| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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| [2662] | 25 | *      Reto Grieder | 
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| [2072] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _ControllableEntity_H__ | 
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|  | 30 | #define _ControllableEntity_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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| [3196] | 33 |  | 
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|  | 34 | #include <list> | 
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|  | 35 | #include <string> | 
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|  | 36 | #include "util/Math.h" | 
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| [2662] | 37 | #include "MobileEntity.h" | 
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| [2072] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [10437] | 41 | /** | 
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|  | 42 | @brief | 
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|  | 43 | The ControllableEntity is derived from the @ref orxonox::MobileEntity. ControllableEntities can be controlled by @ref orxonox::Controller Controllers. | 
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|  | 44 | A Controller will call (based on user input, AI decision, ...) for example the function @see moveFrontBack or the function @see rotateYaw to | 
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|  | 45 | move the ControllableEntity through space. A Controller could also call the @see boost function to tell the ControllableEntity that he wants it to boost. | 
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|  | 46 | */ | 
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|  | 47 |  | 
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| [2662] | 48 | class _OrxonoxExport ControllableEntity : public MobileEntity | 
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| [2072] | 49 | { | 
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| [3038] | 50 | friend class PlayerInfo; // PlayerInfo uses setPlayer and removePlayer | 
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|  | 51 |  | 
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| [2072] | 52 | public: | 
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| [9667] | 53 | ControllableEntity(Context* context); | 
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| [2072] | 54 | virtual ~ControllableEntity(); | 
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|  | 55 |  | 
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| [11071] | 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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|  | 57 | virtual void tick(float dt) override; | 
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| [2662] | 58 | void setConfigValues(); | 
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| [2072] | 59 |  | 
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| [2839] | 60 | virtual void changedPlayer() {} | 
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| [2662] | 61 |  | 
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| [2072] | 62 | inline PlayerInfo* getPlayer() const | 
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|  | 63 | { return this->player_; } | 
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| [7533] | 64 | /** | 
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|  | 65 | @brief Get the player even after the ControllableEntity has stopped being the players ControllableEntity. | 
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|  | 66 | @return Returns the most recent PlayerInfo. | 
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|  | 67 | */ | 
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|  | 68 | inline PlayerInfo* getFormerPlayer() const | 
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|  | 69 | { return this->formerPlayer_; } | 
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| [2072] | 70 |  | 
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|  | 71 | inline void setDestroyWhenPlayerLeft(bool bDestroy) | 
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|  | 72 | { this->bDestroyWhenPlayerLeft_ = bDestroy; } | 
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|  | 73 | inline bool getDestroyWhenPlayerLeft() const | 
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|  | 74 | { return this->bDestroyWhenPlayerLeft_; } | 
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|  | 75 |  | 
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|  | 76 | virtual void moveFrontBack(const Vector2& value) {} | 
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|  | 77 | virtual void moveRightLeft(const Vector2& value) {} | 
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|  | 78 | virtual void moveUpDown(const Vector2& value) {} | 
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|  | 79 |  | 
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| [2662] | 80 | virtual void rotateYaw(const Vector2& value); | 
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|  | 81 | virtual void rotatePitch(const Vector2& value); | 
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|  | 82 | virtual void rotateRoll(const Vector2& value); | 
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| [2072] | 83 |  | 
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| [2662] | 84 | inline void moveFrontBack(float value) | 
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|  | 85 | { this->moveFrontBack(Vector2(value, 0)); } | 
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|  | 86 | inline void moveRightLeft(float value) | 
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|  | 87 | { this->moveRightLeft(Vector2(value, 0)); } | 
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|  | 88 | inline void moveUpDown(float value) | 
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|  | 89 | { this->moveUpDown(Vector2(value, 0)); } | 
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| [2072] | 90 |  | 
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| [2662] | 91 | inline void rotateYaw(float value) | 
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|  | 92 | { this->rotateYaw(Vector2(value, 0)); } | 
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|  | 93 | inline void rotatePitch(float value) | 
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|  | 94 | { this->rotatePitch(Vector2(value, 0)); } | 
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|  | 95 | inline void rotateRoll(float value) | 
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|  | 96 | { this->rotateRoll(Vector2(value, 0)); } | 
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|  | 97 |  | 
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| [6417] | 98 | void fire(unsigned int firemode); | 
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|  | 99 | virtual void fired(unsigned int firemode) {} | 
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| [3053] | 100 | virtual void reload() {} | 
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| [2662] | 101 |  | 
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| [8706] | 102 | /** | 
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|  | 103 | @brief Tells the ControllableEntity to either start or stop boosting. | 
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|  | 104 | This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will. | 
