| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "SpawnPoint.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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| [3196] | 32 | #include "core/Template.h" | 
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| [2072] | 33 | #include "core/XMLPort.h" | 
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| [5735] | 34 | #include "gametypes/Gametype.h" | 
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|  | 35 | #include "worldentities/pawns/Pawn.h" | 
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| [2072] | 36 |  | 
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|  | 37 | namespace orxonox | 
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|  | 38 | { | 
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|  | 39 | CreateFactory(SpawnPoint); | 
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|  | 40 |  | 
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| [2662] | 41 | SpawnPoint::SpawnPoint(BaseObject* creator) : StaticEntity(creator) | 
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| [2072] | 42 | { | 
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|  | 43 | RegisterObject(SpawnPoint); | 
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|  | 44 |  | 
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|  | 45 | this->template_ = 0; | 
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|  | 46 |  | 
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|  | 47 | if (this->getGametype()) | 
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|  | 48 | this->getGametype()->registerSpawnPoint(this); | 
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|  | 49 | else | 
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|  | 50 | COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl; | 
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|  | 51 |  | 
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| [5929] | 52 | this->setSyncMode(0x0); | 
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| [2072] | 53 | } | 
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|  | 54 |  | 
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|  | 55 | void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 56 | { | 
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|  | 57 | SUPER(SpawnPoint, XMLPort, xmlelement, mode); | 
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|  | 58 |  | 
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|  | 59 | XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode); | 
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|  | 60 | XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode); | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 | void SpawnPoint::setSpawnClassName(const std::string& name) | 
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|  | 64 | { | 
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|  | 65 | this->spawnclassname_ = name; | 
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|  | 66 | this->spawnclass_ = ClassByString(name); | 
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|  | 67 | } | 
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|  | 68 |  | 
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|  | 69 | void SpawnPoint::setTemplateName(const std::string& name) | 
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|  | 70 | { | 
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|  | 71 | this->templatename_ = name; | 
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|  | 72 | this->template_ = Template::getTemplate(name); | 
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|  | 73 | } | 
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|  | 74 |  | 
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| [3196] | 75 | void SpawnPoint::setTemplate(Template* temp) | 
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|  | 76 | { | 
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|  | 77 | this->template_ = temp; | 
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|  | 78 | this->templatename_ = temp->getName(); | 
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|  | 79 | } | 
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|  | 80 |  | 
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| [2072] | 81 | Pawn* SpawnPoint::spawn() | 
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|  | 82 | { | 
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|  | 83 | Pawn* entity = this->spawnclass_.fabricate(this); | 
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|  | 84 | if (entity) | 
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|  | 85 | { | 
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|  | 86 | this->getGametype()->pawnPreSpawn(entity); | 
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|  | 87 |  | 
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|  | 88 | this->spawn(entity); | 
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|  | 89 |  | 
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|  | 90 | if (this->template_) | 
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|  | 91 | entity->addTemplate(this->template_); | 
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|  | 92 |  | 
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|  | 93 | entity->postSpawn(); | 
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|  | 94 |  | 
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|  | 95 | this->getGametype()->pawnPostSpawn(entity); | 
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|  | 96 |  | 
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|  | 97 | this->fireEvent(); | 
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|  | 98 | } | 
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|  | 99 | return entity; | 
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|  | 100 | } | 
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|  | 101 |  | 
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|  | 102 | void SpawnPoint::spawn(ControllableEntity* entity) | 
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|  | 103 | { | 
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| [3033] | 104 | entity->setPosition(this->getWorldPosition()); | 
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|  | 105 | entity->setOrientation(this->getWorldOrientation()); | 
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| [2072] | 106 | } | 
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|  | 107 | } | 
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