { | 
|---|
 | 516 |         Ogre::Node* parent = node->getParent(); | 
|---|
 | 517 |         if (parent) | 
|---|
 | 518 |             parent->removeChild(node); | 
|---|
 | 519 |         this->node_->addChild(node); | 
|---|
 | 520 |     } | 
|---|
 | 521 |  | 
|---|
 | 522 |     //! Detaches an Ogre::SceneNode from this WorldEntity. | 
|---|
 | 523 |     void WorldEntity::detachNode(Ogre::SceneNode* node) | 
|---|
 | 524 |     { | 
|---|
 | 525 |         this->node_->removeChild(node); | 
|---|
 | 526 | //        this->getScene()->getRootSceneNode()->addChild(node); | 
|---|
 | 527 |     } | 
|---|
 | 528 |  | 
|---|
 | 529 |     //! Attaches an Ogre::MovableObject to this WorldEntity. | 
|---|
 | 530 |     void WorldEntity::attachOgreObject(Ogre::MovableObject* object) | 
|---|
| [6417] | 531 |     { | 
|---|
 | 532 |         this->node_->attachObject(object); | 
|---|
| [6501] | 533 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
|---|
| [6417] | 534 |     } | 
|---|
 | 535 |  | 
|---|
| [3196] | 536 |     void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) | 
|---|
| [6417] | 537 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 538 |     void WorldEntity::attachOgreObject(Ogre::Camera* object) | 
|---|
| [6417] | 539 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 540 |     void WorldEntity::attachOgreObject(Ogre::Entity* object) | 
|---|
| [6417] | 541 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 542 |     void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| [6417] | 543 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [2662] | 544 |  | 
|---|
 | 545 |     //! Detaches an Ogre::MovableObject from this WorldEntity. | 
|---|
 | 546 |     void WorldEntity::detachOgreObject(Ogre::MovableObject* object) | 
|---|
| [6417] | 547 |     { | 
|---|
| [6501] | 548 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); | 
|---|
| [6417] | 549 |         this->node_->detachObject(object); | 
|---|
 | 550 |     } | 
|---|
 | 551 |  | 
|---|
| [3196] | 552 |     void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) | 
|---|
| [6417] | 553 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 554 |     void WorldEntity::detachOgreObject(Ogre::Camera* object) | 
|---|
| [6417] | 555 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 556 |     void WorldEntity::detachOgreObject(Ogre::Entity* object) | 
|---|
| [6417] | 557 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 558 |     void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| [6417] | 559 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [2662] | 560 |  | 
|---|
 | 561 |     //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. | 
|---|
 | 562 |     Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) | 
|---|
 | 563 |     { | 
|---|
 | 564 |         return this->node_->detachObject(name); | 
|---|
 | 565 |     } | 
|---|
 | 566 |  | 
|---|
 | 567 |     //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) | 
|---|
 | 568 |     void WorldEntity::attachCollisionShape(CollisionShape* shape) | 
|---|
 | 569 |     { | 
|---|
 | 570 |         this->collisionShape_->attach(shape); | 
|---|
 | 571 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
 | 572 |     } | 
|---|
 | 573 |  | 
|---|
 | 574 |     //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) | 
|---|
 | 575 |     void WorldEntity::detachCollisionShape(CollisionShape* shape) | 
|---|
 | 576 |     { | 
|---|
 | 577 |         // Note: The collision shapes may not be detached with this function! | 
|---|
 | 578 |         this->collisionShape_->detach(shape); | 