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|  | 105 | @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop. | 
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|  | 106 | */ | 
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|  | 107 | virtual void boost(bool bBoost) {} | 
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| [8891] | 108 |  | 
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| [2072] | 109 | virtual void greet() {} | 
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|  | 110 | virtual void switchCamera(); | 
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| [2662] | 111 | virtual void mouseLook(); | 
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| [2072] | 112 |  | 
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|  | 113 | inline const std::string& getHudTemplate() const | 
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|  | 114 | { return this->hudtemplate_; } | 
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|  | 115 |  | 
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|  | 116 | inline Camera* getCamera() const | 
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|  | 117 | { return this->camera_; } | 
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|  | 118 | inline OverlayGroup* getHUD() const | 
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|  | 119 | { return this->hud_; } | 
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|  | 120 |  | 
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|  | 121 | void addCameraPosition(CameraPosition* position); | 
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|  | 122 | CameraPosition* getCameraPosition(unsigned int index) const; | 
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| [11071] | 123 | inline const std::list<StrongPtr<CameraPosition>>& getCameraPositions() const | 
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| [2072] | 124 | { return this->cameraPositions_; } | 
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| [8706] | 125 | unsigned int getCurrentCameraIndex() const; | 
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|  | 126 | bool setCameraPosition(unsigned int index); | 
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| [2072] | 127 |  | 
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|  | 128 | inline void setCameraPositionTemplate(const std::string& name) | 
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|  | 129 | { this->cameraPositionTemplate_ = name; } | 
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| [8706] | 130 | inline const std::string& getCameraPositionTemplate() const | 
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| [2072] | 131 | { return this->cameraPositionTemplate_; } | 
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|  | 132 |  | 
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| [3089] | 133 | inline void setReverseCamera(CameraPosition* camera) | 
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|  | 134 | { this->reverseCamera_ = camera; } | 
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|  | 135 | inline CameraPosition* getReverseCamera() const | 
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|  | 136 | { return this->reverseCamera_; } | 
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|  | 137 |  | 
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| [2662] | 138 | using WorldEntity::setPosition; | 
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|  | 139 | using WorldEntity::setOrientation; | 
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|  | 140 | using MobileEntity::setVelocity; | 
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|  | 141 | using MobileEntity::setAngularVelocity; | 
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|  | 142 |  | 
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| [11071] | 143 | virtual void setPosition(const Vector3& position) override; | 
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|  | 144 | virtual void setOrientation(const Quaternion& orientation) override; | 
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|  | 145 | virtual void setVelocity(const Vector3& velocity) override; | 
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|  | 146 | virtual void setAngularVelocity(const Vector3& velocity) override; | 
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| [2662] | 147 |  | 
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|  | 148 | inline bool hasLocalController() const | 
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|  | 149 | { return this->bHasLocalController_; } | 
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|  | 150 | inline bool hasHumanController() const | 
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|  | 151 | { return this->bHasHumanController_; } | 
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|  | 152 |  | 
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|  | 153 | inline bool isInMouseLook() const | 
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|  | 154 | { return this->bMouseLook_; } | 
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|  | 155 | inline float getMouseLookSpeed() const | 
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|  | 156 | { return this->mouseLookSpeed_; } | 
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| [7163] | 157 | inline CameraPosition* getCurrentCameraPosition() | 
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|  | 158 | { return this->currentCameraPosition_; } | 
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| [2662] | 159 |  | 
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| [3049] | 160 | inline Controller* getXMLController() const | 
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|  | 161 | { return this->xmlcontroller_; } | 
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|  | 162 |  | 
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| [6417] | 163 | inline Controller* getController() const | 
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| [10624] | 164 | { return this->controller_; } | 
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| [8891] | 165 | void setController(Controller* val); | 
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| [6417] | 166 |  | 
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| [8891] | 167 |  | 
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| [6417] | 168 | virtual void setTarget( WorldEntity* target ); | 
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|  | 169 | virtual WorldEntity* getTarget() | 
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| [10624] | 170 | { return this->target_; } | 
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| [6417] | 171 | void setTargetInternal( uint32_t targetID ); | 
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|  | 172 |  | 
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| [9348] | 173 | inline void setTeam(int team) | 
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|  | 174 | { this->team_ = team; } | 
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|  | 175 | inline int getTeam() const | 
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|  | 176 | { return this->team_; } | 
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| [9016] | 177 |  | 
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| [2072] | 178 | protected: | 
