| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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| [2662] | 24 |  *      Reto Grieder (physics) | 
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| [2072] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #include "WorldEntity.h" | 
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 | 31 |  | 
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| [3196] | 32 | #include <OgreBillboardSet.h> | 
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 | 33 | #include <OgreCamera.h> | 
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 | 34 | #include <OgreEntity.h> | 
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 | 35 | #include <OgreParticleSystem.h> | 
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 | 36 | #include <OgreSceneManager.h> | 
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| [2662] | 37 | #include <OgreSceneNode.h> | 
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| [3196] | 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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 | 39 | #include <boost/static_assert.hpp> | 
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| [2072] | 40 |  | 
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| [3196] | 41 | #include "util/OrxAssert.h" | 
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 | 42 | #include "util/Convert.h" | 
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| [2662] | 43 | #include "util/Exception.h" | 
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| [2072] | 44 | #include "core/CoreIncludes.h" | 
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 | 45 | #include "core/XMLPort.h" | 
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| [5735] | 46 | #include "Scene.h" | 
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 | 47 | #include "collisionshapes/WorldEntityCollisionShape.h" | 
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| [2072] | 48 |  | 
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 | 49 | namespace orxonox | 
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 | 50 | { | 
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 | 51 |     const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; | 
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 | 52 |     const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z; | 
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 | 53 |     const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X; | 
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 | 54 |     const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; | 
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 | 55 |     const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y; | 
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 | 56 |     const Vector3 WorldEntity::UP    = Vector3::UNIT_Y; | 
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 | 57 |  | 
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| [3196] | 58 |     // Be sure we don't do bad conversions | 
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 | 59 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL  == (int)WorldEntity::Local); | 
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 | 60 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); | 
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 | 61 |     BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD  == (int)WorldEntity::World); | 
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 | 62 |  | 
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| [2662] | 63 |     /** | 
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 | 64 |     @brief | 
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 | 65 |         Creates a new WorldEntity that may immediately be used. | 
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 | 66 |         All the default values are being set here. | 
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 | 67 |     */ | 
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| [2171] | 68 |     WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| [2072] | 69 |     { | 
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 | 70 |         RegisterObject(WorldEntity); | 
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 | 71 |  | 
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| [2171] | 72 |         if (!this->getScene() || !this->getScene()->getRootSceneNode()) | 
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 | 73 |             ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); | 
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| [2072] | 74 |  | 
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 | 75 |         this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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 | 76 |  | 
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 | 77 |         this->parent_ = 0; | 
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| [2171] | 78 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| [3077] | 79 |         this->bDeleteWithParent_ = true; | 
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| [2072] | 80 |  | 
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 | 81 |         this->node_->setPosition(Vector3::ZERO); | 
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 | 82 |         this->node_->setOrientation(Quaternion::IDENTITY); | 
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| [7163] | 83 |  | 
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| [6524] | 84 |         // Activity and visibility memory. | 
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 | 85 |         this->bActiveMem_ = true; | 
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 | 86 |         this->bVisibleMem_ = true; | 
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| [2072] | 87 |  | 
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| [2662] | 88 |  | 
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 | 89 |         // Default behaviour does not include physics | 
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 | 90 |         this->physicalBody_   = 0; | 
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 | 91 |         this->bPhysicsActive_ = false; | 
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 | 92 |         this->bPhysicsActiveSynchronised_    = false; | 
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 | 93 |         this->bPhysicsActiveBeforeAttaching_ = false; | 
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 | 94 |         this->collisionShape_ = new WorldEntityCollisionShape(this); | 
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 | 95 |         this->collisionType_             = None; | 
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 | 96 |         this->collisionTypeSynchronised_ = None; | 
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 | 97 |         this->mass_           = 0; | 
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 | 98 |         this->childrenMass_   = 0; | 
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 | 99 |         // Using bullet default values | 
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 | 100 |         this->restitution_    = 0; | 
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 | 101 |         this->angularFactor_  = 1; | 
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 | 102 |         this->linearDamping_  = 0; | 
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 | 103 |         this->angularDamping_ = 0; | 
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 | 104 |         this->friction_       = 0.5; | 
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 | 105 |         this->bCollisionCallbackActive_ = false; | 
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 | 106 |         this->bCollisionResponseActive_ = true; | 
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 | 107 |  | 
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| [2072] | 108 |         this->registerVariables(); | 