|---|
 | 579 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
 | 580 |     } | 
|---|
 | 581 |  | 
|---|
 | 582 |     //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) | 
|---|
 | 583 |     CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) | 
|---|
 | 584 |     { | 
|---|
 | 585 |         return this->collisionShape_->getAttachedShape(index); | 
|---|
 | 586 |     } | 
|---|
 | 587 |  | 
|---|
 | 588 |     // Note: These functions are placed in WorldEntity.h as inline functions for the release build. | 
|---|
| [3196] | 589 | #ifndef ORXONOX_RELEASE | 
|---|
| [2662] | 590 |     const Vector3& WorldEntity::getPosition() const | 
|---|
 | 591 |     { | 
|---|
 | 592 |         return this->node_->getPosition(); | 
|---|
 | 593 |     } | 
|---|
 | 594 |  | 
|---|
 | 595 |     const Quaternion& WorldEntity::getOrientation() const | 
|---|
 | 596 |     { | 
|---|
 | 597 |         return this->node_->getOrientation(); | 
|---|
 | 598 |     } | 
|---|
 | 599 |  | 
|---|
 | 600 |     const Vector3& WorldEntity::getScale3D() const | 
|---|
 | 601 |     { | 
|---|
 | 602 |         return this->node_->getScale(); | 
|---|
 | 603 |     } | 
|---|
 | 604 | #endif | 
|---|
 | 605 |  | 
|---|
 | 606 |     //! Returns the position relative to the root space | 
|---|
 | 607 |     const Vector3& WorldEntity::getWorldPosition() const | 
|---|
 | 608 |     { | 
|---|
 | 609 |         return this->node_->_getDerivedPosition(); | 
|---|
 | 610 |     } | 
|---|
 | 611 |  | 
|---|
 | 612 |     //! Returns the orientation relative to the root space | 
|---|
 | 613 |     const Quaternion& WorldEntity::getWorldOrientation() const | 
|---|
 | 614 |     { | 
|---|
 | 615 |         return this->node_->_getDerivedOrientation(); | 
|---|
 | 616 |     } | 
|---|
 | 617 |  | 
|---|
 | 618 |     //! Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
 | 619 |     const Vector3& WorldEntity::getWorldScale3D() const | 
|---|
 | 620 |     { | 
|---|
 | 621 |         return this->node_->_getDerivedScale(); | 
|---|
 | 622 |     } | 
|---|
 | 623 |  | 
|---|
 | 624 |     /** | 
|---|
 | 625 |     @brief | 
|---|
 | 626 |         Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
 | 627 |     @return | 
|---|
 | 628 |         Returns the scaling if it is uniform, 1.0f otherwise. | 
|---|
 | 629 |     */ | 
|---|
 | 630 |     float WorldEntity::getWorldScale() const | 
|---|
 | 631 |     { | 
|---|
 | 632 |         Vector3 scale = this->getWorldScale3D(); | 
|---|
 | 633 |         return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; | 
|---|
 | 634 |     } | 
|---|
 | 635 |  | 
|---|
 | 636 |     /** | 
|---|
 | 637 |     @brief | 
|---|
 | 638 |         Sets the three dimensional scaling of this object. | 
|---|
| [7401] | 639 |     @note | 
|---|
| [2662] | 640 |         Scaling physical objects has not yet been implemented and is therefore forbidden. | 
|---|
 | 641 |     */ | 
|---|
 | 642 |     void WorldEntity::setScale3D(const Vector3& scale) | 
|---|
 | 643 |     { | 
|---|
 | 644 | /* | 
|---|
 | 645 | HACK HACK HACK | 
|---|
 | 646 |         if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE) | 
|---|
 | 647 |         { | 
|---|
 | 648 |             CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl; | 
|---|
 | 649 |             return; | 
|---|
 | 650 |         } | 
|---|
 | 651 | HACK HACK HACK | 
|---|
 | 652 | */ | 
|---|
 | 653 |         this->node_->setScale(scale); | 
|---|
 | 654 |  | 
|---|
 | 655 |         this->changedScale(); | 
|---|
 | 656 |     } | 
|---|
 | 657 |  | 
|---|
 | 658 |     /** | 
