| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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| [2662] | 24 | *      Reto Grieder | 
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| [2072] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #include "MovableEntity.h" | 
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|  | 31 |  | 
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|  | 32 | #include "core/CoreIncludes.h" | 
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| [2896] | 33 | #include "core/GameMode.h" | 
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| [3196] | 34 | #include "core/XMLPort.h" | 
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| [7284] | 35 | #include "core/command/Executor.h" | 
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| [5735] | 36 | #include "worldentities/pawns/Pawn.h" | 
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| [2072] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | static const float MAX_RESYNCHRONIZE_TIME = 3.0f; | 
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| [2662] | 41 | static const float CONTINUOUS_SYNCHRONIZATION_TIME = 10.0f; | 
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| [2072] | 42 |  | 
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| [9667] | 43 | RegisterClass(MovableEntity); | 
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| [2072] | 44 |  | 
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| [9667] | 45 | MovableEntity::MovableEntity(Context* context) : MobileEntity(context) | 
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| [2072] | 46 | { | 
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|  | 47 | RegisterObject(MovableEntity); | 
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|  | 48 |  | 
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| [2662] | 49 | this->overwrite_position_    = Vector3::ZERO; | 
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| [2072] | 50 | this->overwrite_orientation_ = Quaternion::IDENTITY; | 
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|  | 51 |  | 
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| [2662] | 52 | this->continuousResynchroTimer_ = 0; | 
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|  | 53 |  | 
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| [3280] | 54 | this->setPriority(Priority::Low); | 
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| [2662] | 55 |  | 
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| [2072] | 56 | this->registerVariables(); | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 | MovableEntity::~MovableEntity() | 
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|  | 60 | { | 
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| [2662] | 61 | if (this->isInitialized()) | 
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|  | 62 | if (this->continuousResynchroTimer_) | 
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| [5929] | 63 | this->continuousResynchroTimer_->destroy(); | 
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| [2072] | 64 | } | 
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|  | 65 |  | 
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|  | 66 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 67 | { | 
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|  | 68 | SUPER(MovableEntity, XMLPort, xmlelement, mode); | 
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| [3033] | 69 |  | 
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|  | 70 | XMLPortParam(MovableEntity, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); | 
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|  | 71 | XMLPortParam(MovableEntity, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); | 
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| [2072] | 72 | } | 
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|  | 73 |  | 
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| [3033] | 74 | bool MovableEntity::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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|  | 75 | { | 
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|  | 76 | if (GameMode::isMaster() && enableCollisionDamage_) | 
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|  | 77 | { | 
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| [3325] | 78 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
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| [3033] | 79 | if (victim) | 
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|  | 80 | { | 
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| [6417] | 81 | float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); | 
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|  | 82 | victim->hit(0, contactPoint, damage); | 
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| [3033] | 83 | } | 
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|  | 84 | } | 
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|  | 85 |  | 
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|  | 86 | return false; | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 |  | 
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| [2072] | 90 | void MovableEntity::registerVariables() | 
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|  | 91 | { | 
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| [3280] | 92 | registerVariable(this->linearVelocity_,        VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processLinearVelocity)); | 
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|  | 93 | registerVariable(this->angularVelocity_,       VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processAngularVelocity)); | 
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| [2072] | 94 |  | 
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| [3280] | 95 | registerVariable(this->overwrite_position_,    VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); | 
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|  | 96 | registerVariable(this->overwrite_orientation_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); | 
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| [2072] | 97 | } | 
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|  | 98 |  | 
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|  | 99 | void MovableEntity::clientConnected(unsigned int clientID) | 
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|  | 100 | { | 
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| [5929] | 101 | this->resynchronizeTimer_.setTimer(rnd() * MAX_RESYNCHRONIZE_TIME, false, createExecutor(createFunctor(&MovableEntity::resynchronize, this))); | 
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| [2072] | 102 | } | 
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|  | 103 |  | 
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|  | 104 | void MovableEntity::clientDisconnected(unsigned int clientID) | 
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|  | 105 | { | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | void MovableEntity::resynchronize() | 
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|  | 109 | { | 
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| [2896] | 110 | if (GameMode::isMaster() && !this->continuousResynchroTimer_) | 
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| [2662] | 111 | { | 
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|  | 112 | // Resynchronise every few seconds because we only work with velocities (no positions) | 
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| [5929] | 113 | continuousResynchroTimer_ = new Timer(CONTINUOUS_SYNCHRONIZATION_TIME + rnd(-1, 1), | 
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|  | 114 | true, createExecutor(createFunctor(&MovableEntity::resynchronize, this)), false); | 
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| [2662] | 115 | } | 
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|  | 116 |  | 
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| [2072] | 117 | this->overwrite_position_ = this->getPosition(); | 
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|  | 118 | this->overwrite_orientation_ = this->getOrientation(); | 
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|  | 119 | } | 
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|  | 120 | } | 
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