| [6187] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "EffectContainer.h" | 
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|  | 30 |  | 
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|  | 31 | extern "C" { | 
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|  | 32 | #include <lua.h> | 
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|  | 33 | } | 
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|  | 34 |  | 
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|  | 35 | #include "core/CoreIncludes.h" | 
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|  | 36 | #include "core/LuaState.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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| [6189] | 38 | #include "worldentities/WorldEntity.h" | 
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| [6187] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [9667] | 42 | RegisterClass(EffectContainer); | 
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| [6187] | 43 |  | 
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| [9667] | 44 | EffectContainer::EffectContainer(Context* context) | 
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|  | 45 | : BaseObject(context) | 
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| [6187] | 46 | , lua_(NULL) | 
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|  | 47 | { | 
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|  | 48 | RegisterObject(EffectContainer); | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 | EffectContainer::~EffectContainer() | 
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|  | 52 | { | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | void EffectContainer::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 56 | { | 
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|  | 57 | SUPER(EffectContainer, XMLPort, xmlelement, mode); | 
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|  | 58 | XMLPortParam(EffectContainer, "condition", setCondition, getCondition, xmlelement, mode); | 
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|  | 59 | XMLPortObject(EffectContainer, WorldEntity, "", addEffect, getEffect, xmlelement, mode); | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | void EffectContainer::setCondition(const std::string& condition) | 
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|  | 63 | { | 
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|  | 64 | // TODO: Watch out for code injection! | 
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|  | 65 | this->condition_ = condition; | 
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|  | 66 | if (this->lua_) | 
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|  | 67 | { | 
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|  | 68 | this->lua_->doString( | 
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|  | 69 | this->functionName_ + " = function() \n" | 
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|  | 70 | "    return (" + condition + ") \n" | 
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|  | 71 | "end" | 
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|  | 72 | ); | 
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|  | 73 | } | 
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|  | 74 | } | 
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|  | 75 |  | 
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|  | 76 | void EffectContainer::setLuaState(LuaState* state, const std::string& functionName) | 
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|  | 77 | { | 
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|  | 78 | this->functionName_ = functionName; | 
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|  | 79 | this->lua_ = state; | 
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|  | 80 | this->setCondition(this->condition_); | 
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|  | 81 | } | 
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|  | 82 |  | 
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|  | 83 | void EffectContainer::addEffect(WorldEntity* effect) | 
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|  | 84 | { | 
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|  | 85 | this->effects_.push_back(effect); | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 | WorldEntity* EffectContainer::getEffect(unsigned int index) const | 
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|  | 89 | { | 
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|  | 90 | unsigned int i = 0; | 
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|  | 91 | for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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|  | 92 | if (i == index) | 
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|  | 93 | return (*it); | 
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|  | 94 | return NULL; | 
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|  | 95 | } | 
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|  | 96 |  | 
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|  | 97 | void EffectContainer::updateCondition() | 
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|  | 98 | { | 
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|  | 99 | if (this->lua_) | 
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|  | 100 | { | 
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|  | 101 | lua_getglobal(this->lua_->getInternalLuaState(), this->functionName_.c_str()); | 
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|  | 102 | lua_call(this->lua_->getInternalLuaState(), 0, 1); | 
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|  | 103 | bool result = (bool)lua_toboolean(this->lua_->getInternalLuaState(), -1); | 
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|  | 104 | lua_pop(this->lua_->getInternalLuaState(), 1); | 
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|  | 105 | for (std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it) | 
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|  | 106 | { | 
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|  | 107 | (*it)->setMainState(result); | 
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|  | 108 | } | 
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|  | 109 | } | 
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|  | 110 | } | 
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|  | 111 | } | 
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