|---|
 | 659 |     @brief | 
|---|
 | 660 |         Translates this WorldEntity by a vector. | 
|---|
| [7401] | 661 |     @param distance | 
|---|
 | 662 |         The relative distance of the translation | 
|---|
| [2662] | 663 |     @param relativeTo | 
|---|
| [7401] | 664 |         The TransformSpace of this translation | 
|---|
| [2662] | 665 |     */ | 
|---|
| [3196] | 666 |     void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) | 
|---|
| [2662] | 667 |     { | 
|---|
 | 668 |         switch (relativeTo) | 
|---|
 | 669 |         { | 
|---|
| [3196] | 670 |         case WorldEntity::Local: | 
|---|
| [2662] | 671 |             // position is relative to parent so transform downwards | 
|---|
 | 672 |             this->setPosition(this->getPosition() + this->getOrientation() * distance); | 
|---|
 | 673 |             break; | 
|---|
| [3196] | 674 |         case WorldEntity::Parent: | 
|---|
| [2662] | 675 |             this->setPosition(this->getPosition() + distance); | 
|---|
 | 676 |             break; | 
|---|
| [3196] | 677 |         case WorldEntity::World: | 
|---|
| [2662] | 678 |             // position is relative to parent so transform upwards | 
|---|
 | 679 |             if (this->node_->getParent()) | 
|---|
 | 680 |                 setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) | 
|---|
 | 681 |                     / node_->getParent()->_getDerivedScale()); | 
|---|
 | 682 |             else | 
|---|
 | 683 |                 this->setPosition(this->getPosition() + distance); | 
|---|
 | 684 |             break; | 
|---|
 | 685 |         } | 
|---|
 | 686 |     } | 
|---|
 | 687 |  | 
|---|
 | 688 |     /** | 
|---|
 | 689 |     @brief | 
|---|
 | 690 |         Rotates this WorldEntity by a quaternion. | 
|---|
| [7401] | 691 |     @param rotation | 
|---|
 | 692 |         The desired relative rotation | 
|---|
| [2662] | 693 |     @param relativeTo | 
|---|
| [7401] | 694 |         The TransformSpace of this translation | 
|---|
| [2662] | 695 |     */ | 
|---|
| [3196] | 696 |     void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) | 
|---|
| [2662] | 697 |     { | 
|---|
 | 698 |         switch(relativeTo) | 
|---|
 | 699 |         { | 
|---|
| [3196] | 700 |         case WorldEntity::Local: | 
|---|
| [2662] | 701 |             this->setOrientation(this->getOrientation() * rotation); | 
|---|
 | 702 |             break; | 
|---|
| [3196] | 703 |         case WorldEntity::Parent: | 
|---|
| [2662] | 704 |             // Rotations are normally relative to local axes, transform up | 
|---|
 | 705 |             this->setOrientation(rotation * this->getOrientation()); | 
|---|
 | 706 |             break; | 
|---|
| [3196] | 707 |         case WorldEntity::World: | 
|---|
| [2662] | 708 |             // Rotations are normally relative to local axes, transform up | 
|---|
 | 709 |             this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() | 
|---|
 | 710 |                 * rotation * this->getWorldOrientation()); | 
|---|
 | 711 |             break; | 
|---|
 | 712 |         } | 
|---|
 | 713 |     } | 
|---|
 | 714 |  | 
|---|
 | 715 |     /** | 
|---|
 | 716 |     @brief | 
|---|
| [6417] | 717 |         Makes this WorldEntity look at a specific target location. | 
|---|
| [7401] | 718 |     @param target | 
|---|
 | 719 |         An absolute point in the space which defines the direction of the entity | 
|---|
| [2662] | 720 |     @param relativeTo | 
|---|
| [7401] | 721 |         The TransformSpace of this translation | 
|---|
| [2662] | 722 |     @param localDirectionVector | 