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 | 109 |     } | 
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 | 110 |  | 
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| [2662] | 111 |     /** | 
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 | 112 |     @brief | 
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 | 113 |         Destroys the WorldEntity AND ALL its children with it. | 
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 | 114 |     */ | 
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| [2072] | 115 |     WorldEntity::~WorldEntity() | 
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 | 116 |     { | 
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 | 117 |         if (this->isInitialized()) | 
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 | 118 |         { | 
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| [2662] | 119 |             if (this->parent_) | 
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 | 120 |                 this->detachFromParent(); | 
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 | 121 |  | 
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 | 122 |             for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ) | 
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| [3077] | 123 |             { | 
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 | 124 |                 if ((*it)->getDeleteWithParent()) | 
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| [5929] | 125 |                     (*(it++))->destroy(); | 
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| [3077] | 126 |                 else | 
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 | 127 |                 { | 
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 | 128 |                     (*it)->setPosition(this->getWorldPosition()); | 
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| [3080] | 129 |                     this->detach(*(it++)); | 
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| [3077] | 130 |                 } | 
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 | 131 |             } | 
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| [2662] | 132 |  | 
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 | 133 |             if (this->physicalBody_) | 
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 | 134 |             { | 
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 | 135 |                 this->deactivatePhysics(); | 
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 | 136 |                 delete this->physicalBody_; | 
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 | 137 |             } | 
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| [5929] | 138 |             this->collisionShape_->destroy(); | 
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| [2662] | 139 |  | 
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| [2072] | 140 |             this->node_->detachAllObjects(); | 
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| [2662] | 141 |             this->node_->removeAllChildren(); | 
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 | 142 |  | 
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 | 143 |             OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); | 
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 | 144 |             this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); | 
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| [2072] | 145 |         } | 
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 | 146 |     } | 
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 | 147 |  | 
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 | 148 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 149 |     { | 
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 | 150 |         SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
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 | 151 |  | 
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| [2662] | 152 |         XMLPortParamTemplate(WorldEntity, "position",    setPosition,    getPosition,    xmlelement, mode, const Vector3&); | 
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| [2072] | 153 |         XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| [2662] | 154 |         XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&); | 
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 | 155 |         XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode); | 
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 | 156 |         XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode); | 
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 | 157 |         XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode); | 
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 | 158 |         XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode); | 
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 | 159 |         XMLPortParamLoadOnly(WorldEntity, "pitch",       pitch_xmlport,        xmlelement, mode); | 
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 | 160 |         XMLPortParamLoadOnly(WorldEntity, "roll",        roll_xmlport,         xmlelement, mode); | 
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| [3077] | 161 |         XMLPortParam        (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); | 
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| [2072] | 162 |  | 
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| [2662] | 163 |         // Physics | 
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 | 164 |         XMLPortParam(WorldEntity, "collisionType",     setCollisionTypeStr,  getCollisionTypeStr,  xmlelement, mode); | 
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 | 165 |         XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); | 
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 | 166 |         XMLPortParam(WorldEntity, "mass",              setMass,              getMass,              xmlelement, mode); | 
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 | 167 |         XMLPortParam(WorldEntity, "restitution",       setRestitution,       getRestitution,       xmlelement, mode); | 
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 | 168 |         XMLPortParam(WorldEntity, "angularFactor",     setAngularFactor,     getAngularFactor,     xmlelement, mode); | 
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 | 169 |         XMLPortParam(WorldEntity, "linearDamping",     setLinearDamping,     getLinearDamping,     xmlelement, mode); | 
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 | 170 |         XMLPortParam(WorldEntity, "angularDamping",    setAngularDamping,    getAngularDamping,    xmlelement, mode); | 
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 | 171 |         XMLPortParam(WorldEntity, "friction",          setFriction,          getFriction,          xmlelement, mode); | 
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 | 172 |  | 
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 | 173 |         // Other attached WorldEntities | 
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| [2072] | 174 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); | 
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| [2662] | 175 |         // Attached collision shapes | 
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 | 176 |         XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); | 
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| [2072] | 177 |     } | 
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 | 178 |  | 
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 | 179 |     void WorldEntity::registerVariables() | 
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 | 180 |     { | 
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| [5929] | 181 |         registerVariable(this->mainStateName_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); | 
