| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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| [2304] | 24 | *      Reto Grieder (physics) | 
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| [2072] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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| [2151] | 30 | #include "StaticEntity.h" | 
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| [2292] | 31 |  | 
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| [2426] | 32 | #include <OgreSceneNode.h> | 
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| [3196] | 33 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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|  | 34 | #include "util/OrxAssert.h" | 
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| [2072] | 35 | #include "core/CoreIncludes.h" | 
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|  | 36 |  | 
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|  | 37 | namespace orxonox | 
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|  | 38 | { | 
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| [2151] | 39 | CreateFactory(StaticEntity); | 
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| [2072] | 40 |  | 
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| [2151] | 41 | StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) | 
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| [2072] | 42 | { | 
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| [2151] | 43 | RegisterObject(StaticEntity); | 
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| [6417] | 44 |  | 
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| [3280] | 45 | this->setPriority(Priority::VeryLow); | 
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| [2072] | 46 |  | 
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|  | 47 | this->registerVariables(); | 
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|  | 48 | } | 
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|  | 49 |  | 
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| [2151] | 50 | StaticEntity::~StaticEntity() | 
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| [2072] | 51 | { | 
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|  | 52 | } | 
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|  | 53 |  | 
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| [2151] | 54 | void StaticEntity::registerVariables() | 
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| [2072] | 55 | { | 
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| [3280] | 56 | registerVariable(this->getPosition(),    VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); | 
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|  | 57 | registerVariable(this->getOrientation(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); | 
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| [2374] | 58 | } | 
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| [2072] | 59 |  | 
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| [2374] | 60 |  | 
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|  | 61 | void StaticEntity::setPosition(const Vector3& position) | 
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|  | 62 | { | 
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| [2423] | 63 | if (this->addedToPhysicalWorld()) | 
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| [2433] | 64 | { | 
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|  | 65 | CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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|  | 66 | return; | 
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|  | 67 | } | 
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| [2374] | 68 | if (this->isStatic()) | 
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|  | 69 | { | 
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|  | 70 | btTransform transf = this->physicalBody_->getWorldTransform(); | 
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|  | 71 | transf.setOrigin(btVector3(position.x, position.y, position.z)); | 
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|  | 72 | this->physicalBody_->setWorldTransform(transf); | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | this->node_->setPosition(position); | 
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| [2072] | 76 | } | 
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| [2292] | 77 |  | 
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| [2374] | 78 | void StaticEntity::setOrientation(const Quaternion& orientation) | 
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|  | 79 | { | 
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| [2423] | 80 | if (this->addedToPhysicalWorld()) | 
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| [2433] | 81 | { | 
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|  | 82 | CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
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|  | 83 | return; | 
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|  | 84 | } | 
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| [2374] | 85 | if (this->isStatic()) | 
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|  | 86 | { | 
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|  | 87 | btTransform transf = this->physicalBody_->getWorldTransform(); | 
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|  | 88 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); | 
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|  | 89 | this->physicalBody_->setWorldTransform(transf); | 
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|  | 90 | } | 
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|  | 91 |  | 
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|  | 92 | this->node_->setOrientation(orientation); | 
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|  | 93 | } | 
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|  | 94 |  | 
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| [2300] | 95 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| [2292] | 96 | { | 
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| [2303] | 97 | if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) | 
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| [2298] | 98 | { | 
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| [2454] | 99 | CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; | 
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|  | 100 | assert(false); // Only in debug mode | 
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| [2298] | 101 | return false; | 
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|  | 102 | } | 
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|  | 103 | else | 
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|  | 104 | return true; | 
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| [2292] | 105 | } | 
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|  | 106 |  | 
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|  | 107 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) | 
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|  | 108 | { | 
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| [2300] | 109 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); | 
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| [2292] | 110 | } | 
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|  | 111 |  | 
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|  | 112 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const | 
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|  | 113 | { | 
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|  | 114 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); | 
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| [2374] | 115 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); | 
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| [2292] | 116 | } | 
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| [2072] | 117 | } | 
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