|---|
 | 723 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
 | 724 |     */ | 
|---|
| [3196] | 725 |     void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| [2662] | 726 |     { | 
|---|
| [3196] | 727 |         Vector3 origin(0, 0, 0); | 
|---|
| [2662] | 728 |         switch (relativeTo) | 
|---|
 | 729 |         { | 
|---|
| [3196] | 730 |         case WorldEntity::Local: | 
|---|
| [2662] | 731 |             origin = Vector3::ZERO; | 
|---|
 | 732 |             break; | 
|---|
| [3196] | 733 |         case WorldEntity::Parent: | 
|---|
| [2662] | 734 |             origin = this->getPosition(); | 
|---|
 | 735 |             break; | 
|---|
| [3196] | 736 |         case WorldEntity::World: | 
|---|
| [2662] | 737 |             origin = this->getWorldPosition(); | 
|---|
 | 738 |             break; | 
|---|
 | 739 |         } | 
|---|
 | 740 |         this->setDirection(target - origin, relativeTo, localDirectionVector); | 
|---|
 | 741 |     } | 
|---|
 | 742 |  | 
|---|
 | 743 |     /** | 
|---|
 | 744 |     @brief | 
|---|
 | 745 |         Makes this WorldEntity look in specific direction. | 
|---|
| [7401] | 746 |     @param direction | 
|---|
 | 747 |         A point relative to the position of the WorldEntity which defines its orientation | 
|---|
| [2662] | 748 |     @param relativeTo | 
|---|
| [7401] | 749 |         The TransformSpace of this translation | 
|---|
| [2662] | 750 |     @param localDirectionVector | 
|---|
 | 751 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
 | 752 |     */ | 
|---|
| [3196] | 753 |     void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| [2662] | 754 |     { | 
|---|
 | 755 |         Quaternion savedOrientation(this->getOrientation()); | 
|---|
| [3196] | 756 |         this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); | 
|---|
| [2662] | 757 |         Quaternion newOrientation(this->node_->getOrientation()); | 
|---|
 | 758 |         this->node_->setOrientation(savedOrientation); | 
|---|
 | 759 |         this->setOrientation(newOrientation); | 
|---|
 | 760 |     } | 
|---|
 | 761 |  | 
|---|
 | 762 |     //! Activates physics if the CollisionType is not None. | 
|---|
 | 763 |     void WorldEntity::activatePhysics() | 
|---|
 | 764 |     { | 
|---|
 | 765 |         if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) | 
|---|
 | 766 |         { | 
|---|
 | 767 |             this->getScene()->addPhysicalObject(this); | 
|---|
 | 768 |             this->bPhysicsActive_ = true; | 
|---|
 | 769 |             this->bPhysicsActiveSynchronised_ = true; | 
|---|
 | 770 |         } | 
|---|
 | 771 |     } | 
|---|
 | 772 |  | 
|---|
 | 773 |     //! Deactivates physics but the CollisionType does not change. | 
|---|
 | 774 |     void WorldEntity::deactivatePhysics() | 
|---|
 | 775 |     { | 
|---|
 | 776 |         if (this->isPhysicsActive()) | 
|---|
 | 777 |         { | 
|---|
 | 778 |             this->getScene()->removePhysicalObject(this); | 
|---|
 | 779 |             this->bPhysicsActive_ = false; | 
|---|
 | 780 |             this->bPhysicsActiveSynchronised_ = false; | 
|---|
 | 781 |         } | 
|---|
 | 782 |     } | 
|---|
 | 783 |  | 
|---|
 | 784 |     //! Tells whether the object has already been added to the Bullet physics World. | 
|---|
 | 785 |     bool WorldEntity::addedToPhysicalWorld() const | 
|---|
 | 786 |     { | 
|---|
 | 787 |         return this->physicalBody_ && this->physicalBody_->isInWorld(); | 
|---|
 | 788 |     } | 
|---|
 | 789 |  | 
|---|
 | 790 |     /** | 
|---|
 | 791 |     @brief | 
