| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "EffectContainer.h" | 
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| 30 |  | 
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| 31 | extern "C" { | 
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| 32 | #include <lua.h> | 
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| 33 | } | 
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| 34 |  | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/LuaState.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "worldentities/WorldEntity.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     CreateFactory(EffectContainer); | 
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| 43 |  | 
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| 44 |     EffectContainer::EffectContainer(BaseObject* creator) | 
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| 45 |         : BaseObject(creator) | 
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| 46 |         , lua_(NULL) | 
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| 47 |     { | 
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| 48 |         RegisterObject(EffectContainer); | 
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| 49 |     } | 
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| 50 |  | 
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| 51 |     EffectContainer::~EffectContainer() | 
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| 52 |     { | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     void EffectContainer::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 56 |     { | 
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| 57 |         SUPER(EffectContainer, XMLPort, xmlelement, mode); | 
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| 58 |         XMLPortParam(EffectContainer, "condition", setCondition, getCondition, xmlelement, mode); | 
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| 59 |         XMLPortObject(EffectContainer, WorldEntity, "", addEffect, getEffect, xmlelement, mode); | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     void EffectContainer::setCondition(const std::string& condition) | 
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| 63 |     { | 
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| 64 |         // TODO: Watch out for code injection! | 
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| 65 |         this->condition_ = condition; | 
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| 66 |         if (this->lua_) | 
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| 67 |         { | 
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| 68 |             this->lua_->doString( | 
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| 69 |                 this->functionName_ + " = function() \n" | 
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| 70 |                 "    return (" + condition + ") \n" | 
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| 71 |                 "end" | 
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| 72 |             ); | 
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| 73 |         } | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     void EffectContainer::setLuaState(LuaState* state, const std::string& functionName) | 
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| 77 |     { | 
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| 78 |         this->functionName_ = functionName; | 
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| 79 |         this->lua_ = state; | 
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| 80 |         this->setCondition(this->condition_); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void EffectContainer::addEffect(WorldEntity* effect) | 
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| 84 |     { | 
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| 85 |         this->effects_.push_back(effect); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     WorldEntity* EffectContainer::getEffect(unsigned int index) const | 
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| 89 |     { | 
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| 90 |         unsigned int i = 0; | 
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| 91 |         for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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| 92 |             if (i == index) | 
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| 93 |                 return (*it); | 
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| 94 |         return NULL; | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     void EffectContainer::updateCondition() | 
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| 98 |     { | 
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| 99 |         if (this->lua_) | 
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| 100 |         { | 
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| 101 |             lua_getglobal(this->lua_->getInternalLuaState(), this->functionName_.c_str()); | 
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| 102 |             lua_call(this->lua_->getInternalLuaState(), 0, 1); | 
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| 103 |             bool result = (bool)lua_toboolean(this->lua_->getInternalLuaState(), -1); | 
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| 104 |             lua_pop(this->lua_->getInternalLuaState(), 1); | 
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| 105 |             for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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| 106 |             { | 
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| 107 |                 (*it)->setMainState(result); | 
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| 108 |             } | 
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| 109 |         } | 
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| 110 |     } | 
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| 111 | } | 
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