| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _SpawnPoint_H__ | 
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|  | 30 | #define _SpawnPoint_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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| [3196] | 34 | #include <string> | 
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| [5929] | 35 | #include "core/SubclassIdentifier.h" | 
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| [5735] | 36 | #include "worldentities/StaticEntity.h" | 
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| [2072] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [2662] | 40 | class _OrxonoxExport SpawnPoint : public StaticEntity | 
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| [2072] | 41 | { | 
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|  | 42 | public: | 
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|  | 43 | SpawnPoint(BaseObject* creator); | 
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|  | 44 | virtual ~SpawnPoint() {} | 
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|  | 45 |  | 
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|  | 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 47 |  | 
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|  | 48 | inline void setSpawnClass(Identifier* identifier) | 
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|  | 49 | { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); } | 
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|  | 50 | inline Identifier* getSpawnClass() const | 
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|  | 51 | { return this->spawnclass_; } | 
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|  | 52 |  | 
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| [3196] | 53 | void setTemplate(Template* temp); | 
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| [2072] | 54 | inline Template* getTemplate() const | 
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|  | 55 | { return this->template_; } | 
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|  | 56 |  | 
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|  | 57 | Pawn* spawn(); | 
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|  | 58 | void spawn(ControllableEntity* entity); | 
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|  | 59 |  | 
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|  | 60 | private: | 
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|  | 61 | void setSpawnClassName(const std::string& name); | 
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|  | 62 | inline const std::string& getSpawnClassName() const | 
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|  | 63 | { return this->spawnclassname_; } | 
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|  | 64 |  | 
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|  | 65 | void setTemplateName(const std::string& name); | 
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|  | 66 | inline const std::string& getTemplateName() const | 
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|  | 67 | { return this->templatename_; } | 
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|  | 68 |  | 
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|  | 69 | SubclassIdentifier<Pawn> spawnclass_; | 
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|  | 70 | std::string spawnclassname_; | 
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|  | 71 | Template* template_; | 
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|  | 72 | std::string templatename_; | 
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|  | 73 | }; | 
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|  | 74 | } | 
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|  | 75 |  | 
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|  | 76 | #endif /* _SpawnPoint_H__ */ | 
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