| [10752] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Vedat Aydin | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 |  | 
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| [10937] | 30 |  | 
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| [10752] | 31 | #include "ExplosionPart.h" | 
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 | 32 | #include "core/XMLPort.h" | 
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 | 33 |  | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |  | 
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| [11025] | 38 |     RegisterClass(ExplosionPart); | 
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| [10752] | 39 |  | 
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| [11025] | 40 |     ExplosionPart::ExplosionPart(Context* context) : MovableEntity(context) | 
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 | 41 |     { | 
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 | 42 |         RegisterObject(ExplosionPart); | 
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 | 43 |         this->bStop_ = false; | 
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| [10752] | 44 |         this->LOD_ = LODParticle::Normal; | 
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| [11025] | 45 |         this->mesh_ = ""; | 
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 | 46 |         this->effect1_ = ""; | 
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 | 47 |         this->effect2_ = ""; | 
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 | 48 |         this->model_= new Model(this->getContext()); | 
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| [11071] | 49 |         this->effect1Particle_= nullptr; | 
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 | 50 |         this->effect2Particle_= nullptr; | 
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| [11025] | 51 |         this->explosionEntity_ = new MovableEntity(this->getContext()); | 
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 | 52 |         this->posOffset_ = Vector3::ZERO; | 
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| [10752] | 53 |  | 
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| [10755] | 54 |  | 
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 | 55 |  | 
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| [11025] | 56 |     } | 
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| [10752] | 57 |  | 
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 | 58 |  | 
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| [11025] | 59 |     ExplosionPart::~ExplosionPart() | 
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| [10786] | 60 |     { | 
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 | 61 |         if (this->isInitialized()) | 
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 | 62 |         { | 
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 | 63 |             if (this->effect1Particle_) | 
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 | 64 |             { | 
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 | 65 |                 this->model_->detachOgreObject(this->effect1Particle_->getParticleSystem()); | 
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 | 66 |                 delete this->effect1Particle_; | 
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 | 67 |             } | 
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 | 68 |             if (this->effect2Particle_) | 
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 | 69 |             { | 
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 | 70 |                 this->model_->detachOgreObject(this->effect2Particle_->getParticleSystem()); | 
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 | 71 |                 delete this->effect2Particle_; | 
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 | 72 |             } | 
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 | 73 |         } | 
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 | 74 |     } | 
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 | 75 |  | 
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 | 76 |  | 
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| [11025] | 77 |     void ExplosionPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 78 |     { | 
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 | 79 |         SUPER(ExplosionPart, XMLPort, xmlelement, mode); | 
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| [10752] | 80 |  | 
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| [11025] | 81 |         XMLPortParam(ExplosionPart, "mesh", setMesh, getMesh, xmlelement, mode).defaultValues(""); //Define mesh file, that is going to fly out | 
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 | 82 |         XMLPortParam(ExplosionPart, "minspeed", setMinSpeed, getMinSpeed, xmlelement, mode).defaultValues(50); //Minimum velocity at which parts fly out | 
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 | 83 |         XMLPortParam(ExplosionPart, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode).defaultValues(100); //Maximum velocity at which parts fly out, set both minspeed and maxspeed to 0 to have stationary effects | 
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 | 84 |         XMLPortParam(ExplosionPart, "effect1", setEffect1, getEffect1, xmlelement, mode).defaultValues(""); //particle effect 1 | 
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 | 85 |         XMLPortParam(ExplosionPart, "effect2", setEffect2, getEffect2, xmlelement, mode).defaultValues(""); //particle effect 2 | 
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 | 86 |         XMLPortParam(ExplosionPart, "offset", setOffset, getOffset, xmlelement, mode).defaultValues(Vector3::ZERO); //Offset of the position if you need to have an explosion off-center | 
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 | 87 |         XMLPortParam(ExplosionPart, "direction", setDirection, getDirection, xmlelement, mode).defaultValues(Vector3(1,1,1)); //general direction the parts fly in | 
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 | 88 |         XMLPortParam(ExplosionPart, "angle", setAngle, getAngle, xmlelement, mode).defaultValues(180); //defines a cone shape with direction "direction" and angle "angle" inside which the parts fly out of | 
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 | 89 |         XMLPortParam(ExplosionPart, "delay", setDelay, getDelay, xmlelement, mode).defaultValues(0); //delay to the explosion in seconds | 
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 | 90 |     } | 
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| [10752] | 91 |  | 
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 | 92 |  | 
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| [11025] | 93 |     void ExplosionPart::Explode() | 
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 | 94 |     { | 
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 | 95 |         this->destroyTimer_.setTimer(delay_, false, createExecutor(createFunctor(&ExplosionPart::ActuallyExplode, this))); | 
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 | 96 |     } | 
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| [10752] | 97 |  | 
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| [11025] | 98 |     void ExplosionPart::stop() | 
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 | 99 |     { | 