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| [2072] | 182 |  | 
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| [3280] | 183 |         registerVariable(this->bActive_,        VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); | 
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 | 184 |         registerVariable(this->bVisible_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); | 
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| [2072] | 185 |  | 
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| [3280] | 186 |         registerVariable(this->getScale3D(),    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); | 
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| [2662] | 187 |  | 
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 | 188 |         // Physics stuff | 
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| [3280] | 189 |         registerVariable(this->mass_,           VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); | 
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 | 190 |         registerVariable(this->restitution_,    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); | 
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 | 191 |         registerVariable(this->angularFactor_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); | 
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 | 192 |         registerVariable(this->linearDamping_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); | 
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 | 193 |         registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); | 
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 | 194 |         registerVariable(this->friction_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); | 
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| [2662] | 195 |         registerVariable(this->bCollisionCallbackActive_, | 
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| [3280] | 196 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); | 
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| [2662] | 197 |         registerVariable(this->bCollisionResponseActive_, | 
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| [3280] | 198 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); | 
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| [2662] | 199 |         registerVariable((int&)this->collisionTypeSynchronised_, | 
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| [3280] | 200 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); | 
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| [2662] | 201 |         registerVariable(this->bPhysicsActiveSynchronised_, | 
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| [3280] | 202 |                                                 VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); | 
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| [2662] | 203 |  | 
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 | 204 |         // Attach to parent if necessary | 
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| [3280] | 205 |         registerVariable(this->parentID_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); | 
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| [2072] | 206 |     } | 
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| [7163] | 207 |  | 
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| [6524] | 208 |     /** | 
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 | 209 |     @brief | 
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 | 210 |         When the activity is changed, it is changed for all attached objects as well. | 
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 | 211 |     */ | 
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 | 212 |     void WorldEntity::changedActivity(void) | 
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 | 213 |     { | 
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 | 214 |         SUPER(WorldEntity, changedActivity); | 
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| [7163] | 215 |  | 
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| [7493] | 216 |         if(GameMode::isMaster()) | 
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| [6524] | 217 |         { | 
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| [7493] | 218 |             for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| [6524] | 219 |             { | 
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| [7493] | 220 |                 if(!this->isActive()) | 
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 | 221 |                 { | 
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 | 222 |                     (*it)->bActiveMem_ = (*it)->isActive(); | 
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 | 223 |                     (*it)->setActive(this->isActive()); | 
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 | 224 |                 } | 
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 | 225 |                 else | 
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 | 226 |                 { | 
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 | 227 |                     (*it)->setActive((*it)->bActiveMem_); | 
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 | 228 |                 } | 
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| [6524] | 229 |             } | 
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 | 230 |         } | 
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 | 231 |     } | 
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| [7163] | 232 |  | 
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| [6524] | 233 |     /** | 
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 | 234 |     @brief | 
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 | 235 |         When the visibility is changed, it is changed for all attached objects as well. | 
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 | 236 |     */ | 
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 | 237 |     void WorldEntity::changedVisibility(void) | 
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 | 238 |     { | 
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 | 239 |         SUPER(WorldEntity, changedVisibility); | 
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| [7163] | 240 |  | 
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| [7493] | 241 |         if(GameMode::isMaster()) | 
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| [6524] | 242 |         { | 
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| [7493] | 243 |             for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| [6524] | 244 |             { | 
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| [7493] | 245 |                 if(!this->isVisible()) | 
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 | 246 |                 { | 
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 | 247 |                     (*it)->bVisibleMem_ = (*it)->isVisible(); | 
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 | 248 |                     (*it)->setVisible(this->isVisible()); | 
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 | 249 |                 } | 
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 | 250 |                 else | 
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 | 251 |                 { | 
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 | 252 |                     (*it)->setVisible((*it)->bVisibleMem_); | 
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 | 253 |                 } | 
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| [6524] | 254 |             } | 
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 | 255 |         } | 
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 | 256 |     } | 
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| [2072] | 257 |  | 
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| [2662] | 258 |     /** | 