|---|
| [7401] | 792 |         Sets the CollisionType. This alters the object significantly! | 
|---|
 | 793 |     @note | 
|---|
| [2662] | 794 |         Operation does not work on attached WorldEntities. | 
|---|
 | 795 |     */ | 
|---|
 | 796 |     void WorldEntity::setCollisionType(CollisionType type) | 
|---|
 | 797 |     { | 
|---|
 | 798 |         if (this->collisionType_ == type) | 
|---|
 | 799 |             return; | 
|---|
 | 800 |  | 
|---|
 | 801 |         // If we are already attached to a parent, this would be a bad idea.. | 
|---|
 | 802 |         if (this->parent_) | 
|---|
 | 803 |         { | 
|---|
 | 804 |             CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl; | 
|---|
 | 805 |             return; | 
|---|
 | 806 |         } | 
|---|
 | 807 |  | 
|---|
 | 808 |         // Check for type legality. Could be StaticEntity or MobileEntity. | 
|---|
 | 809 |         if (!this->isCollisionTypeLegal(type)) | 
|---|
 | 810 |             return; | 
|---|
 | 811 |  | 
|---|
 | 812 |         if (this->isPhysicsActive()) | 
|---|
 | 813 |             this->deactivatePhysics(); | 
|---|
 | 814 |  | 
|---|
 | 815 |         bool bReactivatePhysics = true; | 
|---|
 | 816 |         if (this->hasPhysics() && !this->isPhysicsActive()) | 
|---|
 | 817 |             bReactivatePhysics = false; | 
|---|
 | 818 |  | 
|---|
 | 819 |         // Check whether we have to create or destroy. | 
|---|
 | 820 |         if (type != None && this->collisionType_ == None) | 
|---|
 | 821 |         { | 
|---|
 | 822 | /* | 
|---|
 | 823 | HACK HACK HACK | 
|---|
 | 824 |             // Check whether there was some scaling applied. | 
|---|
 | 825 |             if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) | 
|---|
 | 826 |             { | 
|---|
 | 827 |                 CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl; | 
|---|
 | 828 |                 return; | 
|---|
 | 829 |             } | 
|---|
 | 830 | HACK HACK HACK | 
|---|
 | 831 | */ | 
|---|
 | 832 |             // Create new rigid body | 
|---|
 | 833 |             btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); | 
|---|
 | 834 |             this->physicalBody_ = new btRigidBody(bodyConstructionInfo); | 
|---|
 | 835 |             this->physicalBody_->setUserPointer(this); | 
|---|
 | 836 |             this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); | 
|---|
 | 837 |         } | 
|---|
 | 838 |         else if (type == None && this->collisionType_ != None) | 
|---|
 | 839 |         { | 
|---|
 | 840 |             // Destroy rigid body | 
|---|
 | 841 |             assert(this->physicalBody_); | 
|---|
 | 842 |             deactivatePhysics(); | 
|---|
 | 843 |             delete this->physicalBody_; | 
|---|
 | 844 |             this->physicalBody_ = 0; | 
|---|
 | 845 |             this->collisionType_ = None; | 
|---|
 | 846 |             this->collisionTypeSynchronised_ = None; | 
|---|
 | 847 |             return; | 
|---|
 | 848 |         } | 
|---|
 | 849 |  | 
|---|
 | 850 |         // Change type | 
|---|
 | 851 |         switch (type) | 
|---|
 | 852 |         { | 
|---|
 | 853 |         case Dynamic: | 
|---|
| [2855] | 854 |             this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| [2662] | 855 |             break; | 
|---|
 | 856 |         case Kinematic: | 
|---|
| [3196] | 857 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| [2662] | 858 |             break; | 
|---|
 | 859 |         case Static: | 
|---|
| [3196] | 860 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); | 
|---|