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| [11071] | 179 | virtual void preDestroy() override; | 
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| [7889] | 180 |  | 
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| [3038] | 181 | virtual void setPlayer(PlayerInfo* player); // don't call this directly, use friend class PlayerInfo instead | 
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|  | 182 | virtual void removePlayer();                // don't call this directly, use friend class PlayerInfo instead | 
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|  | 183 |  | 
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| [2662] | 184 | virtual void startLocalHumanControl(); | 
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|  | 185 | virtual void stopLocalHumanControl(); | 
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| [11071] | 186 | virtual void parentChanged() override; | 
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| [2072] | 187 |  | 
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|  | 188 | inline void setHudTemplate(const std::string& name) | 
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|  | 189 | { this->hudtemplate_ = name; } | 
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| [8706] | 190 | // HACK-ish | 
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|  | 191 | void createHud(void); | 
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|  | 192 | void destroyHud(void); | 
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| [2072] | 193 |  | 
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| [7163] | 194 | Ogre::SceneNode* cameraPositionRootNode_; | 
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|  | 195 |  | 
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| [2072] | 196 | private: | 
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| [7163] | 197 | void registerVariables(); | 
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| [3049] | 198 | void setXMLController(Controller* controller); | 
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|  | 199 |  | 
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| [2072] | 200 | void overwrite(); | 
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|  | 201 | void processOverwrite(); | 
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|  | 202 |  | 
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|  | 203 | void processServerPosition(); | 
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| [2662] | 204 | void processServerLinearVelocity(); | 
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| [2072] | 205 | void processServerOrientation(); | 
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| [2662] | 206 | void processServerAngularVelocity(); | 
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| [2072] | 207 |  | 
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|  | 208 | void processClientPosition(); | 
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| [2662] | 209 | void processClientLinearVelocity(); | 
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| [2072] | 210 | void processClientOrientation(); | 
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| [2662] | 211 | void processClientAngularVelocity(); | 
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| [2072] | 212 |  | 
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|  | 213 | void networkcallback_changedplayerID(); | 
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|  | 214 |  | 
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| [2662] | 215 | // Bullet btMotionState related | 
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| [11071] | 216 | virtual void setWorldTransform(const btTransform& worldTrans) override; | 
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| [2662] | 217 |  | 
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| [2072] | 218 | unsigned int server_overwrite_; | 
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|  | 219 | unsigned int client_overwrite_; | 
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|  | 220 |  | 
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| [2662] | 221 | bool bHasLocalController_; | 
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|  | 222 | bool bHasHumanController_; | 
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|  | 223 | bool bDestroyWhenPlayerLeft_; | 
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| [2072] | 224 |  | 
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|  | 225 | Vector3 server_position_; | 
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|  | 226 | Vector3 client_position_; | 
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| [2662] | 227 | Vector3 server_linear_velocity_; | 
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|  | 228 | Vector3 client_linear_velocity_; | 
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| [2072] | 229 | Quaternion server_orientation_; | 
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|  | 230 | Quaternion client_orientation_; | 
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| [2662] | 231 | Vector3 server_angular_velocity_; | 
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|  | 232 | Vector3 client_angular_velocity_; | 
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| [2072] | 233 |  | 
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|  | 234 | PlayerInfo* player_; | 
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| [7533] | 235 | PlayerInfo* formerPlayer_; | 
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| [2072] | 236 | unsigned int playerID_; | 
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| [2662] | 237 |  | 
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| [2072] | 238 | std::string hudtemplate_; | 
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|  | 239 | OverlayGroup* hud_; | 
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| [2662] | 240 |  | 
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| [2072] | 241 | Camera* camera_; | 
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| [2662] | 242 | bool bMouseLook_; | 
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|  | 243 | float mouseLookSpeed_; | 
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| [11071] | 244 | std::list<StrongPtr<CameraPosition>> cameraPositions_; | 
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| [6417] | 245 | CameraPosition* currentCameraPosition_; | 
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| [2072] | 246 | std::string cameraPositionTemplate_; | 
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| [3049] | 247 | Controller* xmlcontroller_; | 
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| [8891] | 248 | WeakPtr<Controller> controller_; | 
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| [3089] | 249 | CameraPosition* reverseCamera_; | 
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| [6417] | 250 | WeakPtr<WorldEntity> target_; | 
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| [9016] | 251 |  | 
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| [9348] | 252 | int team_ ; //<! teamnumber | 
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| [2072] | 253 | }; | 
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|  | 254 | } | 
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|  | 255 |  | 
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|  | 256 | #endif /* _ControllableEntity_H__ */ | 
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