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 | 259 |     @brief | 
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 | 260 |         Network function that object this instance to its correct parent. | 
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 | 261 |     */ | 
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| [2851] | 262 |     void WorldEntity::networkcallback_parentChanged() | 
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| [2072] | 263 |     { | 
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| [2171] | 264 |         if (this->parentID_ != OBJECTID_UNKNOWN) | 
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 | 265 |         { | 
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| [3325] | 266 |             WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); | 
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| [2171] | 267 |             if (parent) | 
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 | 268 |                 this->attachToParent(parent); | 
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 | 269 |         } | 
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| [2072] | 270 |     } | 
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 | 271 |  | 
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| [2662] | 272 |     /** | 
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 | 273 |     @brief | 
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 | 274 |         Attaches this object to a parent SceneNode. | 
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| [7401] | 275 |     @remarks | 
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| [2662] | 276 |         Only use this method if you know exactly what you're doing! | 
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 | 277 |         Normally, attaching works internally by attaching WE's. | 
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 | 278 |     */ | 
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 | 279 |     void WorldEntity::attachToNode(Ogre::SceneNode* node) | 
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| [2072] | 280 |     { | 
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| [2662] | 281 |         Ogre::Node* parent = this->node_->getParent(); | 
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 | 282 |         if (parent) | 
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 | 283 |             parent->removeChild(this->node_); | 
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 | 284 |         node->addChild(this->node_); | 
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 | 285 |     } | 
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 | 286 |  | 
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 | 287 |     /** | 
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 | 288 |     @brief | 
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 | 289 |         Detaches this object from a parent SceneNode. | 
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| [7401] | 290 |     @remarks | 
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| [2662] | 291 |         Only use this method if you know exactly what you're doing! | 
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 | 292 |         Normally, attaching works internally by attaching WE's. | 
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 | 293 |     */ | 
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 | 294 |     void WorldEntity::detachFromNode(Ogre::SceneNode* node) | 
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 | 295 |     { | 
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 | 296 |         node->removeChild(this->node_); | 
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 | 297 | //        this->getScene()->getRootSceneNode()->addChild(this->node_); | 
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 | 298 |     } | 
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 | 299 |  | 
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 | 300 |     /** | 
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 | 301 |     @brief | 
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 | 302 |         Network callback for the collision type. Only change the type if it was valid. | 
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 | 303 |     */ | 
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 | 304 |     void WorldEntity::collisionTypeChanged() | 
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 | 305 |     { | 
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 | 306 |         if (this->collisionTypeSynchronised_ != Dynamic && | 
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 | 307 |             this->collisionTypeSynchronised_ != Kinematic && | 
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 | 308 |             this->collisionTypeSynchronised_ != Static && | 
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 | 309 |             this->collisionTypeSynchronised_ != None) | 
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 | 310 |         { | 
|---|
 | 311 |             CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl; | 
|---|
 | 312 |         } | 
|---|
 | 313 |         else if (this->collisionTypeSynchronised_ != collisionType_) | 
|---|
 | 314 |         { | 
|---|
 | 315 |             if (this->parent_) | 
|---|
 | 316 |                 CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl; | 
|---|
 | 317 |             else | 
|---|
 | 318 |                 this->setCollisionType(this->collisionTypeSynchronised_); | 
|---|
 | 319 |         } | 
|---|
 | 320 |     } | 
|---|
 | 321 |  | 
|---|
 | 322 |     //! Network callback for this->bPhysicsActive_ | 
|---|
 | 323 |     void WorldEntity::physicsActivityChanged() | 
|---|
 | 324 |     { | 
|---|
 | 325 |         if (this->bPhysicsActiveSynchronised_) | 
|---|
 | 326 |             this->activatePhysics(); | 
|---|
| [2072] | 327 |         else | 
|---|
| [2662] | 328 |             this->deactivatePhysics(); | 
|---|
 | 329 |     } | 
|---|
 | 330 |  | 
|---|
 | 331 |     //! Function sets whether Bullet should issue a callback on collisions | 
|---|
 | 332 |     void WorldEntity::collisionCallbackActivityChanged() | 
|---|
 | 333 |     { | 
|---|
 | 334 |         if (this->hasPhysics()) | 
|---|
| [2072] | 335 |         { | 
|---|
| [2662] | 336 |             if (this->bCollisionCallbackActive_) | 
|---|
 | 337 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
 | 338 |                     btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
 | 339 |             else | 
|---|
 | 340 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
 | 341 |                     ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
|---|
| [2072] | 342 |         } | 
|---|
| [2662] | 343 |     } | 
|---|
| [2072] | 344 |  | 
|---|
| [2662] | 345 |     //! Function sets whether Bullet should react itself to a collision | 
|---|
 | 346 |     void WorldEntity::collisionResponseActivityChanged() | 
|---|
 | 347 |     { | 
|---|
 | 348 |         if (this->hasPhysics()) | 
|---|
 | 349 |         { | 
|---|
 | 350 |             if (this->bCollisionResponseActive_) | 
|---|
 | 351 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
|---|
 | 352 |                     ~btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
 | 353 |             else | 
|---|
 | 354 |                 this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
|---|
 | 355 |                     btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
|---|
 | 356 |         } | 
|---|
 | 357 |     } | 
|---|
 | 358 |  | 
|---|
 | 359 |     /** | 
|---|
 | 360 |     @brief | 
|---|
 | 361 |         Attaches a child WorldEntity to this object. This calls notifyBeingAttached() | 
|---|
 | 362 |         of the child WE. | 
|---|
| [7401] | 363 |     @note | 
|---|
| [2662] | 364 |         The collision shape of the child object gets attached nevertheless. That also means | 
|---|
 | 365 |         that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. | 
|---|