| [2662] | 861 |             break; | 
|---|
 | 862 |         case None: | 
|---|
 | 863 |             assert(false); // Doesn't happen | 
|---|
 | 864 |             return; | 
|---|
 | 865 |         } | 
|---|
 | 866 |         this->collisionType_ = type; | 
|---|
 | 867 |         this->collisionTypeSynchronised_ = type; | 
|---|
 | 868 |  | 
|---|
 | 869 |         // update mass and inertia tensor | 
|---|
 | 870 |         recalculateMassProps(); | 
|---|
 | 871 |         internalSetPhysicsProps(); | 
|---|
 | 872 |         collisionCallbackActivityChanged(); | 
|---|
 | 873 |         collisionResponseActivityChanged(); | 
|---|
 | 874 |         if (bReactivatePhysics) | 
|---|
 | 875 |             activatePhysics(); | 
|---|
 | 876 |     } | 
|---|
 | 877 |  | 
|---|
 | 878 |     //! Sets the CollisionType by string (used for the XMLPort) | 
|---|
 | 879 |     void WorldEntity::setCollisionTypeStr(const std::string& typeStr) | 
|---|
 | 880 |     { | 
|---|
| [6417] | 881 |         const std::string& typeStrLower = getLowercase(typeStr); | 
|---|
| [2662] | 882 |         CollisionType type; | 
|---|
 | 883 |         if (typeStrLower == "dynamic") | 
|---|
 | 884 |             type = Dynamic; | 
|---|
 | 885 |         else if (typeStrLower == "static") | 
|---|
 | 886 |             type = Static; | 
|---|
 | 887 |         else if (typeStrLower == "kinematic") | 
|---|
 | 888 |             type = Kinematic; | 
|---|
 | 889 |         else if (typeStrLower == "none") | 
|---|
 | 890 |             type = None; | 
|---|
 | 891 |         else | 
|---|
 | 892 |             ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); | 
|---|
 | 893 |         this->setCollisionType(type); | 
|---|
 | 894 |     } | 
|---|
 | 895 |  | 
|---|
 | 896 |     //! Gets the CollisionType by string (used for the XMLPort) | 
|---|
 | 897 |     std::string WorldEntity::getCollisionTypeStr() const | 
|---|
 | 898 |     { | 
|---|
 | 899 |         switch (this->getCollisionType()) | 
|---|
 | 900 |         { | 
|---|
 | 901 |             case Dynamic: | 
|---|
 | 902 |                 return "dynamic"; | 
|---|
 | 903 |             case Kinematic: | 
|---|
 | 904 |                 return "kinematic"; | 
|---|
 | 905 |             case Static: | 
|---|
 | 906 |                 return "static"; | 
|---|
 | 907 |             case None: | 
|---|
 | 908 |                 return "none"; | 
|---|
 | 909 |             default: | 
|---|
 | 910 |                 assert(false); | 
|---|
 | 911 |                 return ""; | 
|---|
 | 912 |         } | 
|---|
 | 913 |     } | 
|---|
 | 914 |  | 
|---|
 | 915 |     /** | 
|---|
 | 916 |     @brief | 
|---|
 | 917 |         Recalculates the accumulated child mass and calls recalculateMassProps() | 
|---|
 | 918 |         and notifies the parent of the change. | 
|---|
| [7401] | 919 |     @note | 
|---|
| [2662] | 920 |         Called by a child WE | 
|---|
 | 921 |     */ | 
|---|
 | 922 |     void WorldEntity::notifyChildMassChanged() | 
|---|
 | 923 |     { | 
|---|
 | 924 |         // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already | 
|---|
 | 925 |         // Recalculate mass | 
|---|
 | 926 |         this->childrenMass_ = 0.0f; | 
|---|
 | 927 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
 | 928 |             this->childrenMass_ += (*it)->getMass(); | 
|---|
 | 929 |         recalculateMassProps(); | 
|---|
 | 930 |         // Notify parent WE | 
|---|
 | 931 |         if (this->parent_) | 
|---|
 | 932 |             parent_->notifyChildMassChanged(); | 
|---|
 | 933 |     } | 
|---|
 | 934 |  | 