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 | 100 |         if (this->effect1Particle_) | 
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| [10837] | 101 |             this->effect1Particle_->setEnabled(false); | 
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 | 102 |         if (this->effect2Particle_) | 
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 | 103 |             this->effect2Particle_->setEnabled(false); | 
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 | 104 |         if (this->model_) | 
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 | 105 |             this->model_->setVisible(false); | 
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| [10752] | 106 |  | 
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| [10837] | 107 |         if (GameMode::isMaster()) | 
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 | 108 |         { | 
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 | 109 |             this->bStop_ = true; | 
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 | 110 |             this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionPart::destroy, this))); | 
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 | 111 |         } | 
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| [11025] | 112 |     } | 
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| [10810] | 113 |  | 
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| [11025] | 114 |     void ExplosionPart::ActuallyExplode() | 
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 | 115 |     { | 
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 | 116 |         this->model_->setVisible(true); | 
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| [10752] | 117 |  | 
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| [11025] | 118 |         //this->explosionEntity_->setSyncMode(0); | 
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| [10752] | 119 |  | 
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| [11025] | 120 |         //this->model_->setSyncMode(0); | 
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| [10755] | 121 |  | 
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| [10937] | 122 |  | 
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| [11025] | 123 |         if(effect1_ != "") | 
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 | 124 |         { | 
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 | 125 |             this->effect1Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect1_, this->LOD_); | 
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 | 126 |             this->effect1Particle_->setDimensions(this->getScale()); | 
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 | 127 |             this->model_->attachOgreObject(this->effect1Particle_->getParticleSystem()); | 
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 | 128 |         } | 
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| [10752] | 129 |  | 
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| [11025] | 130 |         if(effect2_ != "") | 
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 | 131 |         { | 
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 | 132 |             this->effect2Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect2_, this->LOD_); | 
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 | 133 |             this->effect2Particle_->setDimensions(this->getScale()); | 
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 | 134 |             this->model_->attachOgreObject(this->effect2Particle_->getParticleSystem()); | 
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 | 135 |         } | 
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| [10752] | 136 |  | 
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| [10937] | 137 |  | 
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 | 138 |  | 
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| [11025] | 139 |  | 
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| [10837] | 140 |         Vector3 velocityOffset = direction_.perpendicular(); | 
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 | 141 |         velocityOffset.normalise(); | 
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 | 142 |         Degree offsetDirection = Degree(rnd(0,360)); | 
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 | 143 |         velocityOffset = Quaternion(offsetDirection, direction_.normalisedCopy()) * velocityOffset; | 
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 | 144 |         velocityOffset.normalise(); | 
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 | 145 |         direction_.normalise(); | 
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 | 146 |  | 
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| [11029] | 147 |         Vector3 finalDirection = direction_ + sin((rnd(0, angle_))*math::pi/180)*velocityOffset; | 
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| [10837] | 148 |  | 
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| [11025] | 149 |         this->explosionEntity_->setVelocity(finalDirection*rnd(minSpeed_,maxSpeed_)); | 
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| [10752] | 150 |         this->explosionEntity_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| [10937] | 151 |         this->explosionEntity_->setScale(this->getScale() * 4); | 
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| [10752] | 152 |  | 
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| [10937] | 153 |  | 
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| [10752] | 154 |         this->explosionEntity_->attach(model_); | 
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 | 155 |  | 
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| [10937] | 156 |  | 
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| [10752] | 157 |         this->attach(explosionEntity_); | 
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 | 158 |  | 
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| [10786] | 159 |         if (GameMode::isMaster()) | 
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 | 160 |         { | 
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| [10807] | 161 |             this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&ExplosionPart::stop, this))); | 
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| [10786] | 162 |         } | 
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| [11025] | 163 |     } | 
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| [10752] | 164 |  | 
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 | 165 |  | 
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 | 166 |  | 
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 | 167 |  | 
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| [11025] | 168 |     void ExplosionPart::setMesh(const std::string& newString) | 
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 | 169 |     { | 
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 | 170 |         if(newString != "") | 
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 | 171 |         { | 
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 | 172 |             this->mesh_ = newString; | 
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 | 173 |             this->model_->setMeshSource(mesh_); | 
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 | 174 |             this->model_->setVisible(false); | 
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 | 175 |         } | 