 | 366 |         Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change | 
|---|
 | 367 |         this behaviour because you then might not want to merge the collision shapes. | 
|---|
 | 368 |     */ | 
|---|
 | 369 |     void WorldEntity::attach(WorldEntity* object) | 
|---|
 | 370 |     { | 
|---|
 | 371 |         if (object == this) | 
|---|
 | 372 |         { | 
|---|
 | 373 |             COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; | 
|---|
 | 374 |             return; | 
|---|
 | 375 |         } | 
|---|
 | 376 |  | 
|---|
 | 377 |         if (!object->notifyBeingAttached(this)) | 
|---|
 | 378 |             return; | 
|---|
 | 379 |  | 
|---|
 | 380 |         this->attachNode(object->node_); | 
|---|
| [2072] | 381 |         this->children_.insert(object); | 
|---|
| [2662] | 382 |  | 
|---|
 | 383 |         this->attachCollisionShape(object->collisionShape_); | 
|---|
 | 384 |         // mass | 
|---|
 | 385 |         this->childrenMass_ += object->getMass(); | 
|---|
 | 386 |         recalculateMassProps(); | 
|---|
| [2072] | 387 |     } | 
|---|
 | 388 |  | 
|---|
| [2662] | 389 |     /** | 
|---|
 | 390 |     @brief | 
|---|
 | 391 |         Function gets called when this object is being attached to a new parent. | 
|---|
 | 392 |  | 
|---|
 | 393 |         This operation is only allowed if the collision types "like" each other. | 
|---|
 | 394 |         - You cannot a attach a non physical object to a physical one. | 
|---|
 | 395 |         - Dynamic object can NOT be attached at all. | 
|---|
 | 396 |         - It is also not possible to attach a kinematic to a dynamic one. | 
|---|
 | 397 |         - Attaching of kinematic objects otherwise is not yet supported. | 
|---|
 | 398 |     */ | 
|---|
 | 399 |     bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) | 
|---|
 | 400 |     { | 
|---|
 | 401 |         // check first whether attaching is even allowed | 
|---|
 | 402 |         if (this->hasPhysics()) | 
|---|
 | 403 |         { | 
|---|
 | 404 |             if (!newParent->hasPhysics()) | 
|---|
 | 405 |             { | 
|---|
 | 406 |                 COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl; | 
|---|
 | 407 |                 return false; | 
|---|
 | 408 |             } | 
|---|
 | 409 |             else if (this->isDynamic()) | 
|---|
 | 410 |             { | 
|---|
 | 411 |                 COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl; | 
|---|
 | 412 |                 return false; | 
|---|
 | 413 |             } | 
|---|
 | 414 |             else if (this->isKinematic() && newParent->isDynamic()) | 
|---|
 | 415 |             { | 
|---|
 | 416 |                 COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl; | 
|---|
 | 417 |                 return false; | 
|---|
 | 418 |             } | 
|---|
 | 419 |             else if (this->isKinematic()) | 
|---|
 | 420 |             { | 
|---|
 | 421 |                 COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl; | 
|---|
 | 422 |                 return false; | 
|---|
 | 423 |             } | 
|---|
 | 424 |         } | 
|---|
 | 425 |  | 
|---|
 | 426 |         if (this->isPhysicsActive()) | 
|---|
 | 427 |             this->bPhysicsActiveBeforeAttaching_ = true; | 
|---|
 | 428 |         this->deactivatePhysics(); | 
|---|
 | 429 |  | 
|---|
 | 430 |         if (this->parent_) | 
|---|
 | 431 |             this->detachFromParent(); | 
|---|
 | 432 |  | 
|---|
 | 433 |         this->parent_ = newParent; | 
|---|
 | 434 |         this->parentID_ = newParent->getObjectID(); | 
|---|
 | 435 |  | 
|---|
| [2851] | 436 |         this->parentChanged(); | 
|---|
 | 437 |  | 
|---|
| [2662] | 438 |         // apply transform to collision shape | 
|---|
 | 439 |         this->collisionShape_->setPosition(this->getPosition()); | 
|---|
 | 440 |         this->collisionShape_->setOrientation(this->getOrientation()); | 
|---|
 | 441 |         // TODO: Scale | 
|---|
| [2851] | 442 |  | 
|---|
| [2662] | 443 |         return true; | 
|---|
 | 444 |     } | 
|---|
 | 445 |  | 
|---|
 | 446 |     /** | 
|---|
 | 447 |     @brief | 
|---|
 | 448 |         Detaches a child WorldEntity from this instance. | 
|---|
 | 449 |     */ | 
|---|
| [2072] | 450 |     void WorldEntity::detach(WorldEntity* object) | 
|---|
 | 451 |     { | 
|---|
| [2662] | 452 |         if (this->children_.find(object) == this->children_.end()) | 
|---|
 | 453 |         { | 
|---|
 | 454 |             CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl; | 
|---|
 | 455 |             return; | 
|---|
 | 456 |         } | 
|---|
 | 457 |  | 
|---|
 | 458 |         // collision shapes | 
|---|
 | 459 |         this->detachCollisionShape(object->collisionShape_); | 
|---|
 | 460 |  | 
|---|
 | 461 |         // mass | 
|---|
 | 462 |         if (object->getMass() > 0.0f) | 
|---|
 | 463 |         { | 
|---|
 | 464 |             this->childrenMass_ -= object->getMass(); | 
|---|
 | 465 |             recalculateMassProps(); | 
|---|
 | 466 |         } | 
|---|
 | 467 |  | 
|---|
 | 468 |         this->detachNode(object->node_); | 
|---|
| [2072] | 469 |         this->children_.erase(object); | 
|---|
 | 470 |  | 
|---|
| [2662] | 471 |         object->notifyDetached(); | 
|---|
| [2072] | 472 |     } | 
|---|
 | 473 |  | 
|---|
| [2662] | 474 |     /** | 
|---|
 | 475 |     @brief | 
|---|
 | 476 |         Function gets called when the object has been detached from its parent. | 
|---|
 | 477 |     */ | 
|---|
 | 478 |     void WorldEntity::notifyDetached() | 
|---|
| [2072] | 479 |     { | 
|---|
| [2662] | 480 |         this->parent_ = 0; | 
|---|
 | 481 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
 | 482 |  | 
|---|
| [2851] | 483 |         this->parentChanged(); | 
|---|
 | 484 |  | 
|---|
| [2662] | 485 |         // reset orientation of the collisionShape (cannot be set within a WE usually) | 
|---|
 | 486 |         this->collisionShape_->setPosition(Vector3::ZERO); | 
|---|
 | 487 |         this->collisionShape_->setOrientation(Quaternion::IDENTITY); | 
|---|
 | 488 |         // TODO: Scale | 
|---|
 | 489 |  | 
|---|
 | 490 |         if (this->bPhysicsActiveBeforeAttaching_) | 
|---|
 | 491 |         { | 
|---|
 | 492 |             this->activatePhysics(); | 
|---|
 | 493 |             this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
 | 494 |         } | 
|---|
 | 495 |     } | 
|---|
 | 496 |  | 
|---|
 | 497 |     //! Returns an attached object (merely for XMLPort). | 
|---|
 | 498 |     WorldEntity* WorldEntity::getAttachedObject(unsigned int index) | 
|---|
 | 499 |     { | 
|---|
| [2072] | 500 |         unsigned int i = 0; | 
|---|
 | 501 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
 | 502 |         { | 
|---|
 | 503 |             if (i == index) | 
|---|
 | 504 |                 return (*it); | 
|---|
 | 505 |             ++i; | 
|---|
 | 506 |         } | 
|---|
 | 507 |         return 0; | 
|---|
 | 508 |     } | 
|---|
| [2662] | 509 |  | 
|---|
 | 510 |     //! Attaches an Ogre::SceneNode to this WorldEntity. | 
|---|
 | 511 |     void WorldEntity::attachNode(Ogre::SceneNode* node) | 
|---|
 | 512 |     { | 
|---|
 | 513 |         Ogre::Node* parent = node->getParent(); | 
|---|
 | 514 |         if (parent) | 
|---|
 | 515 |             parent->removeChild(node); | 
|---|
 | 516 |         this->node_->addChild(node); | 
|---|
 | 517 |     } | 
|---|
 | 518 |  | 
|---|
 | 519 |     //! Detaches an Ogre::SceneNode from this WorldEntity. | 
|---|
 | 520 |     void WorldEntity::detachNode(Ogre::SceneNode* node) | 
|---|
 | 521 |     { | 
|---|
 | 522 |         this->node_->removeChild(node); | 
|---|
 | 523 | //        this->getScene()->getRootSceneNode()->addChild(node); | 
|---|
 | 524 |     } | 
|---|
 | 525 |  | 
|---|
 | 526 |     //! Attaches an Ogre::MovableObject to this WorldEntity. | 
|---|
 | 527 |     void WorldEntity::attachOgreObject(Ogre::MovableObject* object) | 
|---|
| [6417] | 528 |     { | 
|---|
 | 529 |         this->node_->attachObject(object); | 
|---|
| [6501] | 530 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
