| [6187] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "EffectContainer.h" | 
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 | 30 |  | 
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 | 31 | extern "C" { | 
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 | 32 | #include <lua.h> | 
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 | 33 | } | 
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 | 34 |  | 
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 | 35 | #include "core/CoreIncludes.h" | 
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 | 36 | #include "core/LuaState.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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| [6189] | 38 | #include "worldentities/WorldEntity.h" | 
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| [6187] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     CreateFactory(EffectContainer); | 
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 | 43 |  | 
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 | 44 |     EffectContainer::EffectContainer(BaseObject* creator) | 
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| [6189] | 45 |         : BaseObject(creator) | 
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| [6187] | 46 |         , lua_(NULL) | 
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 | 47 |     { | 
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 | 48 |         RegisterObject(EffectContainer); | 
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 | 49 |     } | 
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 | 50 |  | 
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 | 51 |     EffectContainer::~EffectContainer() | 
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 | 52 |     { | 
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 | 53 |     } | 
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 | 54 |  | 
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 | 55 |     void EffectContainer::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 56 |     { | 
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 | 57 |         SUPER(EffectContainer, XMLPort, xmlelement, mode); | 
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 | 58 |         XMLPortParam(EffectContainer, "condition", setCondition, getCondition, xmlelement, mode); | 
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 | 59 |         XMLPortObject(EffectContainer, WorldEntity, "", addEffect, getEffect, xmlelement, mode); | 
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 | 60 |     } | 
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 | 61 |  | 
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 | 62 |     void EffectContainer::setCondition(const std::string& condition) | 
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 | 63 |     { | 
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 | 64 |         // TODO: Watch out for code injection! | 
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 | 65 |         this->condition_ = condition; | 
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 | 66 |         if (this->lua_) | 
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 | 67 |         { | 
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 | 68 |             this->lua_->doString( | 
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 | 69 |                 this->functionName_ + " = function() \n" | 
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 | 70 |                 "    return (" + condition + ") \n" | 
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 | 71 |                 "end" | 
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 | 72 |             ); | 
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 | 73 |         } | 
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 | 74 |     } | 
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 | 75 |  | 
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 | 76 |     void EffectContainer::setLuaState(LuaState* state, const std::string& functionName) | 
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 | 77 |     { | 
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 | 78 |         this->functionName_ = functionName; | 
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 | 79 |         this->lua_ = state; | 
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 | 80 |         this->setCondition(this->condition_); | 
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 | 81 |     } | 
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 | 82 |  | 
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 | 83 |     void EffectContainer::addEffect(WorldEntity* effect) | 
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 | 84 |     { | 
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 | 85 |         this->effects_.push_back(effect); | 
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 | 86 |     } | 
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 | 87 |  | 
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 | 88 |     WorldEntity* EffectContainer::getEffect(unsigned int index) const | 
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 | 89 |     { | 
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 | 90 |         unsigned int i = 0; | 
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 | 91 |         for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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 | 92 |             if (i == index) | 
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 | 93 |                 return (*it); | 
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 | 94 |         return NULL; | 
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 | 95 |     } | 
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 | 96 |  | 
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 | 97 |     void EffectContainer::updateCondition() | 
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 | 98 |     { | 
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 | 99 |         if (this->lua_) | 
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 | 100 |         { | 
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 | 101 |             lua_getglobal(this->lua_->getInternalLuaState(), this->functionName_.c_str()); | 
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 | 102 |             lua_call(this->lua_->getInternalLuaState(), 0, 1); | 
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 | 103 |             bool result = (bool)lua_toboolean(this->lua_->getInternalLuaState(), -1); | 
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 | 104 |             lua_pop(this->lua_->getInternalLuaState(), 1); | 
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 | 105 |             for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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 | 106 |             { | 
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 | 107 |                 (*it)->setMainState(result); | 
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 | 108 |             } | 
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 | 109 |         } | 
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 | 110 |     } | 
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 | 111 | } | 
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