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 | 176 |     } | 
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| [10752] | 177 |  | 
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| [11025] | 178 |     void ExplosionPart::setEffect1(const std::string& newString) | 
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 | 179 |     { | 
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 | 180 |         this->effect1_ = newString; | 
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 | 181 |     } | 
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| [10752] | 182 |  | 
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| [11025] | 183 |     void ExplosionPart::setEffect2(const std::string& newString) | 
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 | 184 |     { | 
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 | 185 |         this->effect2_ = newString; | 
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 | 186 |     } | 
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| [10786] | 187 |  | 
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| [11025] | 188 |     void ExplosionPart::setMinSpeed(float speed) | 
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 | 189 |     { | 
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 | 190 |         this->minSpeed_ = speed; | 
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 | 191 |     } | 
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| [10786] | 192 |  | 
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| [11025] | 193 |     void ExplosionPart::setMaxSpeed(float speed) | 
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 | 194 |     { | 
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 | 195 |         this->maxSpeed_ = speed; | 
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 | 196 |     } | 
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| [10786] | 197 |  | 
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| [11025] | 198 |     void ExplosionPart::setOffset(Vector3 newVector) | 
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 | 199 |     { | 
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 | 200 |         this->posOffset_ = newVector; | 
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 | 201 |         this->explosionEntity_->setPosition(this->getPosition() + this->posOffset_ / this->getScale()); | 
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 | 202 |     } | 
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| [10810] | 203 |  | 
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| [11025] | 204 |     void ExplosionPart::setDirection(Vector3 newDirection) | 
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 | 205 |     { | 
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 | 206 |         this->direction_ = newDirection; | 
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 | 207 |     } | 
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| [10837] | 208 |  | 
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| [11025] | 209 |     void ExplosionPart::setAngle(float newAngle) | 
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 | 210 |     { | 
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 | 211 |         this->angle_ = newAngle; | 
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 | 212 |     } | 
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| [10837] | 213 |  | 
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| [11025] | 214 |     void ExplosionPart::setDelay(float newDelay) | 
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 | 215 |     { | 
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 | 216 |         this->delay_ = newDelay; | 
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 | 217 |     } | 
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| [10837] | 218 |  | 
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| [11025] | 219 |     std::string& ExplosionPart::getMesh() | 
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 | 220 |     { return this->mesh_; } | 
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| [10752] | 221 |  | 
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| [11025] | 222 |     std::string& ExplosionPart::getEffect1() | 
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 | 223 |     { return this->effect1_; } | 
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| [10752] | 224 |  | 
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| [11025] | 225 |     std::string& ExplosionPart::getEffect2() | 
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 | 226 |     { return this->effect2_; } | 
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| [10752] | 227 |  | 
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| [11025] | 228 |     float ExplosionPart::getMinSpeed() | 
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 | 229 |     { | 
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 | 230 |         return this->minSpeed_; | 
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 | 231 |     } | 
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| [10786] | 232 |  | 
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| [11025] | 233 |     float ExplosionPart::getMaxSpeed() | 
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 | 234 |     { | 
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 | 235 |         return this->maxSpeed_; | 
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 | 236 |     } | 
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| [10786] | 237 |  | 
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| [11025] | 238 |     Vector3 ExplosionPart::getOffset() | 
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 | 239 |     { | 
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 | 240 |         return this->posOffset_; | 
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 | 241 |     } | 
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| [10786] | 242 |  | 
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| [11025] | 243 |     Vector3 ExplosionPart::getDirection() | 
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 | 244 |     { | 
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 | 245 |         return direction_; | 
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 | 246 |     } | 
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| [10786] | 247 |  | 
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| [11025] | 248 |     float ExplosionPart::getAngle() | 
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 | 249 |     { | 
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 | 250 |         return angle_; | 
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 | 251 |     } | 
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| [10810] | 252 |  | 
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| [11025] | 253 |     float ExplosionPart::getDelay() | 
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 | 254 |     { | 
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 | 255 |         return delay_; | 
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 | 256 |     } | 
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| [10837] | 257 |  | 
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 | 258 |  | 
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 | 259 |  | 
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| [11025] | 260 | } | 
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