|---|
| [6417] | 531 |     } | 
|---|
 | 532 |  | 
|---|
| [3196] | 533 |     void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) | 
|---|
| [6417] | 534 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 535 |     void WorldEntity::attachOgreObject(Ogre::Camera* object) | 
|---|
| [6417] | 536 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 537 |     void WorldEntity::attachOgreObject(Ogre::Entity* object) | 
|---|
| [6417] | 538 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 539 |     void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| [6417] | 540 |         { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [2662] | 541 |  | 
|---|
 | 542 |     //! Detaches an Ogre::MovableObject from this WorldEntity. | 
|---|
 | 543 |     void WorldEntity::detachOgreObject(Ogre::MovableObject* object) | 
|---|
| [6417] | 544 |     { | 
|---|
| [6501] | 545 |         object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); | 
|---|
| [6417] | 546 |         this->node_->detachObject(object); | 
|---|
 | 547 |     } | 
|---|
 | 548 |  | 
|---|
| [3196] | 549 |     void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) | 
|---|
| [6417] | 550 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 551 |     void WorldEntity::detachOgreObject(Ogre::Camera* object) | 
|---|
| [6417] | 552 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 553 |     void WorldEntity::detachOgreObject(Ogre::Entity* object) | 
|---|
| [6417] | 554 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [3196] | 555 |     void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| [6417] | 556 |         { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| [2662] | 557 |  | 
|---|
 | 558 |     //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. | 
|---|
 | 559 |     Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) | 
|---|
 | 560 |     { | 
|---|
 | 561 |         return this->node_->detachObject(name); | 
|---|
 | 562 |     } | 
|---|
 | 563 |  | 
|---|
 | 564 |     //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) | 
|---|
 | 565 |     void WorldEntity::attachCollisionShape(CollisionShape* shape) | 
|---|
 | 566 |     { | 
|---|
 | 567 |         this->collisionShape_->attach(shape); | 
|---|
 | 568 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
 | 569 |     } | 
|---|
 | 570 |  | 
|---|
 | 571 |     //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) | 
|---|
 | 572 |     void WorldEntity::detachCollisionShape(CollisionShape* shape) | 
|---|
 | 573 |     { | 
|---|
 | 574 |         // Note: The collision shapes may not be detached with this function! | 
|---|
 | 575 |         this->collisionShape_->detach(shape); | 
|---|
 | 576 |         // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
 | 577 |     } | 
|---|
 | 578 |  | 
|---|
 | 579 |     //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) | 
|---|
 | 580 |     CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) | 
|---|
 | 581 |     { | 
|---|
 | 582 |         return this->collisionShape_->getAttachedShape(index); | 
|---|
 | 583 |     } | 
|---|
 | 584 |  | 
|---|
 | 585 |     // Note: These functions are placed in WorldEntity.h as inline functions for the release build. | 
|---|
| [3196] | 586 | #ifndef ORXONOX_RELEASE | 
|---|
| [2662] | 587 |     const Vector3& WorldEntity::getPosition() const | 
|---|
 | 588 |     { | 
|---|
 | 589 |         return this->node_->getPosition(); | 
|---|
 | 590 |     } | 
|---|
 | 591 |  | 
|---|
 | 592 |     const Quaternion& WorldEntity::getOrientation() const | 
|---|
 | 593 |     { | 
|---|
 | 594 |         return this->node_->getOrientation(); | 
|---|
 | 595 |     } | 
|---|
 | 596 |  | 
|---|
 | 597 |     const Vector3& WorldEntity::getScale3D() const | 
|---|
 | 598 |     { | 
|---|
 | 599 |         return this->node_->getScale(); | 
|---|
 | 600 |     } | 
|---|
 | 601 | #endif | 
|---|
 | 602 |  | 
|---|
 | 603 |     //! Returns the position relative to the root space | 
|---|
 | 604 |     const Vector3& WorldEntity::getWorldPosition() const | 
|---|
 | 605 |     { | 
|---|
 | 606 |         return this->node_->_getDerivedPosition(); | 
|---|
 | 607 |     } | 
|---|
 | 608 |  | 
|---|
 | 609 |     //! Returns the orientation relative to the root space | 
|---|
 | 610 |     const Quaternion& WorldEntity::getWorldOrientation() const | 
|---|
 | 611 |     { | 
|---|
 | 612 |         return this->node_->_getDerivedOrientation(); | 
|---|
 | 613 |     } | 
|---|
 | 614 |  | 
|---|
 | 615 |     //! Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
 | 616 |     const Vector3& WorldEntity::getWorldScale3D() const | 
|---|
 | 617 |     { | 
|---|
 | 618 |         return this->node_->_getDerivedScale(); | 
|---|
 | 619 |     } | 
|---|
 | 620 |  | 
|---|
 | 621 |     /** | 
|---|
 | 622 |     @brief | 
|---|
 | 623 |         Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
 | 624 |     @return | 
|---|
 | 625 |         Returns the scaling if it is uniform, 1.0f otherwise. | 
|---|
 | 626 |     */ | 
|---|
 | 627 |     float WorldEntity::getWorldScale() const | 
|---|
 | 628 |     { | 
|---|
 | 629 |         Vector3 scale = this->getWorldScale3D(); | 
|---|
 | 630 |         return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; | 
|---|
 | 631 |     } | 
|---|
 | 632 |  | 
|---|
 | 633 |     /** | 
|---|
 | 634 |     @brief | 
|---|
 | 635 |         Sets the three dimensional scaling of this object. | 
|---|
| [7401] | 636 |     @note | 
|---|
| [2662] | 637 |         Scaling physical objects has not yet been implemented and is therefore forbidden. | 
|---|
 | 638 |     */ | 
|---|
 | 639 |     void WorldEntity::setScale3D(const Vector3& scale) | 
|---|
 | 640 |     { | 
|---|
 | 641 | /* | 
|---|
 | 642 | HACK HACK HACK | 
|---|
 | 643 |         if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE) | 
|---|
 | 644 |         { | 
|---|
 | 645 |             CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl; | 
|---|
 | 646 |             return; | 
|---|
 | 647 |         } | 
|---|
 | 648 | HACK HACK HACK | 
|---|
 | 649 | */ | 
|---|
 | 650 |         this->node_->setScale(scale); | 
|---|
 | 651 |  | 
|---|
 | 652 |         this->changedScale(); | 
|---|
 | 653 |     } | 
|---|
 | 654 |  | 
|---|
 | 655 |     /** | 
|---|
 | 656 |     @brief | 
|---|
 | 657 |         Translates this WorldEntity by a vector. | 
|---|
| [7401] | 658 |     @param distance | 
|---|
 | 659 |         The relative distance of the translation | 
|---|
| [2662] | 660 |     @param relativeTo | 
|---|
| [7401] | 661 |         The TransformSpace of this translation | 
|---|
| [2662] | 662 |     */ | 
|---|
| [3196] | 663 |     void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) | 
|---|
| [2662] | 664 |     { | 
|---|
 | 665 |         switch (relativeTo) | 
|---|
 | 666 |         { | 
|---|
| [3196] | 667 |         case WorldEntity::Local: | 
|---|
| [2662] | 668 |             // position is relative to parent so transform downwards | 
|---|
 | 669 |             this->setPosition(this->getPosition() + this->getOrientation() * distance); | 
|---|
 | 670 |             break; | 
|---|
| [3196] | 671 |         case WorldEntity::Parent: | 
|---|
| [2662] | 672 |             this->setPosition(this->getPosition() + distance); | 
|---|
 | 673 |             break; | 
|---|
| [3196] | 674 |         case WorldEntity::World: | 
|---|
| [2662] | 675 |             // position is relative to parent so transform upwards | 
|---|
 | 676 |             if (this->node_->getParent()) | 
|---|
 | 677 |                 setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) | 
|---|
 | 678 |                     / node_->getParent()->_getDerivedScale()); | 
|---|
 | 679 |             else | 
|---|
 | 680 |                 this->setPosition(this->getPosition() + distance); | 
|---|
 | 681 |             break; | 
|---|
 | 682 |         } | 
|---|
 | 683 |     } | 
|---|
 | 684 |  | 
|---|
 | 685 |     /** | 
|---|
 | 686 |     @brief | 
|---|
 | 687 |         Rotates this WorldEntity by a quaternion. | 
|---|