|---|
 | 935 |     /** | 
|---|
 | 936 |     @brief | 
|---|
 | 937 |         Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. | 
|---|
| [7401] | 938 |     @note | 
|---|
| [2662] | 939 |         - called by this->collisionShape_ | 
|---|
 | 940 |         - May have a REALLY big overhead when called continuously at runtime, because then we need | 
|---|
 | 941 |           to remove the physical body from Bullet and add it again. | 
|---|
 | 942 |     */ | 
|---|
 | 943 |     void WorldEntity::notifyCollisionShapeChanged() | 
|---|
 | 944 |     { | 
|---|
 | 945 |         if (hasPhysics()) | 
|---|
 | 946 |         { | 
|---|
 | 947 |             // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again | 
|---|
 | 948 |             if (this->addedToPhysicalWorld()) | 
|---|
 | 949 |             { | 
|---|
 | 950 |                 this->deactivatePhysics(); | 
|---|
 | 951 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
 | 952 |                 this->activatePhysics(); | 
|---|
 | 953 |             } | 
|---|
 | 954 |             else | 
|---|
 | 955 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
 | 956 |         } | 
|---|
 | 957 |         recalculateMassProps(); | 
|---|
 | 958 |     } | 
|---|
 | 959 |  | 
|---|
 | 960 |     //! Updates all mass dependent parameters (mass, inertia tensor and child mass) | 
|---|
 | 961 |     void WorldEntity::recalculateMassProps() | 
|---|
 | 962 |     { | 
|---|
 | 963 |         // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. | 
|---|
 | 964 |         float totalMass = this->mass_ + this->childrenMass_; | 
|---|
 | 965 |         this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); | 
|---|
 | 966 |         if (this->hasPhysics()) | 
|---|
 | 967 |         { | 
|---|
 | 968 |             if (this->isStatic()) | 
|---|
 | 969 |             { | 
|---|
 | 970 |                 // Just set everything to zero | 
|---|
 | 971 |                 this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); | 
|---|
 | 972 |             } | 
|---|
 | 973 |             else if ((this->mass_ + this->childrenMass_) == 0.0f) | 
|---|
 | 974 |             { | 
|---|
 | 975 |                 // Use default values to avoid very large or very small values | 
|---|
 | 976 |                 CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl; | 
|---|
 | 977 |                 btVector3 inertia(0, 0, 0); | 
|---|
 | 978 |                 this->collisionShape_->calculateLocalInertia(1.0f, inertia); | 
|---|
 | 979 |                 this->physicalBody_->setMassProps(1.0f, inertia); | 
|---|
 | 980 |             } | 
|---|
 | 981 |             else | 
|---|
 | 982 |             { | 
|---|
 | 983 |                 this->physicalBody_->setMassProps(totalMass, this->localInertia_); | 
|---|
 | 984 |             } | 
|---|
 | 985 |         } | 
|---|
 | 986 |     } | 
|---|
 | 987 |  | 
|---|
| [6417] | 988 |     //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. | 
|---|
| [2662] | 989 |     void WorldEntity::internalSetPhysicsProps() | 
|---|
 | 990 |     { | 
|---|
 | 991 |         if (this->hasPhysics()) | 
|---|
 | 992 |         { | 
|---|
 | 993 |             this->physicalBody_->setRestitution(this->restitution_); | 
|---|
 | 994 |             this->physicalBody_->setAngularFactor(this->angularFactor_); | 
|---|
 | 995 |             this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); | 
|---|
 | 996 |             this->physicalBody_->setFriction(this->friction_); | 
|---|
 | 997 |         } | 
|---|
 | 998 |     } | 
|---|
| [2072] | 999 | } | 
|---|