| [7401] | 688 |     @param rotation | 
|---|
 | 689 |         The desired relative rotation | 
|---|
| [2662] | 690 |     @param relativeTo | 
|---|
| [7401] | 691 |         The TransformSpace of this translation | 
|---|
| [2662] | 692 |     */ | 
|---|
| [3196] | 693 |     void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) | 
|---|
| [2662] | 694 |     { | 
|---|
 | 695 |         switch(relativeTo) | 
|---|
 | 696 |         { | 
|---|
| [3196] | 697 |         case WorldEntity::Local: | 
|---|
| [2662] | 698 |             this->setOrientation(this->getOrientation() * rotation); | 
|---|
 | 699 |             break; | 
|---|
| [3196] | 700 |         case WorldEntity::Parent: | 
|---|
| [2662] | 701 |             // Rotations are normally relative to local axes, transform up | 
|---|
 | 702 |             this->setOrientation(rotation * this->getOrientation()); | 
|---|
 | 703 |             break; | 
|---|
| [3196] | 704 |         case WorldEntity::World: | 
|---|
| [2662] | 705 |             // Rotations are normally relative to local axes, transform up | 
|---|
 | 706 |             this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() | 
|---|
 | 707 |                 * rotation * this->getWorldOrientation()); | 
|---|
 | 708 |             break; | 
|---|
 | 709 |         } | 
|---|
 | 710 |     } | 
|---|
 | 711 |  | 
|---|
 | 712 |     /** | 
|---|
 | 713 |     @brief | 
|---|
| [6417] | 714 |         Makes this WorldEntity look at a specific target location. | 
|---|
| [7401] | 715 |     @param target | 
|---|
 | 716 |         An absolute point in the space which defines the direction of the entity | 
|---|
| [2662] | 717 |     @param relativeTo | 
|---|
| [7401] | 718 |         The TransformSpace of this translation | 
|---|
| [2662] | 719 |     @param localDirectionVector | 
|---|
 | 720 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
 | 721 |     */ | 
|---|
| [3196] | 722 |     void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| [2662] | 723 |     { | 
|---|
| [3196] | 724 |         Vector3 origin(0, 0, 0); | 
|---|
| [2662] | 725 |         switch (relativeTo) | 
|---|
 | 726 |         { | 
|---|
| [3196] | 727 |         case WorldEntity::Local: | 
|---|
| [2662] | 728 |             origin = Vector3::ZERO; | 
|---|
 | 729 |             break; | 
|---|
| [3196] | 730 |         case WorldEntity::Parent: | 
|---|
| [2662] | 731 |             origin = this->getPosition(); | 
|---|
 | 732 |             break; | 
|---|
| [3196] | 733 |         case WorldEntity::World: | 
|---|
| [2662] | 734 |             origin = this->getWorldPosition(); | 
|---|
 | 735 |             break; | 
|---|
 | 736 |         } | 
|---|
 | 737 |         this->setDirection(target - origin, relativeTo, localDirectionVector); | 
|---|
 | 738 |     } | 
|---|
 | 739 |  | 
|---|
 | 740 |     /** | 
|---|
 | 741 |     @brief | 
|---|
 | 742 |         Makes this WorldEntity look in specific direction. | 
|---|
| [7401] | 743 |     @param direction | 
|---|
 | 744 |         A point relative to the position of the WorldEntity which defines its orientation | 
|---|
| [2662] | 745 |     @param relativeTo | 
|---|
| [7401] | 746 |         The TransformSpace of this translation | 
|---|
| [2662] | 747 |     @param localDirectionVector | 
|---|
 | 748 |         The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
 | 749 |     */ | 
|---|
| [3196] | 750 |     void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| [2662] | 751 |     { | 
|---|
 | 752 |         Quaternion savedOrientation(this->getOrientation()); | 
|---|
| [3196] | 753 |         this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); | 
|---|
| [2662] | 754 |         Quaternion newOrientation(this->node_->getOrientation()); | 
|---|
 | 755 |         this->node_->setOrientation(savedOrientation); | 
|---|
 | 756 |         this->setOrientation(newOrientation); | 
|---|
 | 757 |     } | 
|---|
 | 758 |  | 
|---|
 | 759 |     //! Activates physics if the CollisionType is not None. | 
|---|
 | 760 |     void WorldEntity::activatePhysics() | 
|---|
 | 761 |     { | 
|---|
 | 762 |         if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) | 
|---|
 | 763 |         { | 
|---|
 | 764 |             this->getScene()->addPhysicalObject(this); | 
|---|
 | 765 |             this->bPhysicsActive_ = true; | 
|---|
 | 766 |             this->bPhysicsActiveSynchronised_ = true; | 
|---|
 | 767 |         } | 
|---|
 | 768 |     } | 
|---|
 | 769 |  | 
|---|
 | 770 |     //! Deactivates physics but the CollisionType does not change. | 
|---|
 | 771 |     void WorldEntity::deactivatePhysics() | 
|---|
 | 772 |     { | 
|---|
 | 773 |         if (this->isPhysicsActive()) | 
|---|
 | 774 |         { | 
|---|
 | 775 |             this->getScene()->removePhysicalObject(this); | 
|---|
 | 776 |             this->bPhysicsActive_ = false; | 
|---|
 | 777 |             this->bPhysicsActiveSynchronised_ = false; | 
|---|
 | 778 |         } | 
|---|
 | 779 |     } | 
|---|
 | 780 |  | 
|---|
 | 781 |     //! Tells whether the object has already been added to the Bullet physics World. | 
|---|
 | 782 |     bool WorldEntity::addedToPhysicalWorld() const | 
|---|
 | 783 |     { | 
|---|
 | 784 |         return this->physicalBody_ && this->physicalBody_->isInWorld(); | 
|---|
 | 785 |     } | 
|---|
 | 786 |  | 
|---|
 | 787 |     /** | 
|---|
 | 788 |     @brief | 
|---|
| [7401] | 789 |         Sets the CollisionType. This alters the object significantly! | 
|---|
 | 790 |     @note | 
|---|
| [2662] | 791 |         Operation does not work on attached WorldEntities. | 
|---|
 | 792 |     */ | 
|---|
 | 793 |     void WorldEntity::setCollisionType(CollisionType type) | 
|---|
 | 794 |     { | 
|---|
 | 795 |         if (this->collisionType_ == type) | 
|---|
 | 796 |             return; | 
|---|
 | 797 |  | 
|---|
 | 798 |         // If we are already attached to a parent, this would be a bad idea.. | 
|---|
 | 799 |         if (this->parent_) | 
|---|
 | 800 |         { | 
|---|
 | 801 |             CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl; | 
|---|
 | 802 |             return; | 
|---|
 | 803 |         } | 
|---|
 | 804 |  | 
|---|
 | 805 |         // Check for type legality. Could be StaticEntity or MobileEntity. | 
|---|
 | 806 |         if (!this->isCollisionTypeLegal(type)) | 
|---|
 | 807 |             return; | 
|---|
 | 808 |  | 
|---|
 | 809 |         if (this->isPhysicsActive()) | 
|---|
 | 810 |             this->deactivatePhysics(); | 
|---|
 | 811 |  | 
|---|
 | 812 |         bool bReactivatePhysics = true; | 
|---|
 | 813 |         if (this->hasPhysics() && !this->isPhysicsActive()) | 
|---|
 | 814 |             bReactivatePhysics = false; | 
|---|
 | 815 |  | 
|---|
 | 816 |         // Check whether we have to create or destroy. | 
|---|
 | 817 |         if (type != None && this->collisionType_ == None) | 
|---|
 | 818 |         { | 
|---|
 | 819 | /* | 
|---|
 | 820 | HACK HACK HACK | 
|---|
 | 821 |             // Check whether there was some scaling applied. | 
|---|
 | 822 |             if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) | 
|---|
 | 823 |             { | 
|---|
 | 824 |                 CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl; | 
|---|
 | 825 |                 return; | 
|---|
 | 826 |             } | 
|---|
 | 827 | HACK HACK HACK | 
|---|
 | 828 | */ | 
|---|
 | 829 |             // Create new rigid body | 
|---|
 | 830 |             btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); | 
|---|
 | 831 |             this->physicalBody_ = new btRigidBody(bodyConstructionInfo); | 
|---|
 | 832 |             this->physicalBody_->setUserPointer(this); | 
|---|
 | 833 |             this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); | 
|---|
 | 834 |         } | 
|---|
 | 835 |         else if (type == None && this->collisionType_ != None) | 
|---|
 | 836 |         { | 
|---|
 | 837 |             // Destroy rigid body | 
|---|
 | 838 |             assert(this->physicalBody_); | 
|---|
 | 839 |             deactivatePhysics(); | 
|---|
 | 840 |             delete this->physicalBody_; | 
|---|
 | 841 |             this->physicalBody_ = 0; | 
|---|
 | 842 |             this->collisionType_ = None; | 
|---|
 | 843 |             this->collisionTypeSynchronised_ = None; | 
|---|
 | 844 |             return; | 
|---|
 | 845 |         } | 
|---|
 | 846 |  | 
|---|
 | 847 |         // Change type | 
|---|
 | 848 |         switch (type) | 
|---|
 | 849 |         { | 
|---|
 | 850 |         case Dynamic: | 
|---|
| [2855] | 851 |             this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| [2662] | 852 |             break; | 
|---|
 | 853 |         case Kinematic: | 
|---|
| [3196] | 854 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| [2662] | 855 |             break; | 
|---|
 | 856 |         case Static: | 
|---|
| [3196] | 857 |             this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); | 
|---|
| [2662] | 858 |             break; | 
|---|
 | 859 |         case None: | 
|---|
 | 860 |             assert(false); // Doesn't happen | 
|---|
 | 861 |             return; | 
|---|
 | 862 |         } | 
|---|
 | 863 |         this->collisionType_ = type; | 
|---|
 | 864 |         this->collisionTypeSynchronised_ = type; | 
|---|
 | 865 |  | 
|---|
 | 866 |         // update mass and inertia tensor | 
|---|
 | 867 |         recalculateMassProps(); | 
|---|
 | 868 |         internalSetPhysicsProps(); | 
|---|
 | 869 |         collisionCallbackActivityChanged(); | 
|---|
 | 870 |         collisionResponseActivityChanged(); | 
|---|
 | 871 |         if (bReactivatePhysics) | 
|---|
 | 872 |             activatePhysics(); | 
|---|
 | 873 |     } | 
|---|
 | 874 |  | 
|---|
 | 875 |     //! Sets the CollisionType by string (used for the XMLPort) | 
|---|
 | 876 |     void WorldEntity::setCollisionTypeStr(const std::string& typeStr) | 
|---|
 | 877 |     { | 
|---|
| [6417] | 878 |         const std::string& typeStrLower = getLowercase(typeStr); | 
|---|
| [2662] | 879 |         CollisionType type; | 
|---|
 | 880 |         if (typeStrLower == "dynamic") | 
|---|
 | 881 |             type = Dynamic; | 
|---|
 | 882 |         else if (typeStrLower == "static") | 
|---|
 | 883 |             type = Static; | 
|---|
 | 884 |         else if (typeStrLower == "kinematic") | 
|---|
 | 885 |             type = Kinematic; | 
|---|
 | 886 |         else if (typeStrLower == "none") | 
|---|
 | 887 |             type = None; | 
|---|
 | 888 |         else | 
|---|
 | 889 |             ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); | 
|---|
 | 890 |         this->setCollisionType(type); | 
|---|
 | 891 |     } | 
|---|
 | 892 |  | 
|---|
 | 893 |     //! Gets the CollisionType by string (used for the XMLPort) | 
|---|
 | 894 |     std::string WorldEntity::getCollisionTypeStr() const | 
|---|
 | 895 |     { | 
|---|
 | 896 |         switch (this->getCollisionType()) | 
|---|
 | 897 |         { | 
|---|
 | 898 |             case Dynamic: | 
|---|
 | 899 |                 return "dynamic"; | 
|---|
 | 900 |             case Kinematic: | 
|---|
 | 901 |                 return "kinematic"; | 
|---|
 | 902 |             case Static: | 
|---|
 | 903 |                 return "static"; | 
|---|
 | 904 |             case None: | 
|---|
 | 905 |                 return "none"; | 
|---|
 | 906 |             default: | 
|---|
 | 907 |                 assert(false); | 
|---|
 | 908 |                 return ""; | 
|---|
 | 909 |         } | 
|---|
 | 910 |     } | 
|---|
 | 911 |  | 
|---|
 | 912 |     /** | 
|---|
 | 913 |     @brief | 
|---|
 | 914 |         Recalculates the accumulated child mass and calls recalculateMassProps() | 
|---|
 | 915 |         and notifies the parent of the change. | 
|---|
| [7401] | 916 |     @note | 
|---|
| [2662] | 917 |         Called by a child WE | 
|---|
 | 918 |     */ | 
|---|
 | 919 |     void WorldEntity::notifyChildMassChanged() | 
|---|
 | 920 |     { | 
|---|
 | 921 |         // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already | 
|---|
 | 922 |         // Recalculate mass | 
|---|
 | 923 |         this->childrenMass_ = 0.0f; | 
|---|
 | 924 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
 | 925 |             this->childrenMass_ += (*it)->getMass(); | 
|---|
 | 926 |         recalculateMassProps(); | 
|---|
 | 927 |         // Notify parent WE | 
|---|
 | 928 |         if (this->parent_) | 
|---|
 | 929 |             parent_->notifyChildMassChanged(); | 
|---|
 | 930 |     } | 
|---|
 | 931 |  | 
|---|
 | 932 |     /** | 
|---|
 | 933 |     @brief | 
|---|
 | 934 |         Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. | 
|---|
| [7401] | 935 |     @note | 
|---|
| [2662] | 936 |         - called by this->collisionShape_ | 
|---|
 | 937 |         - May have a REALLY big overhead when called continuously at runtime, because then we need | 
|---|
 | 938 |           to remove the physical body from Bullet and add it again. | 
|---|
 | 939 |     */ | 
|---|
 | 940 |     void WorldEntity::notifyCollisionShapeChanged() | 
|---|
 | 941 |     { | 
|---|
 | 942 |         if (hasPhysics()) | 
|---|
 | 943 |         { | 
|---|
 | 944 |             // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again | 
|---|
 | 945 |             if (this->addedToPhysicalWorld()) | 
|---|
 | 946 |             { | 
|---|
 | 947 |                 this->deactivatePhysics(); | 
|---|
 | 948 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
 | 949 |                 this->activatePhysics(); | 
|---|
 | 950 |             } | 
|---|
 | 951 |             else | 
|---|
 | 952 |                 this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
 | 953 |         } | 
|---|
 | 954 |         recalculateMassProps(); | 
|---|
 | 955 |     } | 
|---|
 | 956 |  | 
|---|
 | 957 |     //! Updates all mass dependent parameters (mass, inertia tensor and child mass) | 
|---|
 | 958 |     void WorldEntity::recalculateMassProps() | 
|---|
 | 959 |     { | 
|---|
 | 960 |         // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. | 
|---|
 | 961 |         float totalMass = this->mass_ + this->childrenMass_; | 
|---|
 | 962 |         this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); | 
|---|
 | 963 |         if (this->hasPhysics()) | 
|---|
 | 964 |         { | 
|---|
 | 965 |             if (this->isStatic()) | 
|---|
 | 966 |             { | 
|---|
 | 967 |                 // Just set everything to zero | 
|---|
 | 968 |                 this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); | 
|---|
 | 969 |             } | 
|---|
 | 970 |             else if ((this->mass_ + this->childrenMass_) == 0.0f) | 
|---|
 | 971 |             { | 
|---|
 | 972 |                 // Use default values to avoid very large or very small values | 
|---|
 | 973 |                 CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl; | 
|---|
 | 974 |                 btVector3 inertia(0, 0, 0); | 
|---|
 | 975 |                 this->collisionShape_->calculateLocalInertia(1.0f, inertia); | 
|---|
 | 976 |                 this->physicalBody_->setMassProps(1.0f, inertia); | 
|---|
 | 977 |             } | 
|---|
 | 978 |             else | 
|---|
 | 979 |             { | 
|---|
 | 980 |                 this->physicalBody_->setMassProps(totalMass, this->localInertia_); | 
|---|
 | 981 |             } | 
|---|
 | 982 |         } | 
|---|
 | 983 |     } | 
|---|
 | 984 |  | 
|---|
| [6417] | 985 |     //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. | 
|---|
| [2662] | 986 |     void WorldEntity::internalSetPhysicsProps() | 
|---|
 | 987 |     { | 
|---|
 | 988 |         if (this->hasPhysics()) | 
|---|
 | 989 |         { | 
|---|
 | 990 |             this->physicalBody_->setRestitution(this->restitution_); | 
|---|
 | 991 |             this->physicalBody_->setAngularFactor(this->angularFactor_); | 
|---|
 | 992 |             this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); | 
|---|
 | 993 |             this->physicalBody_->setFriction(this->friction_); | 
|---|
 | 994 |         } | 
|---|
 | 995 |     } | 
|---|
| [2072] | 996 | } | 
|---|